Necromancer can have four specs all based on each of the four covenants.
Hero Class.
Starts at level 10.
All Races. Has unique customization and voice similar to Demon Hunters and Death Knights.
Uses intellect.
Uses all four armor types based on spec. Cannot benefit from or equip other spec's armor type.
Shield. Daggers, Fist weapons, Polearm, 1h sword, Stave, 1h Mace. 2h Sword. Can dual wield 1hs.
Revendreth - Melee. Uses the power of anima of tormented souls to inflict damage overtime using melee weapons. Vampire and Venthyr themed. Dual wield 1h. Dual wield fist weapons. 2h sword. Plate
Ardenweald - Healing. Uses the power of nature and death to mend enemies wounds overtime. Night Fae themed spells. Staves. Dagger. 1h Sword. Offhand. 1h Mace. Leather.
Bastion - Tank utilizing magical bubbles and shields similar to MoP and WoD Disc priest to tank. Kyrian themed spells. Uses polearm and/or 2h sword. May also use a 2h Polearm/sword and Shield together for this spec only. Mail.
Maldraxxus - Ranged DPS. Raises minions both permanent and temporary as well as using enemies' strength to buff their allies. Necrolord and Maw themed spells. Staves. Dagger. 1h Sword. Offhand. 1h Mace. Cloth.
Spell Examples:
Shackle the Wicked
2s cast
Inflicts 10% of your minion's health to immobilize target in place for 4secs. Interruptable.
All specs
Ferry Soul
Instant
Raises a deceased ally from the dead granting them 35% of their HP. Or If the target is alive and below 25% health, heals them to 100% HP instantly and inflicts 100% damage upon self based on their missing health.
All specs
Raise the Fallen
1.5s cast
Brings up to 4 corpses as Undead to attack your enemies. Lasts 20s.
If there are no corpses around you, four tormented souls are summoned from the Maw to do your bidding. Lasts 10s
2.5m CD
Necrolord Spell
Dreamseed
Instant
Puts the target into a seed and heals them 25% of their HP over 4s. After 4s, the seed bursts and inflicts 3% of the healed damage to all enemies and allies in 4yard radius.
3.5m CD.
Ardenweald Spell
Selfless Bulwark of Purity
Instant
You forget all of your spells and cannot move but gain 50% more HP and shield yourself and all of your allies around you in a 12 yard radius based on your health. Lasts 4 seconds. 50% of the damage absorbed is taken as a debuff on yourself over 8s.
2.5m CD.
Bastion Spell
Torment and Nightmares
Melee Weapon required
Instant
You fracture the target's skull, dealing % of damage overtime for 20s, stacking up to 20 times. Once the damage ends, interrupts. the target instantly and has them run in fear for 2s. If the target cannot be feared, heals you for 5% of damage done and grants you % versality.
Venthyr Spell.