Poll: Arena for noobs

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Thread: Arena for noobs

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  1. #21
    Quote Originally Posted by pennywise377 View Post
    If a player did 6000 arena matches, they DO deserve 252 gear, even if they only won 1 in 5.
    I guess in the PvP only skill should matter. So the gear should've been equalized.

  2. #22
    Light comes from darkness shise's Avatar
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    Quote Originally Posted by Rucati View Post
    This is very very true. I couldn't care less what gear my opponents have as long as mine is equal. All PvP gear should just scale to 259 (or whatever Blizzard wants) in arenas/BGs and then let the ranks on it determine the gear ilvl outside of PvP for world quests or dungeons or whatever. There's virtually no good reason a skilled player wouldn't want this to be the case. The only people who currently benefit from the way gear works is bad players who manage to beat other bad players solely because of gear. Skilled players won't lose because of gear until at like 2k at least, at which point they'll be geared anyway with this system.



    Holy fuck please no for the love of all that's fucking holy never go back to the TBC system. Grind dungeons for 50 hours for a starter set of PvP gear, and then do BGs for 200 hours for off pieces, and then you get one or two pieces of arena gear per week depending on your rating and what pieces you want, and you do that for 2 months until you're full geared. Compared to retail, where you queue arenas for a week and you have full gear.

    God just thinking about how absolutely horrible the TBC system is makes me so glad I uninstalled that trash.
    Sorry but you were doing it wrong then

    All you need to do is:

    Get some hours into BG´s and HC´s. Yes, you would naturally do this either way.
    Then you make an arena team and go for some low ratings. That gets you far enough to grab the basic pieces.

    Collecting a decent pvp set in TBC did take some effort, but it was definitely not a "grindfest", it was simply playing the actual game!!! Literally.

    - - - Updated - - -

    Quote Originally Posted by Kralljin View Post
    I think the big issue is how exploitable the system is.

    What exactly stops a mediocre (but not terrible)player from just constantly dumping their MMR, collect wins at a super low rating, dump their MMR again and repeat the whole cycle?
    It would make low MMR completely meaningless, because you'd randomnly face opponents that are geared but want to collect easy wins.

    Disregarding that this would also affect PvE progression as you could collect solid PvP gear by just grinding out a lot of wins in Arena.

    Big issue of TBC (PvP) gearing is absolutely horrendeous for anyone who didn't play PvP early on, as it takes ages until you have the full set of the current Arena season.
    Because however the PvP gear is pretty good for PvE as well, you can't just throw it out for players to catchup because it would neuter a lot of PvE progression.

    TBC also had Rating requirements on weapons, which can become a massive hurdle to overcome, Wotlk also had rating requirements on weapons and it often became an issue for players to make the actual leap to the weapon rating so they are competitive with anyone who's near the weapon rating but already has them.

    I think there is just a fundamental design issue when you want to design an MMORPG that places a heavy value on character progression, but at the same time also wants to entertain a competitive side where the progression (gear) still matters.

    The competitive side dictates that people can catchup as fast as they can, so that they are actually competitive and play the game as they see fit.
    The progression side dictates that you can't throw out gear super easy, else everyone just "completes" the game and is done.
    Having rating req. is a good thing.

    People should not be able to log in, have 0 player interaction, have just 10 hours of gameplay and be able to collect a good weapon. No, that´s not MMO, that´s some arcade game then.

    A minimal effort and skill should always be required. Yes, catching up in pvp in BC did take some time when you started late... but that was plain doable by playing the game. Sorry but that´s the truth.

  3. #23
    Quote Originally Posted by shise View Post
    Sorry but you were doing it wrong then

    All you need to do is:

    Get some hours into BG´s and HC´s. Yes, you would naturally do this either way.
    Then you make an arena team and go for some low ratings. That gets you far enough to grab the basic pieces.

    Collecting a decent pvp set in TBC did take some effort, but it was definitely not a "grindfest", it was simply playing the actual game!!! Literally.
    You're literally on crack if you think TBC gearing was fast.

    "Some hours" in BGs? A single piece of gear is 15k honor, you get at most 1500 honor an hour. That's literally 10 hours for a single piece of gear. And you need multiple pieces. HC's are the same way, you're going to be doing 5-10 hours of heroics for each rep just to get a starter set.

    And then you do low rated arenas? Even at 1800 you're getting less than a piece per week.

    So you grind literally 100 hours of BGs and heroics, then you get one piece of gear a week for two months, then you're full geared.

    Meanwhile on retail you do arenas for a week and you're full geared. BGs for a few days and your gear is max ilvl. You're actually fucking insane if you think TBC was even 1% as good as retail when it comes to gearing.

  4. #24
    Quote Originally Posted by shise View Post
    Having rating req. is a good thing.

    People should not be able to log in, have 0 player interaction, have just 10 hours of gameplay and be able to collect a good weapon. No, that´s not MMO, that´s some arcade game then.
    The argument was never about effort vs. reward.
    The argument is that it becomes increasingly more difficult to reach a certain rating as the season progresses, because the gear is blocked behind Rating requirements, which become increasingly more difficult to meet because you'll face opponent that already have met the Rating requirement.
    Quote Originally Posted by shise View Post
    A minimal effort and skill should always be required. Yes, catching up in pvp in BC did take some time when you started late... but that was plain doable by playing the game. Sorry but that´s the truth.
    The truth is also that you practically have to collect points for almost an entire season before you actually can acquire competitive gear.

    Which is frankly a huge problem for a competitive game mode.

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