Just to make it perfectly clear, this is not a "fake leak". It is a concept and an idea of what the next expansion could look like, with the good and the bad, written by the poster, who is in no shape or form friends with or related to, or even knows the name of anyone at Blizzard. I don't even babysit Ions dogfood. Just a bit of fun for those of us that like leak season (I know a lot of people like it - this is for you; I also know a lot of people hate it - sorry).
World of Warcraft – Sides of the Same Coin
8.3
The final events of Battle for Azeroth force us into a race with N’zoth’s lieutenants, who are invading locations around Azeroth, aiming to steal back the keys to the Old God Prisons.The titan Pillars of Creation have been spread around the old world, in “very secure” locations. Along the way, we are guided by Magni, who intends to seal back N’zoth. Instead, we are all made N’zoth’s pawn, and the pillars are used to break the seals, releasing Yogg’Saron and C’thun from Ulduar and Silithus.
9.0
Stormwind receives a visit from a faraway ally. In this perilous time, Yrel is back from alternate Draenor, along with an army of her Draenei. The visit is welcome, but Yrel has further purpose. She has heard about the old gods breaking out, and intends to make the Alliance an army of the light. She is certain that the light is the only way to defeat the void.
A world struck by darkness
See the world from a new perspective, as your max level characters have received a player level squish and will start their experience at level 50, working their way to level 60 max level. The world has been partially revamped, with new quest lines developing for both Kalimdor and the Eastern Kingdoms. Ten zones have been changed by the release of the old gods, focusing on the areas around Orgrimmar and Stormwind. More zones will be changed as patches are released.
Along with the World and Level changes, massive changes have been made to all classes and specialisations, most of which have been given options of void or light spells as an addition to their talent trees. Choosing either of these specialisation directions will bring players along the “Path of the Light” or the “Path of the Void”. The levelling up your character will now give your character an additional talent point at every level, with a new spell being rewarded every ten levels.
We are in the endgame now
Three zones have been completely changed for characters between 50 and 60:
Silithus and Ahn’Quiraj – C’thun breaking out has again ravaged the southern areas of Kalimdor. The zone flooding with Azerite, the Old God is quickly growing to be the most powerful force we have faced. In this now extremely perilous area, we have to fight all the horrors he has released while keeping the Azerite from his tentacely reach.
Azjol Nerub – woken from his sleep in Northrend, Yogg’Saron is once again murmuring in madness. We need to seek our way to him through the underworldly Azjol-Nerub of Northrend, battling the Nerubians while trying to keep ourselves from falling to Yogg’s whispers.
Nyalotha – in the depths of the sea, lies Nyalotha. The old god realm of the black empire has opened up, covered almost completely by the devious N’zoth. N’zoth has been planning and scheming for millenia, while contained by titan constructions. Against our will, we have released him, and he has had time to plan his revenge. Defeat the faceless ones to fight your way inside N’Zoth himself.
Within all these nightmarish zones, the massive old gods themselves are constantly present. You can always see them, and their movements will impact the actual game. Random debuffs or buffs will be present, depending on the moods of these ancient beings. Especially light specs and classes may see different effects on their gameplay, while in war mode, players might suddenly turn on their own faction, being able to join their NPC enemies or the opposite factions in battle.
New “Light and Void” campaign
Tyrande, Anduin and players that have chosen talents in the “Path of the Light” agree with Yrel, and set out to “convert” the rest of the alliance to the faith of the light. The “Light and Void” campaign of this expansion will follow this perilous struggle.
- Yrel sets out to convert a group of Wildhammer dwarves, who say they will help in the fight, but that they only pray to the elements. In a show of faith or madness, depending on the observer, she single handedly destroys their village. Members of the Alliance start to question what the light actually is. Anduin fears what this might lead to and, in frustration, initiates discussions with Alleria and Magister Umbric.
- The void priests, void elves and players that have chosen the “Path of the Void” agree to observe Yrels quest from a distance, as they have heard the stories Mag’har orcs tell of Yrel. Some parts of the Horde wouldn’t mind the Horde allowing Yrel to destroy the alliance from within, making the observing and reporting a very difficult diplomatic affair.
- Xal’atath shows up in a secret meeting between Tyrande and Yrel. Yrel not only recognises Xal’atath, but greets her as a “friend of the light”. Both Yrel and Xal’atath seem not to mind Tyrande praying to Elune. Tyrande is on a war path and doesn’t mind innocents coming in the way.
