You are aware that Seals were tested by QA internally for a grand total of three days before being tacked on, because a certain someone who I will not name (yet) had a melt down that his precious warrior was being overshadowed by the Paladin Class? I believe the statement he made while drunk was "WHY THE F--- IS A PALADIN DOING MORE DAMAGE THAN ME? HOLY DAMAGE!? BULLSH---" I am not trying to be cold hearted or even rude, but Seals were never a part of the Paladin Class. Blessings were to be sure.
As a fun anecdote from the past, Blizzard Entertainment also caught considerable internal flack for that because of the fact that Prima and other groups had ALREADY published strategy guides for the burgeoning MMO, which listed the Paladin's abilities rather erroneously. In the words of one Developer. "Hey man, not to say I told you so.. but I told you so."
We used to have a running bet in the office when someone challenged "the Big Daddy" on how many seconds it would take before one of the Senior Devs would turn blood red and then say something to the tune of "..The fuck do you know? Your nothing. Nobody!" or "Oh shut up and stop being a dumb whore."
If you want truths? Seals were an effort to give something 'anything' to Paladins after the powers that be ordered us to delete Holy Strike and Crusader Strike. They could of worked, but they needed help. My suggestion was briefly when they made Seals into Stances, but that wasn't what was needed as it came at the expense of Auras which were arguably more iconic to Paladins. The was the idea I pitched was to have Seals, Judgments and Auras interact (and it probably means anyone who knew me, knows me now). The idea would of been Crusader Aura causes Seal of Crusader / Judgment of Crusader for the Paladin, Retribution / Judgment of Righteousness, Insight / Seal of Wisdom/Judgment of Wisdom, Devotion / Seal of Light / Judgment of Light. Etc.
Holy Power would of been a secondary system exclusive to Prot and Ret alone since they were melee, whereas Holy was more of a classic "Cleric"
Sadly this was vetoed. It's a shame Gregory isn't as invested in Paladin design as he once was. Without him poking in to check on the designs of the class and keep a handle on the various Beavis' of the office, it is abundantly clear that the wrong people are once again working on the class. I say this because no sensible developer without extreme bias, would of green lit the ideas that they are currently running with. They were probably presented and approved in a grand total of thirty minutes.
It won't be doom and gloom like everyone on the WoW Forums is saying, but to say that Paladin is a low priority is a fair assessment.