1. #1

    World of Warcraft - Sides of the Same Coin (Not a leak) (Not even an onion)

    Just to make it perfectly clear, this is not a "fake leak". It is a concept and an idea of what the next expansion could look like, with the good and the bad, written by the poster, who is in no shape or form friends with or related to, or even knows the name of anyone at Blizzard. I don't even babysit Ions dogfood. Just a bit of fun for those of us that like leak season (I know a lot of people like it - this is for you; I also know a lot of people hate it - sorry).


    World of Warcraft – Sides of the Same Coin

    8.3
    The final events of Battle for Azeroth force us into a race with N’zoth’s lieutenants, who are invading locations around Azeroth, aiming to steal back the keys to the Old God Prisons.The titan Pillars of Creation have been spread around the old world, in “very secure” locations. Along the way, we are guided by Magni, who intends to seal back N’zoth. Instead, we are all made N’zoth’s pawn, and the pillars are used to break the seals, releasing Yogg’Saron and C’thun from Ulduar and Silithus.

    9.0
    Stormwind receives a visit from a faraway ally. In this perilous time, Yrel is back from alternate Draenor, along with an army of her Draenei. The visit is welcome, but Yrel has further purpose. She has heard about the old gods breaking out, and intends to make the Alliance an army of the light. She is certain that the light is the only way to defeat the void.

    A world struck by darkness
    See the world from a new perspective, as your max level characters have received a player level squish and will start their experience at level 50, working their way to level 60 max level. The world has been partially revamped, with new quest lines developing for both Kalimdor and the Eastern Kingdoms. Ten zones have been changed by the release of the old gods, focusing on the areas around Orgrimmar and Stormwind. More zones will be changed as patches are released.
    Along with the World and Level changes, massive changes have been made to all classes and specialisations, most of which have been given options of void or light spells as an addition to their talent trees. Choosing either of these specialisation directions will bring players along the “Path of the Light” or the “Path of the Void”. The levelling up your character will now give your character an additional talent point at every level, with a new spell being rewarded every ten levels.

    We are in the endgame now
    Three zones have been completely changed for characters between 50 and 60:
    Silithus and Ahn’Quiraj – C’thun breaking out has again ravaged the southern areas of Kalimdor. The zone flooding with Azerite, the Old God is quickly growing to be the most powerful force we have faced. In this now extremely perilous area, we have to fight all the horrors he has released while keeping the Azerite from his tentacely reach.
    Azjol Nerub – woken from his sleep in Northrend, Yogg’Saron is once again murmuring in madness. We need to seek our way to him through the underworldly Azjol-Nerub of Northrend, battling the Nerubians while trying to keep ourselves from falling to Yogg’s whispers.
    Nyalotha – in the depths of the sea, lies Nyalotha. The old god realm of the black empire has opened up, covered almost completely by the devious N’zoth. N’zoth has been planning and scheming for millenia, while contained by titan constructions. Against our will, we have released him, and he has had time to plan his revenge. Defeat the faceless ones to fight your way inside N’Zoth himself.

    Within all these nightmarish zones, the massive old gods themselves are constantly present. You can always see them, and their movements will impact the actual game. Random debuffs or buffs will be present, depending on the moods of these ancient beings. Especially light specs and classes may see different effects on their gameplay, while in war mode, players might suddenly turn on their own faction, being able to join their NPC enemies or the opposite factions in battle.

    New “Light and Void” campaign
    Tyrande, Anduin and players that have chosen talents in the “Path of the Light” agree with Yrel, and set out to “convert” the rest of the alliance to the faith of the light. The “Light and Void” campaign of this expansion will follow this perilous struggle.
    - Yrel sets out to convert a group of Wildhammer dwarves, who say they will help in the fight, but that they only pray to the elements. In a show of faith or madness, depending on the observer, she single handedly destroys their village. Members of the Alliance start to question what the light actually is. Anduin fears what this might lead to and, in frustration, initiates discussions with Alleria and Magister Umbric.
    - The void priests, void elves and players that have chosen the “Path of the Void” agree to observe Yrels quest from a distance, as they have heard the stories Mag’har orcs tell of Yrel. Some parts of the Horde wouldn’t mind the Horde allowing Yrel to destroy the alliance from within, making the observing and reporting a very difficult diplomatic affair.
    - Xal’atath shows up in a secret meeting between Tyrande and Yrel. Yrel not only recognises Xal’atath, but greets her as a “friend of the light”. Both Yrel and Xal’atath seem not to mind Tyrande praying to Elune. Tyrande is on a war path and doesn’t mind innocents coming in the way.
    - No mention of Sylvanas – yet. But the dagger that once held Xal’atath went missing along with her as N’Zoth shattered the seals.

