LoL Mythic raiding is 20x harder than any pvp activity in the game.
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
Is it really a shocker than the best gear in a PvE game come from PvE content? PvP is just a side-activity in the game.
Yes, they should. More challenging content should offer better quality rewards.Also heroic and mythic raids shouldnt award better gear.
What you're basically saying is that the Olympics' 100m dash competition should award the same rewards as your local school's 100m dash competition.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
I concur 100%. Idk what the solution is cause if you tax the gear i-lvl for M+ you take away a lot of the incentive. Tossing a few "rough" ideas out there. Give Herioc and Mythic raiding and pvp gear scaling gear much like the pvp gear in WOD. Another possibility is increase accessibility to M+ dungeons or shorten the runs to 1 or 2 bosses. If there is less time commitment, Mythic raiders and Pvpers would be more inclined to roll with the punches. Just thoughts up for discussion, nevertheless something needs to be done.
PvP is not the main focus of this game, it is its story and PvE content. PvP is a side activity that you can choose to do when you're not raiding, dungeoning, or questing or whatever the hell you do.
So I disagree. If you want the best gear in the game you should do the most challenging content in the game which is mythic raiding. It takes a lot more thinking, learning, memorizing, and strategizing to beat these raids so it takes more out of you. Whereas in PvP you just charge in and hope to be in the right spot at the right time, able to get his health down faster than he does yours and hope that you don't get ganged up on which happens all the damn time.
I don't want to say PvP doesn't require skill to play because it obviously does in some parts of it but when compared to the hardest PvE content it's obvious that the PvE content requires more out of you than PvP. Therefore it should be where the best gear comes from.
Last edited by Pony Soldier; 2019-11-22 at 10:13 PM.
First, PvP should not be gear based at all. It should neither require nor reward gear. Mounts, Transmog-Sets, Titles, Auras....whatever, no gear.
Second, balancing the game around small-group content (which automatically follows rewarding it best) kills the game. You end up with one spec being clearly the best and all other will eventually get morphed into this one. Raiding is the best content to promote diverse specs that are actually different with different strenghts and weaknesses. Promoting raiding means promoting fun classes and unique specs.
Third, rewarding the logistic effort in finding 19 other players the most is totally fine. For one, it is just like real life where you can be the most incompetent mouthbreather on the planet...as long as you have a team behind you you can achieve anything. And also: Getting people together is actually harder and more important for the game than being able to push a button 0.1s faster than another person. It simply is. Try being a mythic mode raid leader for one expansion and then try getting 2400 in 3s Arena. Tell which one took more effort. It won't even be close. Getting people together is by far the most difficult and demanding task. It should absolutely be rewarded the best.
Last edited by Nathasil; 2019-11-22 at 10:23 PM.