Necros is not a warlock they can and have existed in the same games before.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
I would rather they do destroy existing specs and do something interesting like advanced classes that build up two new specs out of the ruins of the three existing.
The game has too many specs, Half of them are barely different then the other half and any given time a giant chunk have no actual place in the game.
This is what I would want if I trusted the class development of this game. They can’t even get very basic numbers right I expect nothing and I will probably get less than that
The first act should be to ask Activision to buy them a fucking calculator. Let’s start with that then work towards broader concepts
Put a DK in cloth with the ability to animate just killed mobs as a pet. Viola necro.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
Most of these comments didn't age well...
Not only it cant work gameplay wise but it also cant work lorewise because necromancer is the truly evil class.
1) Can we not slap on a healing or tank spec on every new class designed plz ? There hasn't been a new ranged class/spec since vanilla, chew on that a bit.
If a ranged class is to be added make it a pure ranged dps class for all it's specs.
2) You can't make necromancer work without destroying existing specs, this has been discussed to death. The only way to viably make room for necros is :
- Unique class staple that NO other class has ( ie : warlocks are about summoning and controling demons, you can see that they have demons in all their specs and no other class can summon demons).
- Permanent pet class methodology , every pet class ( true pet class not duration based guardians ) has utilized a specific type of minion that is distinct from any other pet class ( ie : warlocks = demons , hunters = beasts), DKs used to control undead baseline (not just unholy) when they were implemented but that feature was later changed.
- Given previous expansion class changes and all class analysis one can deduce that pet class distinguish themselves by controlling/taming/summoning the type of pet rather than becoming that type , you can clearly see how demon hunters and warlocks were split apart by how DHs BECOME demons while warlocks summon and control them. Likewise the same observation can be seen between hunters and druids where druids become beasts themselves while hunters tame them.
Conclusion :
To make necromancers possible you only need to alter unholy DK's the same way demo locks were changed to make space for DHs, unholy DK's focus on diseases will stay in place but their entire pet summoning kit (apocalypse/army of the dead/ghoul) will be removed and instead their trick would be shifted into becoming undead ( Lichbourne ) as an empowerment type similar to how DHs/druids embody the aspect they turn into. Obviously the details to that can be discussed later.
- Necros would get several types of undeads to choose from baseline ( can be summoned permanently regardless of spec), something like a tank/melee dps/caster undead with different abilities and utility.
- Their spell schools and attributes will be shadow and either frost or nature ( or triple school doesn't matter , need at least 2 though).
The reasoning behind the above is that those are the only spell school combinations left for a caster since:
*Warlock (Fire / Shadow).
*Mage ( Fire/Frost/Arcane).
*Shaman (Fire/Nature/frost).
*Druid ( Nature/Arcane).
*Priest (Shadow/Holy).
As you can see , a combination of shadow/frost or shadow/nature ( or all three ) doesn't exist. ( Non-ranged specs aren't considered for obvious reasons).
- Necromancers would have 3 specs using the anima as a secondary resource to mana:
* One of said specs would obviously be tailored towards summoning , the mechanics could be something similar to demo locks but probably would be better if it was somewhat different (corpse explosion maybe?).
* Another spec would obviously have to be a direct damage based spec, maybe something to do with bones (shadow based spell school).
* Finally the last spec would be a poison (nature school) dot type of build that possibly offers something more than simple poison dots, or if it's a frost school playstyle ( if the combination chosen isn't nature) maybe a first-of-it's-kind frost type of dot build.
Last edited by wholol; 2019-11-16 at 09:04 PM.