    Some light in the dark
    Yrel has brought with her a powerful artefact from Draenor. In a quick visit to the Netherlight temple, where her and one of her exarchs take those that have chosen the “Path of Light” to a dormant Prime Naaru, Yi’taa, an alternative Draenor sister of our Xe’ra. Once awakened, Yi’taa sees promise in you, and provides you with “The Luminous Core”. This artefact will fill the role of a trinket and needs to be fuelled if you are to have any hope in the battle with the void.
    Seeing this develop, Alleria and Magister Umbric provide those that have chosen the “Path of the Void” with a similar artefact, “The Empty Seed”.

    With a little help from our friends
    New allies have turned up to join the fray! With the release of 9.0, you will be able to play as four new allied races – the Mechagnomes, Lightbound Undead, the Vulpera, and the San’Layn.
    - After the events of Operation: Mechagon, the members of Rustbolt Resistance have elected to join the alliance, excited to explore the world outside their isle of Mechagon, and keen to help in the fight against the void.
    - Lightbound Undead, have elected to stand as a counterpart to their kin in the forsaken, joining the alliance alongside their leader Calia Menethil. They find purpose in undeath by joining Yrel in converting others to see the light.
    - The ancient and terrifying San’Layn struggle in following the new leadership of the Horde, but their leader, the bloodthirsty Blood Prince Dreven has convinced his friends that Sylvanas would see them do so.
    - Vulpera have been friendly with the Horde from the start. The Horde lend their assistance to the Vulpera in Vul’Dun, and these desert nomads don’t lightly forget a favour.

    New class: Tinker!
    With several new advances made in engineering recently, and several leaders of the horde being avid fans of technological advances, certain groups have begun weaponizing tinkering. These (sometimes) brave fighters are now keen to use their brilliance in the fight against the old gods.

    Use one of three specialisations to assist your friends:
    Medic: Send help to your friends with mechanical drones or use advanced empirically developed medicine to heal wounded buddies.
    Spotter: Take an aggressive fighting stance, shooting guns and building turrets to defeat foes (from a distance, of course),
    Mechmaster: Build powerful mech suits to defend your friends (while behind a few inches of steel, of course).

    New dungeons!
    Eight dungeons are being implemented at the start of the expansion, with two more coming in patch 9.1. Some of these are versions of dungeons that we have seen through the history of the game. With the world changing during “the breaking of chains”, new powers are emerging and seeing changes in the factions of Azeroth.
    - 50+ The Scarlet Crusade has been turned to a new cult of old god followers, with several familiar faces having turned cloak. Fight your way to defeat the dark forces gathering in only light crazed halls of the Scarlet Monastery.
    - 50+ Scholomance: the Barov family once ran this school as an academy of necromancy. There are still traces of the dark arts in this now ruined building, but a horrible nightmare is seeking to gather any relics still remaining.
    - 50+, 60 Many of the troll tribes once allied with the Zandalari have experienced desperate times as their powerful allies joined the Horde. With “the breaking of chains”, these troll tribes have found a new ally. One they once fought. But ancient history is quickly forgotten. Zul’Farrak and Gundrak are now home to these crazed trolls and several far darker horrors.
    - 50+ Ahn Kahnet
    - 60 Azjol Nerub
    - 60 Two Dragon isles dungeons in patch 9.1 (The Dragon Isles)

    New raids!
    - Ahn’Qiraj is once again a terrifying place. Gather resources and battle Qiraji to once again open the gates to the grand but nightmarish realm. This time it might not end as we expect, however.
    - Dragon isles: We make a quick (or slow) visit to the Caverns of Time in order to help Wrathion unite his dragon kindred. Things have changed.
    - Dragon isles: Since we left Pandaria the black prince Wrathion has been searching for clues of what exactly happened to his kindred, and seems to have found these breadcrumbs leading to a set of mysterious isles north of Lordaeron, where a dark secret lies sleeping.
    - Yrel and Xal’atath have something to say, Elune didn’t come to play.

