You're absolutely right. My only real point was that from 2013-2017, I was fully subbed and running a guild, thus creating subs for BLizz. Now I won't EVER touch that with a 10 foot pole because Blizz has made it that much difficult for guilds to survive. All for the sake of promoting 5 man and solo content.
That's their prerogative. Mine is to enjoy the content I like, which has so many obstacles.
I understand the sentiment, but technically there are quite a few who need multiple drops for those bottom center slots. Tanks need sword and board. Hunters used to have ranged, melee, and was it a quiver slot? been too many years. Casters at one point had a main hand, off hand, and wand slots to fill. Are all things like daggers normalized now? Used to be you put a slow one in one hand and a fast one in the other and have a ranged slot as well.
To be honest, I find it a little sad that 99% of the time, casters just use staves now, and that is it. I can't remember the last time I saw a wand or someone use one, maybe WotLK. MH+OH with enchants would usually beat the staff in stats most of the time, allowed more flexibility/gearing options pre-reforging as well for soft caps.
As another said, you are ignoring dual weild 2h fury warriors; what about transmog? or just wanting the visual style of two different weapons?
Question, the rogue legendaries (Cata?) ... they came as a pair right? not like the warglaives from the naaru slayer you had to pray for all the rngs to be on your side.
I don't think there is a great solution that would fit and be fair for all the specs. If you gave ones that can equip a 2h in both slots and extra slot to fill, well, what if they don't use a 2h? Say a warlock using mh oh instead of a staff? Do they still get the extra slot or are you creating some weird situation that a 2h has technically 3rd slot, but it has to be either inactive if you don't have a 2h equipped, which would sort of make the mh or oh act as if it was a 2 slot choice.
As to the 19% miss, I always thought that whole system was a bit silly. Ok, miss if you didn't train the weapon skill (back in the day), or when things are enough levels above you, but a base auto on bosses missing 1/5 of the time? Stupid. Imaging swinging daggers in each hand standing on top of anything else, but you miss it that much, even worse, think of a fury warrior swinging around two human sized sledgehammers next to the broad side of a barn and still not hitting the damn thing a good portion of the time.
So, if you have say, two daggers drop for a rogue each time, how are you going to deal with mainhand offhand users? I can't count how many times in the past 12+ years I've had one or the other and kept a staff equipped I didn't want to because of it. From leveling to end game, it was annoying, but never enough I thought I needed a handout about it, just let something f'n drop, like say the heart from LK in the ICC dungeon.
Here is the solution I prefer though, and it is something from the past. Emblem/Badge vendors; valor/justice/etc. It used to be the perfect stop gap for gearing. They may not have had exactly what you wanted, but if you just couldn't get that slot to drop, you at least had a tier relevant item you could buy if you had to. I loved it to some extent as it provided some flexibility and choice. Usually that vendor piece had a different secondary on it than the drops you'd find in that tier. You could work with your team and figure out how to get everyone's gear up faster with what drops, who needs what, and what was at the vendor; 'nah, let them have it, crit is my worst stat, the piece at the vendor has haste, which is weighted higher than my primary stat (isn't that current balance druid?).
Idk, tired and rambling, ran out of my sleeping medicine so in a sleepless daze
My PC Build 4790k @ 4.7 GHz @ 1.28v; 1080 @ +175 core, +500 memory
A good chunk of corporate speak as usual from Ion once again. Trying to hold optimism but with how badly BFA tanked for me, it's rather hard. I still honestly want the option to grind out all reps in one sitting again over waiting for when world quests show up on the randomize.
they are fine lol theyre basically dailies 2.0. Ive been playing since vanilla and dailies were always kind of annoying. I enjoyed the world quests more in legion though so hopefully they add more variety and small fun quests to do instead of just kill quests and ill be happy. I love the puzzle ones