WQs were an improvement over dailies, but they had 2 downsides:
- Before you get flying you spend more time circling the zone than actually doing the quest objectives, dailies were all in 1 spot
- AP / paragon reps that only exist to artificially extend the shelf life of WQs which means you're doing the same emissaries for 2 years and it's boring as hell, while dailies you did for a couple of months and then never again, unless maybe on an alt if you needed the rep (and now you need the rep on every alt you wanna play for essences... just great...)
Islands were overhyped on Blizzcon, you were meant to explore, pick your targets smart, loot and run, etc. instead we get "you get stuck in combat forever if you don't kill everything in your path" and it devolved into mass mob zerg.
Worst part is every wafront is exactly the same experience, order of buildings and progression is always the same, the whole experience is awfully on rails with zero variety to it.
Well yeah, I expected Argus to be a planet, with a whole demon city on it, and what we got was a few floating rocks. We also expected emerald nightmare to be an area worth of an expansion, not a small entry raid.
Tbh there are a lot of places we expected to see and be much bigger, like Nerubian kingdom in wotlk that ended up being 1,5 dungeon worth of space.