    A new Player vs Player experience!
    Along with the expansion, a whole zone, the “Realm of Madness” is released, where the whispers of the Old Gods are so strong that players completely succumb to madness upon entry. Entering the zone gives players a new type of war mode debuff, making them hostile to all other players. The last player character standing will receive a hefty reward from the Old Gods, having won their favour in battle

  2. #2
    Quote Originally Posted by IBM View Post
    --- snip ---
    what? lol.........
    Last edited by Aucald; 2019-07-25 at 11:52 AM. Reason: Removed Giant Quote

  3. #3
    Juste some remarks :

    - Toying again with the scarlet crusade seem boring to me. I don't like them but don't wish them to become old god's stupide servant
    - The story seem really bad from Horde perspective.

    Otherwise I like it, even if I now think the Kelfin are more likely than Vulpera and would bring more to the Horde.

  4. #4
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    Blood Prince Dreven is dead btw. He is killed in the Alliance war campaign.

  5. #5
    Dreadlord Molvonos's Avatar
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    A few things...

    8.3: C'thun and Yogg are dead. C'thun got the Y'shaarj treatment and the last of his essence was absorbed by Big Ch(o'Gall)ungus of Twilight Bastion. The 'irreparable' damage of killing them, from the Titan's perspective, was because they ripped up Y'Shaarj up like an overgrown weed, and the old god's roots tore free. We killed them from the inside-out, acting like a virus of sorts. There might be residual essence left over capable of further corruption, but that's really about it.

    9.0: Yrel would freak the fuck out over the Void Elves and it's highly doubtful she'd join as a result. This might make her a baddie to kill for an Alliance only raid, but beyond that? It's too big of a plot hole.

    A World struck by Darkness: The horde wouldn't ever do the light vs. void thing. The blood elves might be the closest to light, but beyond that? They've seen first hand the capacity of corruption from both ends of it. They'd fight both sides tooth and nail (the Mag'har would -throw- themselves at the idea of slaughtering Lightforged).

    There's too much emphasis on the dead old gods. Also, the last of the San'layn were killed off in the Alliance war efforts in BFA (from what I recall), I might be wrong on this.
    Personal Preference and Opinions ≠ Facts, Truth, or Logic

  6. #6
    Old God Soon-TM's Avatar
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    Quote Originally Posted by IBM View Post
    <snip>
    Like:

    • Level squish.
    • World revamp, even if it comes down in batches.
    • Old Gods galore, I'm a sucker for Lovecraftian stuff

    Dislike:

    • Tinker class. While the idea has its merits, I don't think it would work in WoW. It would happen the same as with Monks, which are a fine class in and of itself, but are by far the least played one. Besides, Blizzard struggles to balance the already existing classes hard enough as it is.
    • Scarlet Crusade worshipping OGs. I thought that they were deleted for good after the Ebon Hold decimated their expeditionary force off the coast of Icecrown. The remaining ones are (were?) undead, so they have no business dealing with those pesky Old Gods.
    • AK and AN revamp. They were by far the worse of the bunch in WotLK, there is no point in revamping them unless it's a MASSIVE revamp. By that point, they could become open world zones for 9.x instead, and they are more fit for a WotLK 2.0 kind of xpac rather than what you are proposing.

    Not sure:
    • Path of Light vs Path of Void. More details would be nice.
    • AQ 2.0. I guess it depends on how Blizzard handles it... Vanilla AQ wasn't that exciting actually, but the prior event was epic, and the raid's atmosphere greatly benefited from it.
    • Yrel being all buddy buddy with the Alliance. Such a crazed bible thumper would certainly freak out at the Alliance for accepting VOID elves in its ranks... As for the Horde, she has all sorts of reasons (from her own PoV, that is) to wage a sort of jihad upon them. Now, if she got to kick soyboys Manduin and High K..., err Warchief Baine's asses, it would be a considerable plus.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  7. #7
    Also, the last of the San'layn were killed off in the Alliance war efforts in BFA
    No, some of them are still alive when the horde return from searching Derek corpse.
    Plus there are other San'layn prince existing than Dreven.

    Tinker class. While the idea has its merits, I don't think it would work in WoW. It would happen the same as with Monks, which are a fine class in and of itself, but are by far the least played one. Besides, Blizzard struggles to balance the already existing classes hard enough as it is.
    This is the most logical addition to the game as a class. It has been asked for years. Balance between classes and spec has always been a goal but never accomplish, on any game. It can't be an argument against class addition, just against class proliferation. And a class every two expansion is ok.

