Originally Posted by
Omedon
I can't help but think that BFA has to end in one of two ways:
-Some form of systemic, long term justification for the perpetuation of the faction war. Something like Batman and Joker and the whole "you and I are destined to do this forever" schtick. A story told in a very mature voice that makes it make sense despite so much real world balking at the logistical headache of such a rigid faction wall.
Or
-The same mature voice tells a story that motivates, even if only long enough to implement the logistical feature that stays in the game for good (like the dungeon finder or dual spec), a way for people to play any PVE mode together regardless of faction. It's a future proofing move that seemingly has to happen some day, and this "faction identity" expansion is an ideal place to do that.
Either way, one of two player sentiments will be firmly slapped down by the end of BFA, by way of a story more mature than the norm. Either the people that live and breathe the faction tribalism in character and (unhealthily) out will be told "look, we as a company have promised to bring friends together, and we need the game to be healthy when half the population is taking a break," or the anti faction war hippies (like me) will be told "we've built our brand around this conflict. We realize many other games have softened or abolished their faction walls, we aren't those other games. We'll be fine. Choose your allegiance."
I for one think the deepening of faction specific racial choices almost obligates them to logistically soften the faction wall... but a similar argument could be made that populating both sides with opposite faction skeletons lessens that obligation.
We shall see. I think we can have our factions and still abolish the moment where you meet a WoW player at work... that can't play with you due to their faction specific commitments. That is WoW's biggest weakness, and I'm amazed that they seemingly don't get that. We shall see.