1. Actually average time per dungeon is nearly the same. Average time for Legions first dungeon set is around 34 minutes and for BFA around 35 minutes.
2. Not sure how can someone call the dungeons unoriginal:
Atal - outdoor troll/undead zone
Kings rest - the tomb of the troll kings with very little trash and mostly
Motherlode - robots and goblintown
Underrot - underground undead and blood magic
Temple - snakes and lightning inside the temple of Snekman
Siege of Boralus - maybe for horde its a bit boring, as alliance its cool to have a dungeon in the city you are usually in
Freehold - pirate theme on 3 hills fighting your way through three the pirate clans
Shrine - water and old god theme
Waycrest - witches and wrapping up the Waycrest story, with potential to expand into the Drust
Tol dagor - basically mission impossible plot, running through the prison from the sewers all the way up, going through each floor, one with prisoners with small storyline inside(the worgen brothers), then officer floor, then killing the Warden on top.
Not saying the dungeons are better or worse than Legion, but definetely on par with quality.
3. Adding tyrannical/fortified on level 2 actually made the m+ curve easier as previously there was a massive wall at +10 and now the difficulty increases gradually. Tyrannical and fortified are boring affixes, but as they dictate strategy, for m+ purposes it makes sense to add them to +2 than +10.
4. At the moment trash mechanics arent too bad but some need a bit of work. E.g. Berserkers debuff, the Frost shock by casters in KR should focus on slow not on damage (a +20 raging/bolstered add can take off 80% of your hp with an instant semi-unpredictable random target cast??), Monkey banana rampages in Boralus has too short of a CD and too high of an impact, etc.
I am pretty sure blizzard expected this kind of reaction by players as the dungeons were designed with M+ competitions in mind, and they probably want us to just get used to it. Majority of players are going from dungeons where trash just gets pulled 15 mobs at a time and kited to having to micromanage a lot of mechanics and turning high m+ keys into the hardest content of the game, so there is a bit of a new learning curve.
While in my memory MoS keys were still highly valued (especially by carry groups).
You also mention the main reason why BFA dungeons are not liked. In Legion they added Cath/Seat and everyone avoided them like the plague. For BFA they looked at that and thought, well the problem is that people aren't doing our Cath/Seat design dungeons, lets force them by making all of them like that.
I think most of the BFA dungeons are Cathedral-level, rather than Seat-level. Nothing feels as hopeless as the third boss of Seat on high tyrannical did, and the trash in most of BFA's dungeons isn't as oppressive as Seat's. Cathedral ended up being a fine dungeon after a few nerf; it was its release M+ state that was crazy.
1. I don't think dungeons should feel like WQs like they did in Legion. I also don't think they should take hours like in Vanilla. The 30ish minutes they take now is pretty fine to me. I could see them being lowered to 25 minutes maybe, less than they and it just doesn't feel like a dungeon.
Trash is bad because trash does nothing fun, has no reward and only risk. If trash was interesting I feel like it would be less of an issue fora lot of people.Fortified and Tyrannical are shit affixes.
Seat and Cathedral were hated because they had cancerously unfun mechanics, it wasn't really because of the time they took. They were not even that long when you did them well, but on average people sucked ass so it made them much longer than they should actually take. That's a trend in BfA dungeons as well. It takes me MUCH LONGER to finish a +4 than a +12. That's because people in +12 are not blind handicapped playing on a laptop touchpad with their nose.
2. Subjective indeed, I also feel like Legion had more devirsified styles. I don't mind that much personnally as long as the gameplay is fun.
3. Like I said before, they are shit affixes and should just be removed. The only flat stats boost should be the key lvl, everything else should be mechanics.
4. Just sounds to me like you have trouble with some mechanics and learning to do them better would do a big difference.
1. true.
2. true.
3. true. this especially is extremely stupidly done by blizzard
4. true.
Just like you say, BFA dungeons arent bad, but Legion dungeons were 100x better and much more fun. The thing is that I dont understand the changes. For example, why did they introduce forti/tyran at lower key when it worked out perfeclty in legion, starting at key level 10?
It seems to me that blizzard forgot the most important rule: never change a wining team / if it ain't broken, don't fix it. Yet, Blizzard did and they fucked up with that.