  8. #8
    Quote Originally Posted by Molvonos View Post
    A few things...

    8.3: C'thun and Yogg are dead. C'thun got the Y'shaarj treatment and the last of his essence was absorbed by Big Ch(o'Gall)ungus of Twilight Bastion. The 'irreparable' damage of killing them, from the Titan's perspective, was because they ripped up Y'Shaarj up like an overgrown weed, and the old god's roots tore free. We killed them from the inside-out, acting like a virus of sorts. There might be residual essence left over capable of further corruption, but that's really about it.
    This will never make sense. The titans and keepers chained them up and left Azeroth in terminal danger of turning into a void titan because no one thought "Hey, let's just have the keepers stab them to death instead of ripping them out."

  9. #9
    Quote Originally Posted by Soon-TM View Post
    Tinker class. While the idea has its merits, I don't think it would work in WoW. It would happen the same as with Monks, which are a fine class in and of itself, but are by far the least played one. Besides, Blizzard struggles to balance the already existing classes hard enough as it is.
    Judging by player response people would love to have it. We had mechs and tinker in W3:
    http://classic.battle.net/war3/neutr...intinker.shtml

    I personally would love to play it. Range dps + healer + tank + turrets = de dream.

  10. #10
    Dreadlord Molvonos's Avatar
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    Quote Originally Posted by Hitei View Post
    This will never make sense. The titans and keepers chained them up and left Azeroth in terminal danger of turning into a void titan because no one thought "Hey, let's just have the keepers stab them to death instead of ripping them out."
    There's a few problems with this train of thought, as far as what Blizzard has given us through the chronicles.

    Almost everything we know of the Old Gods is through what the Titans experienced. Up until Sargeras' defection due to seeing the seething corruption that the Old Gods were capable of (up to and including infecting a nascent Titan World Soul), they didn't know much of anything about them.

    The Titans, as beings of a rather absolute sort of Order (different from the Light) see things in a Black or White sort of way. At least, this is what I feel the writers intentions were when writing them. You can see this in a lot of their plans (Alganon, Reorigination, etc). "If it doesn't work, tabula rasa and start over." So when they came upon Azeroth the second (or whichever time they found the Old Gods), they thought in their very binary way, 'Hey, we can just kill them by ripping them out. They're basically oversized cthonic plantar warts, right?'

    So they grabbed the biggest one, the biggest visible threat at the time, which was Y'Shaarj. And quite literally popped his Old God ass like an overripe pimple by trying to tear it out.

    Two problems happened as a result, though. One, we (the players) learned that the Old God love spreading their roots. You can see this the most with Yogg-Saron and the saronite, but also (i feel) the lingering remains of Y'Shaarj in the form of the trillium, given the whole Yin/Yang vibe you got from the Sha as a whole. And what happens when you tear up something that has roots? If you're not careful, you can severely mess up the landscape/earth/etc around it.



    The second problem was that all that luscious, Old God-goo got spattered all over the Pandaria-area of Kalimdor, resulting in the creation of the Sha and the buried treasure that was Y'Shaarj's heart. The Old Gods are pretty much like cancer. Perhaps that's why they consider themselves outside of the cycle, or perhaps they're so egotistical that they just think they're high and mighty (...maybe there are old god spirit healers?!). We saw how far the Old God's corruption can go in every instance, since they can even corrupt such incorporeal notions such as emotion, dreams, and the like.

    So the Titans did the only thing they thought they could do (...which was generally regarded as a really bad idea), and imprisoned the Old Gods, fully unaware of how corrupt and seductive their whispers could be. After all, they only needed to stay imprisoned until Azeroth became a proper Titan and then could Clearasil the Old gods like a kid going through puberty.

    That's why it was ingrained into us that 'The Old Gods cannot be killed, or Azeroth will die', because that's the only logical outcome the Titans could come up with. But we, the players (the heros, the antiheros, the commanders, netherlords, etc), aren't exactly logical. We're murderhobos to four-thousand places. How did we figure out how to kill an Old God? Well, C'Thun's stupid, half-baked, barely alive, pimply-looking ass decided to eat us and we, in our fantastically creative way of being murderhobos, cut our way out until he died. And then the last of his essence was absorbed by Cho'Gall.

