1. #1

    Azerite gear "spec locked"

    So, let's talk about why Azerite gear is somewhat spec locked... In the last Q&A Ion told about the design philosophy behind the Azerite gear and why it cost an exponentially increased amount of gold to respec/reforge it.

    When people compared it to tier gear not being spec locked he said that tier gear was a special case and back then they didn't want people to farm the same piece of gear multiple times which makes sense..

    BUT..

    We are currently doing the same thing now! We have to farm multiple pieces of the same gear! Blizzard say they DON'T want us to reforge. They DON'T want us to reforge. They gave us the option to do it, but optimally we shouldn't use it.

    Their goal is for us to have an Azerite gear piece for every situation. So they want us to fill our bags with Azerite gear which in some cases will be multiple pieces of the exact same armor. So based on their own logic, I don't see the difference between tier gear and azerite gear in relation to being spec locked.

    I think their intention of having a gold cost on the reforging is something else. To some extend gold have become equal to IRL money because of the tokens.

    PS. don't get me started on what he said about why raid trinkets are being underpowered compared to M+ trinkets. #BlizzLogic2018
    Last edited by Kaver; 2018-10-13 at 09:26 AM.

  2. #2
    Stood in the Fire chase_the_mofo's Avatar
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    Bring back tier sets, this new system of mini LEGIONdaries is just god awfull.
    From all things I've lost I miss my mind the most.

  3. #3
    Let's just go back to a world without legendaries or artifacts. Put all the abilities back into the classes, make the talents interesting and changeable anywhere again, and get rid of this nonsense meaningless grind.

    Would anyone do islands if it didn't give 4000 AP a week? No. This kind of garbage system serves only to prop up terrible garbage things that nobody wants to do instead of making Blizzard focus on actual meaningful content.

    $15 a month and you get a few tweaks, maybe a new mount or two, and a single raid or dungeon every what.. 6+ months? DLC for some RPGs that cost $20 flat contain more content than the entirety of a WoW expansion will see over 2 years.

  4. #4
    Quote Originally Posted by BiggestNoob View Post
    Would anyone do islands if it didn't give 4000 AP a week? No. This kind of garbage system serves only to prop up terrible garbage things that nobody wants to do instead of making Blizzard focus on actual meaningful content.
    What is actual meaningful content they need to focus on? Dungeons & raids have been great. A few minor issues, some already fixed some not. You can do them all day if you want. No need to ever step foot in an island expedition or whatever.

  5. #5
    The Unstoppable Force Gaidax's Avatar
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    Quote Originally Posted by BiggestNoob View Post
    Would anyone do islands if it didn't give 4000 AP a week? No.
    Would anyone do X if it did not give rewards?

    That's like the derpiest argument you could bring out.

  6. #6
    Quote Originally Posted by burek View Post
    What is actual meaningful content they need to focus on? Dungeons & raids have been great. A few minor issues, some already fixed some not. You can do them all day if you want. No need to ever step foot in an island expedition or whatever.
    There's tons of stuff they've only slightly dabbled in. Professions are basically nonexistent. There's no casual content. You have about 3 hours of content until you run into "welcome to world of world quests." Every single dungeon has bugs, Uldir has two of the worst designed fights in the history of WoW and had quite a few bugs, that on top of virtually all of the content being buggy and broken in various ways. Hell, even just polishing the game or having a proper development cycle would be better, let alone actually putting out content.

    They made the Chromie scenario that basically everyone did, but can't continue making simple things like that? Hell, they released mage tower challenges that people really enjoyed but refused to let people repeat it, and never released more, because making content isn't what Blizzard does anymore.

    The Diablo 3 expansions need to end. Somehow people managed to play this game just as much in MoP and WoD when there weren't endless treadmills everywhere, yet now everything must be a world quest or be somehow AP related, and how dare you try to just do M+ and be serious at it, get your ass in raids, obviously that's the end game content, even if a +18 is significantly harder than any mythic Uldir boss.

    Quote Originally Posted by Gaidax View Post
    Would anyone do X if it did not give rewards?

    That's like the derpiest argument you could bring out.
    Yes. Obviously.

  7. #7
    Immortal Tharkkun's Avatar
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    Quote Originally Posted by BiggestNoob View Post
    There's tons of stuff they've only slightly dabbled in. Professions are basically nonexistent. There's no casual content. You have about 3 hours of content until you run into "welcome to world of world quests." Every single dungeon has bugs, Uldir has two of the worst designed fights in the history of WoW and had quite a few bugs, that on top of virtually all of the content being buggy and broken in various ways. Hell, even just polishing the game or having a proper development cycle would be better, let alone actually putting out content.

    They made the Chromie scenario that basically everyone did, but can't continue making simple things like that? Hell, they released mage tower challenges that people really enjoyed but refused to let people repeat it, and never released more, because making content isn't what Blizzard does anymore.

    The Diablo 3 expansions need to end. Somehow people managed to play this game just as much in MoP and WoD when there weren't endless treadmills everywhere, yet now everything must be a world quest or be somehow AP related, and how dare you try to just do M+ and be serious at it, get your ass in raids, obviously that's the end game content, even if a +18 is significantly harder than any mythic Uldir boss.



    Yes. Obviously.
    That content came in 7.2 and 7.3. We're not even to 8.1 yet. We have expansion/launch content right now until the next patches come out with things such as what you described. They've even hinted at a new challenge type system like the mage tower.
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  8. #8
    Quote Originally Posted by Tharkkun View Post
    That content came in 7.2 and 7.3. We're not even to 8.1 yet. We have expansion/launch content right now until the next patches come out with things such as what you described. They've even hinted at a new challenge type system like the mage tower.
    That's the thing, getting some content every 4-8 months, with no consistency, while the base game has just.. nothing.. and then ignoring player feedback saying "this content that you put the intern on for 2 weeks and everyone likes it, you should do more of this." This isn't an expansion-level thing, probably no texturing or mapping, probably nothing but placing NPCs, defining triggers, a little scripting, and setting up some instances. I mean it's probably a good entry project for a very junior WoW dev or intern. They can't pump this kind of shit out, like I don't know, at least every couple of months? They do what, 2 maybe 3 secret quest lines per expansion? I mean seriously, that can't take more than a week or two for a few people to put together unless it has something elaborate in it.

    And then "here's this challenge thing, many people really like it, if you want to do the content again to see how much you can improve your play, you'll need to make a new character". That's just the classic Blizzard "ignore players under *all* circumstances" thing.

    You'd think with the lack of consistent content that Blizzard is a small indie company or something. WoW earns just enough to pay for a team of 4 enthusiastic developers and a couple of designers, who get paid peanuts but just really enjoy making things people love. If they just had the money to hire 50 people or something, they'd be able to make everything.

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