I'm not sure if it was suggested, but what about thorns aura? Specific mobs are given a 20yard thorns aura like cenarius. I think that'd be a nice low-level affix.
I'm not sure if it was suggested, but what about thorns aura? Specific mobs are given a 20yard thorns aura like cenarius. I think that'd be a nice low-level affix.
*Hung*
All mobs and bosses have disproportionate large genitals with which they regularly slap players of the opposite (or in some cases same) sex.
I'm sorry i'm drunk i'll take my infraction and go to bed.
Slippery : Every 4-6 second your character slides for 1 second.
This means that when slippery procs you will continue sliding for 1 sec at the direction you were moving (Standing still does not proc this). This means that you could slide into aids, cleave or end up pulling a additional pack. Need to be extra careful about your movement and take the potential slide effect into consideration when moving about.
Another variation of this is
Roots : Every 4-6 sec your character is rooted for 1 sec.
Means that every 4-6 sec you are unable to move for one second. This effect should only occur when you are in combat.
Friend or Enemy: Every 40 seconds you get a friend or enemy debuff that lasts for 4 seconds.
The friend debuff requires you to stack up with other friends. The enemy debuff requires you to stay 8 yards away from other players.
If the debuff expires without its requirements being met then a group wide explosion that deals 30% of players max hp will happen.
The debuff will only occur in combat and to players that are within 50 yards or something of another player.
Last edited by kaktus; 2018-03-10 at 04:35 AM.
Re-live the fabulous old experience of "Brood Affliction: Bronze," random periodic stun for 4 seconds. This time of course rubbing any amount of that hourglass sand in your wounds won't help. Or maybe the hunter class call from Nefarian; "Unequip your weapons NOW or they are toasted." The wild polymorph could be "very interesting" as well..
No.
In patch 8.0.41 we get...
New Mythic Keystone dungeon affixes:
- Frothing – A mass of tiny bubbles builds up from the floor as you go. Not bad at first, but …
- Languid – Everything and everyone in the dungeon just kind of feels like taking some extra time and really savoring the moment.
- Smacking – Someone in this dungeon is eating very loudly and oh my god if they take one more bite I am going to RAGE.
- Spackling – All holes and crevices in the dungeon are slowly being filled with putty and smoothed over. It’s really distracting, yet oddly satisfying at the same time.
- Twerking – Okay, this was a bad idea.
https://www.wowhead.com/news=283182/...s-dance-battle
Last edited by Felfaadaern Darkterror; 2018-04-01 at 09:25 PM. Reason: formatting
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Sinus: From start to finish, you get a debuff that goes from +10% to -10% dmg/heal output and player max health over 30 seconds and then back. Would make dungeon runs more dynamic of "pull more when at +, pull less or slower when at -. Timing and extent of the %-age can be flexible. Actually, if I remember correctly, this is one of the buffs in the Argus portals.
Stationary: All mobs are stationary & apply group-wide ticking damage if noone is in melee range. Potentially too much of a drag as you cannot do mega mass pulls at all any more and would heavily favor DKs/DHs with their mass grips, so a variant on it could be
Momentum: When any mob is moving, it receives a stacking buff that increases its damage by x% (probably difficult to balance in high m+s) or a stacking buff that does x amount of ticking damage to the whole group. Objective is to make mass pulls more difficult, but possibly just punishing the healer.
Windy: At regular intervals, wind pushes the whole group (and - if technically possible - all mobs as well) into a random direction (Guldan boss style). A bit boring, but it would not break in combination with other affixes.
Super-Mario'ed: All along the dungeon, there are blocks that you can jump onto that then spawns mushrooms that buff your dps, heal or max health at random (but telegraphed). Time spent on jump&run could be recovered by those buffs, adding more complexity to the pull routes.
Obnoxious: Every player has an imp sitting on their shoulders that grows more and more restless as time goes by. Needs to be fed & entertained or it inflicts damage on the player. Food & Entertainment could be looted from specific mobs in a dungeon - possibly even additional mobs that only spawn in this affix. If happy, the imp provides a buff (needed to offset time lost for feeding/entertaining).