    Yogg-Saron wasn't any better -- we were effectively his aneurysm.

    If Y'Shaarj were properly alive, we still would have had to kill his heart, no doubt. Instead, we got Laffy-Taffy Grape Garrosh.

    So, ya. TL;DR: Titans aren't and weren't ever perfect, they just loved acting that way. Hubris is a powerful thing.
    Personal Preference and Opinions ≠ Facts, Truth, or Logic

  11. #11
    Hey, at least you were honest and i applaud that. Can't same the same for many others.

  12. #12
    Quote Originally Posted by nysisyn View Post
    No, some of them are still alive when the horde return from searching Derek corpse.
    Plus there are other San'layn prince existing than Dreven.



    This is the most logical addition to the game as a class. It has been asked for years. Balance between classes and spec has always been a goal but never accomplish, on any game. It can't be an argument against class addition, just against class proliferation. And a class every two expansion is ok.
    I agree with Soon-TM.
    WoW does not need another poorly balanced class in the presence of half the specs that do not go.
    It makes no sense to add a further one.
    I much prefer that they focus on fixing what is already there

  13. #13
    Quote Originally Posted by Molvonos View Post

    The second problem was that all that luscious, Old God-goo got spattered all over the Pandaria-area of Kalimdor, resulting in the creation of the Sha and the buried treasure that was Y'Shaarj's heart. The Old Gods are pretty much like cancer. Perhaps that's why they consider themselves outside of the cycle, or perhaps they're so egotistical that they just think they're high and mighty (...maybe there are old god spirit healers?!). We saw how far the Old God's corruption can go in every instance, since they can even corrupt such incorporeal notions such as emotion, dreams, and the like.

    So the Titans did the only thing they thought they could do (...which was generally regarded as a really bad idea), and imprisoned the Old Gods, fully unaware of how corrupt and seductive their whispers could be. After all, they only needed to stay imprisoned until Azeroth became a proper Titan and then could Clearasil the Old gods like a kid going through puberty.

    That's why it was ingrained into us that 'The Old Gods cannot be killed, or Azeroth will die', because that's the only logical outcome the Titans could come up with. But we, the players (the heros, the antiheros, the commanders, netherlords, etc), aren't exactly logical. We're murderhobos to four-thousand places. How did we figure out how to kill an Old God? Well, C'Thun's stupid, half-baked, barely alive, pimply-looking ass decided to eat us and we, in our fantastically creative way of being murderhobos, cut our way out until he died. And then the last of his essence was absorbed by Cho'Gall.
    This just doesn't follow.

    The Titans aren't stupid. They are a hyper advanced race capable of literally manufacturing sentient life and and constructing devices that can obliterate a planet down to base particles and then completely reassemble it. They have multiple planet-wide scanning systems capable of analyzing old god corruption to extreme accuracy, and even added in a failsafe mechanism based entirely around the idea that the old gods might eventually corrupt the planet beyond safe levels. They set up research facilities to experiment with the idea of old gods and how they function. They have extreme low rank and file servants capable of reversing the curse of flesh in organisms who have had it for generations, but they

    When pulling the first Old God out of Azeroth backfired, their next step was basically to build an automated drone army capable of fighting a war against all five old gods, and you're telling me that not once, at any point did one of them think "Hey instead of yanking the tree out and causing it damage, or wrapping chains around the tree and just hoping it doesn't grow, maybe would could just kill the tree and it wouldn't even be an issue?"

    I absolutely refuse to believe that they have the intuition of a toddler. Because even a small child upon pulling out that tree would probably think "Oh shit, it has roots, pulling it out must be bad way to get rid of it, maybe I can just chop it down" not "Oh shit, I don't understand why there's a giant hole here, it must because because the tree causes giant holes when it dies, I better make sure the trees don't die." It's nonsense. There is literally no reason, no reason at all, that such a hyper advanced race didn't think about just taking the extra 15 minutes to finish stabbing Yog or C'thun to death, or analyzing where the roots were and performing careful surgery.

    It's the analogy equivalent of cutting off 80% of the branches, throwing a sheet over the the tree and saying "That's probably fine, it probably won't grow anymore."

    I don't expect the Titans to be perfect, best case scenario they are totalitarian conquerors who build slave races. But I expect them to not do something so completely retarded if all it takes to kill and Old God is shitty mortal magic and a few good axe swings.

