Oh that's why they renamed Trade Skills to Professions back in Beta.
Seriously, why is Blizz so freaking bad at making professions feel fun, useful or at the very least not like a waste of time?
I have no issue with this. I enjoyed back in the day when you picked up a profession because it benefited you in raids. I still pick alchemy on a lot of my characters simply for the double flask duration. If other professions provided benefits in raids, I'd probably have more diversity among my alts.
Most likely the wisest Enhancement Shaman.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
If the extremes are "profession choice matters, 2 BoP pieces" and "profession choice doesn't matter, 2 BoE pieces", I'd definitely take the latter because professions should be about self-benefits, sure, but not if that completely comes at the cost of not being able to make profits.
Engineering has been the profession that's always been about self-benefit > profits, but now almost every profession is feeling like that. It's why you see a crapton more Alchemists and Enchanters because both of those get some decent self-benefits mixed with turning crazy profits (as both are always needed). The 2 BoPs can also be replaced by WF/TF drops, or just mythic raiding in general (and if you aren't mythic raiding or doing high-end M+ pushing, you don't need 415s anyway).
"Back in the day", you would have self benefits as well as making profits. Right now, Blacksmiths and Leatherworkers have almost nothing that actually assists them with the latter. Tailoring at least has bags. Follower Items do nothing when missions suck ass and aren't worth the ridiculous material amount to craft/buy them. Mount Equipment will be fairly irrelevant once everyone has flight and won't care til 9.0. As a decent mix/best of both worlds, maybe they could let the i400 pieces (AKA: the Heroic raiding/M10+ equivalent piece) be BoE (as well as the Normal piece before it and neither one requiring the profession), then make the 415 (Mythic Raiding piece) be BoP and require the profession to wear. That would be a very nice compromise, though they would need to make the normal/heroic piece not have mats tied to the raid, or at least let the mats be obtainable from the weekly M+ cache as well as raiding.
Last edited by Polarthief; 2019-05-27 at 06:56 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
High quality gear being BoP is good since it actually does make having a profession worth while. Since you then have to specialise in something to get good quality gear. Catch up lower quality epics being bought is fine though.
It's why I was always so sad when they took away Master smithing from TBC. When I was running around with Stormherald I felt as though I worked to get it.
I'd actually be OK with this on my alts. Would much rather have a socket over 5 ilvls since sockets are (at an average) worth about 10 ilvls, depending on current stat weights for your class. Especially if I don't have to drag my poor alts through shitty Heroic pugs week after week again to enjoy them in M+ this time around.
So basically, this isn't even news?
You can blame method and their likes who instead of sticking to 2 professions like everyone, decided to cheese the system and roll engi / alchemy, get the items then reroll jc / armor type prof and get 5 items total. They still managed to get the benefit of these slots being unlocked for tradeable gear (i.e. can no longer equip engi helmet but can trade azerite helmets of that ilvl to other group members). But basically restrictions were put to discourage people from making 2 lw items, dropping lw and rerolling let's say jc / alchemy while keeping the items, as that would encourage all the hardcores and wannabe hardcores to min max swap professions into getting all the items.
I rotate between 6 toons (3 cloth wearers and 3 leather/mail) and choose a main for each expansion. They keep the same professions (lw, tailoring, enchanting, alchemy, scribe, jc and engineering). It's sort of annoying that only the 2 armor makers get 2 ilvl 440 gear pieces - and my main which this expansion is a scribe gets zip. I wish they'd make the high level crafted items BoA and if they want to limit how many crafted max level items a toon can equip put a cap of 2 or 3 as they did in WOD.
I was talking about from a RP perspective, so it still does not make any sense it cannot be sold. It is still retarded. You can only make the items to mark that slot as you alrdy had a 415. You cannot keep all the items the way Method did it. You have to scrap it for the breaths. And that is not Methods fault the system is like that. It is the casual scrubs that have whined over masterlooting, so they have forced method the get master loot back the best way possible. Cuz the removal of ML was a big hit for the good guilds, but also to the MMORPG part of the game.
- omg, crafted gear is BOP! how are we supposed to make money
- omg, you can just buy gear from AH! P2W confirmed!!!!
pick one ....
You have to have skill to wear it anyway I think? Anyway, it does not matter.
It'd be nice if crafted profession gear was bind on account so you could make alts gear and whatnot.
Rainlights - 120 Blood Elf Monk (US-Illidan Horde)
Worst part if you unlock it as transmog it doesn't count for alts without that profession. I was grinding the pants from BODA for mog while hearing from a guildie "just get blacksmithing lul", yeah, no thx, then what, make every plate alt of mine a bs if I want to use that transmog? And level to 150 bfa rank? How come they removed rep requirements for mogs but not prof requirements especially on items that have the same model available from outside of profession too.