The movie tried to replicate WoW's cartoony graphics style, that didn't work.
Take a look at the humans' armor, it looks plastic-y and cheap
That carries on throughout the movie, it looks cheap, like a fan-made movie on Youtube.
The movie tried to replicate WoW's cartoony graphics style, that didn't work.
Take a look at the humans' armor, it looks plastic-y and cheap
That carries on throughout the movie, it looks cheap, like a fan-made movie on Youtube.
Last edited by mmocb78b2e29a3; 2018-03-19 at 10:28 AM.
They ruined the entire movie by adding in the forced love story. The original lore is very compelling, and they absolutely butchered it.
The movie is better than most reviewers would indicate. People expected the second coming of Fellowship of the Ring, which this was simply never going to be. But it's a solid enough fantasy flick, and does a commendable job of telling its story in the limited time it has.
Having said that, this movie is an example of missed opportunity. Wrath was the timeframe to release a film, when the game was at the height of its public awareness, and the Arthas story is fairly straightforward , and would translate a bit better to screen than what they tried here. Had that been done, we'd probably be discussing sequels now.
If blizzard could make movies in the same format as their cut scenes it would be better imo. They'd have more flexibility with spells/abilities and all the other stuff.
I was looking forward to spectacular particle effects to represent the different schools of magic .
All we saw was generic blue energy and lightning bolts . Hell , when credits started rolling i was left thinking " WTF why didn't they use these in the film ...smh"
Credits video :
as far as I'm concerned the movie's single greatest failure is not giving us one or two characters to care about and follow though the story. it should have focused solely on Lothar and Orgrim, not fucking Durotan, that glorified footnote of a character.
With Lothar we could have seen a knight that started off disillusioned with his position and the kingdom he serves via his son/significant other dying but over the course of the film realizes he has to step up and be a leader.
the inverse of that would be Orgrim who is dedicated to his warchief (blackhand) but again over the course of the film realizes Blackhand isn't really the one in charge and is a puppet for a far less "honorable" Gul'dan. who at some point learns that his best friend and his clan have been slaughtered giving him even more motivation to take Blackand and Gul'dan out of the picture.
that right there, is a compelling movie at it's core.
they did nearly none of that in this movie...
Last edited by Sky High; 2018-03-19 at 05:43 PM.
The Arthas story woulda been so much better, watch him be raised and the story of invincible get the peoples eyes watering with some horse death, go all the way through ending with the purging of stratholme maybe to put more suspense have him have a flashback of his horse through the movie, small parts here and there we start the movie with the horse being birthed. end with him starting the purge then entering a flashback of it dying and him crying.
then possibly a second movie later with the rest of the arthas story, ending with him sitting on the throne and freezing over, i would love to say all in one movie but alot would need to be cut or it would need to be a 4+ hours movie...
- - - Updated - - -
the things i give credit is the references, khadgar leveling up, the murloc, the meeting stone, sadly no leeroy jenkins as was inteded, the dude was even going to be in it.
They refused to commit to making Orcs look like the bad guys. Humans acting was entirely shit. Orc CGI was terrible. They should have gone the Hellboy route and did full makeup and props for everyone. They tried too hard to make this movie appeal to everyone and it failed.
Truth. I've seen worse and I've seen better but It's not as bad as it's made out when you realize that even GoT looks fake once in a while when you have to mix cgi and actors to tell the story. It's the props you see with the actors for the majority of the movie that are easier to have as real items though painted cardboard always works in a pinch for people with an open mind. Priorities... Orcs were the best part of the movie imo. Some scenes worked better than others. Can't wait for the next one, I just hope they accept the green screens and cgi animation or try to take more care with the sets and props, if they're not gonna go shoot on location in the environment that fits the story.
- - - Updated - - -
Disagree completely. Orcs are victims of the demon-blood and Legion subterfuge. They portrayed them well imo despite everything else. They attempted to tell too many stories in too little time which resulted in a mess that not even the actors could've fixed despite trying their best. Problems were the mixed priorities in CGI, greenscreen and painted sets and props.
If you knew the candle was fire then the meal was cooked a long time ago.
All they had to do was stick to the established lore and they couldn't do that.
This movie failed because of stupid decisions to change certain things for no reason what-so-ever.
Sure some things needed to change to better fit the format, but what they changed was no it.
I noticed these things, but I also didn't go into it expecting the best movie ever. I knew they would be taking liberties with the story and what makes sense, which really doesn't matter. Mainly because you really mean what actually happened. It isn't crazy for Gul'Dan to fight someone, it just wasn't canon.
I enjoyed it overall, but again, I didn't go into it thinking it would really represent Warcraft to a full or quality degree... its hollywood isn't it?
I don't think basing a movie around Arthas without providing background for the lore would be much of a good idea. Arthas himself is just a part of the Third War and to have an Arthas movie that makes sense to audiences and shows the gravity of the world you have to cover the whole Third War.
If you can write the formula that dictates that universal law, you'd probably get a Nobel.
In reality, it's just a matter of choosing the right universe and then writing the characters and story specifically for the movie. The people involved must also have some respect and knowledge of the source material.
Pretty much all examples of bad videogame movies have: tried to match the characters and story 1:1 (Mortal Kombat, Silent Hill), made it all up (Super Mario, Resident Evil) or adapted games with poor/uninteresting universes (Doom, Tomb Raider, Hitman).
Warcraft kind of did this right, but then kind of didn't. And having two large companies interrupting and changing stuff as it was made didn't help either.
I think Duncan Jones could have pulled off a decent film, if he had been allowed to. I don't think the actors who played the human side took the movie seriously, either, but then again, they probably also saw how the script was being changed constantly and felt it was probably going to be a forgettable part of their careers anyway.
The only issue with it was the missing 40 minutes of footage that universal made legendary cut.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
the movie suffered from 3 parties having 3 different visions, legendary, Blizzard and directors. Personally they should have just stuck with the story from Orcs and Humans, and left a lot of the horde background unknown and mysterious. Likely more focus on human and alliance.... the horde fans would get their moment in the final battle with the fall of SW and final screen should have been from the survivors fleeing SW harbor as SW burns.
- - - Updated - - -
its a pitty there didn't do a directors cut
Member: Dragon Flight Alpha Club, Member since 7/20/22