    It's dumb. It made so much more sense when they were deathless and could just be knocked into a dormant state from which they'd eventually return if not consumed (Xal). Because then the Titans yanked Y'shaarj, saw they couldn't fight directly, forged the keepers and other races to go kill the Old Gods, only to find that killing them didn't actually work because they just slowly wake back up, and found themselves in bad situation--where the corruption was too deep to risk removal, they don't die unless they are forcefully removed, and they can't be forcefully removed without severe risk to the world soul. Making the natural option to imprison them and keep them dormant and as suppressed as possible for as long as possible so Azeroth could awaken, leaving behind as many monitoring systems as they could, and the re-orgination as a final failsafe if the corruption got too far and they had to kill Azeroth to avoid she and the planet falling into the void.
    Last edited by Hitei; 2019-07-23 at 10:57 AM.

  14. #14
    The Lightbringer Darknessvamp's Avatar
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    Quote Originally Posted by Molvonos View Post
    -Interesting Old God and Titans interaction Explanation Snip-
    Calling it now, we've fought C'Thun's Stomach, Yogg's Brain and Y'Shaarj's Heart so next up is N'Zoth's genitals. It's time to kick an Old God in the tentacles.

    Quote Originally Posted by Hitei View Post
    -A good rebuttal Snip-
    I think Molvonos makes a good point with the Titans being very binary or black or white in their thinking even though they're as logical and advanced beings as you said. I mean the fact that the Titans set up the Keepers, Labs and prisons support the idea that once they tried ripping out Y'shaarj and that went horribly wrong they wanted to be certain about how to go around getting rid of them rather than just wildly stabbing in case it had an even worse outcome. Although it turned out that that indeed was one of the best ways to "kill" an Old God (although we know they have some lingering essence and some form of consciousness that can stick around afterwards) it's possible the Titans didn't stick around long enough for the Keepers to confirm that as I've always felt the story seems to communicate that the Titans have spent a lot of their time rushing around space as if there was some kinda countdown which they only knew about whilst having to contest with agents of Fel and Void before they all got cleaved by Sargeras and were space ghosts for years.

    As for why they set up the Re-Origination Protocol, we know it was done to ensure that the planet didn't get overrun with void corruption in their absence (so it didn't end up like the one shown in Augur's fight) and why didn't the Keepers just stab the Old Gods to death themselves, we know they have a whole thing about needing direct confirmation to most of their major decisions and it makes sense they'd still be uncertain about the effect killing all the Old Gods at once would have if they only had one kill as reference. So yeah good thing Murderhobos like to stab things for purplez.
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  15. #15
    Dreadlord Molvonos's Avatar
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    Quote Originally Posted by Hitei View Post
    This just doesn't follow.

    The Titans aren't stupid. They are a hyper advanced race capable of literally manufacturing sentient life and and constructing devices that can obliterate a planet down to base particles and then completely reassemble it. They have multiple planet-wide scanning systems capable of analyzing old god corruption to extreme accuracy, and even added in a failsafe mechanism based entirely around the idea that the old gods might eventually corrupt the planet beyond safe levels. They set up research facilities to experiment with the idea of old gods and how they function. They have extreme low rank and file servants capable of reversing the curse of flesh in organisms who have had it for generations, but they
    Ackshually! *Pushes up his glasses*

    The titans might not be stupid, but they are idiots. Think about it. They don't necessarily create sentient -life-, per say, but they create sentient programs. Or rather, to our view point, they're sentient, but rather, they could simply be programmed with incredibly detailed degrees of 'life'. The 'life' part was created when the Old Gods (Yogg-Saron) corrupted the code, creating the Curse of Flesh. The early Earthen (and Vrykul, and Gnomes, and every single Titan-forged race) were mindless automatons, while the only ones that had any real 'sentience' were the keepers, who were imbued with portions of the Titans life-force/soul. But even the titans had programming they had to follow... until the Old Gods messed with the code (Loken, the Keepers in Ulduar, etc).

    (TITANS WERE MASSIVE CODE MONKEYS WITH TOO MUCH POWER. DAMN GEEKS.)

    At that point (before Sargearas' turning), they weren't used to things really fighting back. Sure, demons existed, but they paled in comparison to what an Old God (or five) could do. Sargeras saw this and subsequently went insane (something the Old Gods were really good at doing).