- No mention of Sylvanas – yet. But the dagger that once held Xal’atath went missing along with her as N’Zoth shattered the seals.
Some light in the dark
Yrel has brought with her a powerful artefact from Draenor. In a quick visit to the Netherlight temple, where her and one of her exarchs take those that have chosen the “Path of Light” to a dormant Prime Naaru, Yi’taa, an alternative Draenor sister of our Xe’ra. Once awakened, Yi’taa sees promise in you, and provides you with “The Luminous Core”. This artefact will fill the role of a trinket and needs to be fuelled if you are to have any hope in the battle with the void.
Seeing this develop, Alleria and Magister Umbric provide those that have chosen the “Path of the Void” with a similar artefact, “The Empty Seed”.
With a little help from our friends
New allies have turned up to join the fray! With the release of 9.0, you will be able to play as four new allied races – the Mechagnomes, Lightbound Undead, the Vulpera, and the San’Layn.
- After the events of Operation: Mechagon, the members of Rustbolt Resistance have elected to join the alliance, excited to explore the world outside their isle of Mechagon, and keen to help in the fight against the void.
- Lightbound Undead, have elected to stand as a counterpart to their kin in the forsaken, joining the alliance alongside their leader Calia Menethil. They find purpose in undeath by joining Yrel in converting others to see the light.
- The ancient and terrifying San’Layn struggle in following the new leadership of the Horde, but their leader, the bloodthirsty Blood Prince Dreven has convinced his friends that Sylvanas would see them do so.
- Vulpera have been friendly with the Horde from the start. The Horde lend their assistance to the Vulpera in Vul’Dun, and these desert nomads don’t lightly forget a favour.
New class: Tinker!
With several new advances made in engineering recently, and several leaders of the horde being avid fans of technological advances, certain groups have begun weaponizing tinkering. These (sometimes) brave fighters are now keen to use their brilliance in the fight against the old gods.
Use one of three specialisations to assist your friends:
Medic: Send help to your friends with mechanical drones or use advanced empirically developed medicine to heal wounded buddies.
Spotter: Take an aggressive fighting stance, shooting guns and building turrets to defeat foes (from a distance, of course),
Mechmaster: Build powerful mech suits to defend your friends (while behind a few inches of steel, of course).
New dungeons!
Eight dungeons are being implemented at the start of the expansion, with two more coming in patch 9.1. Some of these are versions of dungeons that we have seen through the history of the game. With the world changing during “the breaking of chains”, new powers are emerging and seeing changes in the factions of Azeroth.
- 50+ The Scarlet Crusade has been turned to a new cult of old god followers, with several familiar faces having turned cloak. Fight your way to defeat the dark forces gathering in only light crazed halls of the Scarlet Monastery.
- 50+ Scholomance: the Barov family once ran this school as an academy of necromancy. There are still traces of the dark arts in this now ruined building, but a horrible nightmare is seeking to gather any relics still remaining.
- 50+, 60 Many of the troll tribes once allied with the Zandalari have experienced desperate times as their powerful allies joined the Horde. With “the breaking of chains”, these troll tribes have found a new ally. One they once fought. But ancient history is quickly forgotten. Zul’Farrak and Gundrak are now home to these crazed trolls and several far darker horrors.
- 50+ Ahn Kahnet
- 60 Azjol Nerub
- 60 Two Dragon isles dungeons in patch 9.1 (The Dragon Isles)
New raids!
- Ahn’Qiraj is once again a terrifying place. Gather resources and battle Qiraji to once again open the gates to the grand but nightmarish realm. This time it might not end as we expect, however.
- Dragon isles: We make a quick (or slow) visit to the Caverns of Time in order to help Wrathion unite his dragon kindred. Things have changed.
- Dragon isles: Since we left Pandaria the black prince Wrathion has been searching for clues of what exactly happened to his kindred, and seems to have found these breadcrumbs leading to a set of mysterious isles north of Lordaeron, where a dark secret lies sleeping.
- Yrel and Xal’atath have something to say, Elune didn’t come to play.
A new Player vs Player experience!
Along with the expansion, a whole zone, the “Realm of Madness” is released, where the whispers of the Old Gods are so strong that players completely succumb to madness upon entry. Entering the zone gives players a new type of war mode debuff, making them hostile to all other players. The last player character standing will receive a hefty reward from the Old Gods, having won their favour in battle