    When pulling the first Old God out of Azeroth backfired, their next step was basically to build an automated drone army capable of fighting a war against all five old gods, and you're telling me that not once, at any point did one of them think "Hey instead of yanking the tree out and causing it damage, or wrapping chains around the tree and just hoping it doesn't grow, maybe would could just kill the tree and it wouldn't even be an issue?"
    That's pretty much it. They went with the low hanging fruit because they didn't have enough information. Using your own analogy is perfect, because a tree, as it grows, would just 'eat' the chain. They didn't think because it was beyond the scope of their knowledge... they were beings of absolute order dealing with beings of absolute chaos.

    I absolutely refuse to believe that they have the intuition of a toddler. Because even a small child upon pulling out that tree would probably think "Oh shit, it has roots, pulling it out must be bad way to get rid of it, maybe I can just chop it down" not "Oh shit, I don't understand why there's a giant hole here, it must because because the tree causes giant holes when it dies, I better make sure the trees don't die." It's nonsense. There is literally no reason, no reason at all, that such a hyper advanced race didn't think about just taking the extra 15 minutes to finish stabbing Yog or C'thun to death, or analyzing where the roots were and performing careful surgery.
    I can tell you, definitively, that a child wouldn't know heads or tails about the impact pulling a plant out of the ground would have unless they were specifically told (either before or after), because they don't have the knowledge or experience. You're absolutely right though, they should have analyzed the situation and could have performed a careful surgery... if they weren't already deathly 'afraid' of the consequences of excising the Old Gods to begin with. Remember, they think in 1s and 0s, so as soon as they pulled Y'Shaarj out and it severely messed up Azeroth... well, 'If 1 doesnt work, 0 must be', so attempting any removal of the Old Gods would damage Azeroth.

    It's the analogy equivalent of cutting off 80% of the branches, throwing a sheet over the the tree and saying "That's probably fine, it probably won't grow anymore."

    I don't expect the Titans to be perfect, best case scenario they are totalitarian conquerors who build slave races. But I expect them to not do something so completely retarded if all it takes to kill and Old God is shitty mortal magic and a few good axe swings.
    Well, our 'shitty mortal magic' is the same stuff that the Titans, Old Gods, Wild Gods and all that nonsense use. Void, Nature, Light, Arcane, Fel, etc. And the Old Gods are very much physical beings, able to be hacked apart and all that, so, in C'Thun's case, there were 40 adequately equipped adventurers capable of wielding the very essence of the Cosmos... and yet we weren't able to physically harm C'Thun (much) until we beat his stomach up like Taco Bell at 2am. Same for Yogg-Saron. It took the Old Gods falling to their hubris and introducing their weaknesses (thinking that was their strength) in order to kill them.

    Something to consider: What is generally regarded as humanity's most dangerous enemies? Things we can't see. Cancer, Rabies, etc. If we don't catch it in time, we die. It's a pretty zero-sum game. Sometimes it can be caught later in its stages, but not always. Taking up a scale, when we fight C'thun and Yogg, we're fighting a central body with a plethora of tentacles. We kill tentacles, causing the Old God to go to the next step. If we (as human beings) get swarmed by ants, we kill them using our hands and other tools... but what happens if we can't use our hands anymore? Arms? Feet? People used to kill other people by letting them get swarmed by ants and other insects (its gross, don't look it up if you have a weak stomach).

    It's dumb. It made so much more sense when they were deathless and could just be knocked into a dormant state from which they'd eventually return if not consumed (Xal). Because then the Titans yanked Y'shaarj, saw they couldn't fight directly, forged the keepers and other races to go kill the Old Gods, only to find that killing them didn't actually work because they just slowly wake back up, and found themselves in bad situation--where the corruption was too deep to risk removal, they don't die unless they are forcefully removed, and they can't be forcefully removed without severe risk to the world soul. Making the natural option to imprison them and keep them dormant and as suppressed as possible for as long as possible so Azeroth could awaken, leaving behind as many monitoring systems as they could, and the re-origination as a final failsafe if the corruption got too far and they had to kill Azeroth to avoid she and the planet falling into the void.
    I don't really agree with the whole 'deathless' thing. It means that the old gods are an immutable corruption that can never be excised. It doesnt feel like that'd be fun writing, especially since just about everything can be killed in Warcraft's universe (though some have caveats). I enjoy what I believe was the intention of the writers, if that wasn't obvious, lol.
    Personal Preference and Opinions ≠ Facts, Truth, or Logic

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