Page 2 of 5 FirstFirst
1
2
3
4
... LastLast
  1. #21
    Deleted
    Quote Originally Posted by Sunslayer View Post
    They are launching a new Xpac and trying to get players excited for it and they didnt mention PvP even once. I figured by how slow or non-existant the PvP balance patches have rolled in, but this really does put the nail in the PvP coffin, imho.

    I will move to GW 2, not because WoW will die or because it caters to this guy or that. WoW is a PvE game and I am a PvPr at heart.
    Yeah. The sad part is "no big villain, this will be all about horde versus alliance". One might thing they'd do something with world pvp, but what do we get?

    PvE. Fucking. Battlegrounds.
    "go kill X opposite-faction themed mobs in an 1 player instance"

    This is official, the game has been completely taken over by carebears who just enjoy killing brainless mobs with not even the most basic AI, all day long. And I'm out of here.

    I don't have much hope for swtor but it can't be worse than this garbage. Even the star wars universe will not manage to be as cheesy as this panda crap. Plus at least they won't be wasting tons of resources building a pokemon mini game into it for no good reason.
    Last edited by mmocd6cf53cb07; 2011-10-23 at 07:08 PM.

  2. #22
    They mentioned 3 new battlegrounds, one of which is Murderball.

    I can't wait for murderball.
    Quote Originally Posted by Zantos View Post
    There are no 2 species that are 100% identical.
    Quote Originally Posted by Redditor
    can you leftist twits just fucking admit that quantum mechanics has fuck all to do with thermodynamics, that shit is just a pose?

  3. #23
    Quote Originally Posted by Trollspwn View Post
    also adding like 100 new pvp abilities .
    Whut?! ;D Is that true??

    Also, if those talent trees come out, WoW wont get back to the esport's scene fo sho.

    Quote Originally Posted by furniture View Post
    This is official, the game has been completely taken over by carebears who just enjoy killing brainless mobs with not even the most basic AI, all day long. And I'm out of here.
    +1 imaginary rep from the bringer of light.
    Hi

  4. #24
    High Overlord
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Indiana
    Posts
    108
    Quote Originally Posted by Nest View Post
    "Shut up PvP guy!"
    And yup, PvE game. And the talent changes will ruin the PvP even more.
    This is a bad statement when Chris Metzen said that the conflict of the expansion is going to be between Horde and Alliance" as opposed to a central villain.
    :edit:
    Quote Originally Posted by Stanton Biston View Post
    I'm sorry, I thought completely reworking all the classes counted as a change.
    Reworking talents so they give players more choices. It may effect PvP just like disallowing flying mounts in the new zones until max level might, but they never stated that they were doing it "for PvP".
    Last edited by Ninjakiwi; 2011-10-23 at 07:16 PM.

  5. #25
    I'm exited about the new battlegrounds but I fear they will end up with "Yeah these ideas didn't really work out, here take nagrand arena 2.0 and a randomly ganarated AB 3.0, enjoy!"

    Pokemon battles=real wow pvp

    called it!

  6. #26
    Legendary! Jaxi's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    Yogurt.
    Posts
    6,037
    Quote Originally Posted by YouAreAllWrong View Post
    I'm exited about the new battlegrounds but I fear they will end up with "Yeah these ideas didn't really work out, here take nagrand arena 2.0 and a randomly ganarated AB 3.0, enjoy!"

    Pokemon battles=real wow pvp

    called it!
    THats pet vs pet, not player vs player. The pvp he was referring t is the one that involves your own character, not my sewer rat vs his baby hippogryph.

  7. #27
    Yes they did.. For one they said there are 3 new bg's and 1 new arena map.

  8. #28
    Deleted
    Quote Originally Posted by Thug Life View Post
    Yes they did.. For one they said there are 3 new bg's and 1 new arena map.
    Of those 3 new bg only one or two are probably going to survive internal testing and make it into the game (reminder: both the STV and the Azshara BG announced for MoP were supposed to be included in the game in the past and were thrown away by the dev team on account of being garbage), and even then there's 80% chance they'll be garbage just like every BG (except BfG and TP) that they added after EoTS (which itself isn't the greatest BG either).

    And new arena map? Another arena with pillars on the side. Whoop-dee-doo. Arena is such a narrow concept that they can't really do anything new with it. Throwing new maps at it isn't innovative or interesting.

    What they should have done is expand pvp into new places, and it means the world. They have acknowledged an interest from player in world pvp in the past, they just need to find the right system for it, but it seems they don't want to try anymore, which is a shame.

    They have an expansion theme that calls for the introduction of some world pvp system. Instead, they're creating yet another new type of pve instanced content (the scenario crap), and are going to make the "horde versus alliance" be yet another uninspiring bunch of pve fights.
    Last edited by mmocd6cf53cb07; 2011-10-23 at 07:46 PM.

  9. #29
    Quote Originally Posted by Garnier Fructis View Post
    They mentioned 3 new battlegrounds, one of which is Murderball.

    I can't wait for murderball.
    .....sorry, I seriously LMAO on this. If you want to play "Murderball" so bad get to lvl 10 in RIFT and play its real name.. Blackgarden. You WoW Fanboys have no idea how much some of these "new features" are from RIFT. Murderball is not similar but excatly the same game design as the warfront Blackgarden in RIFT. PvE scenarios will be almost identical to RIFT's Chronicles. Blizzard "wanting to get players out in the world and not a city", "open world bosses". Yes WoW was like that back in Vanilla, but RIFT is all about open world activites. lol

  10. #30
    Because the Murderball concept *clearly* originated with RIFT and RIFT couldn't have possibly taken the idea from another game.

    Also, there's other games with similar concepts to PvE Scenarios that predate RIFT as well. At the very least, LOTRO had a little thing called Skirmishes back in 2009 which are also pretty similar in concept to the PvE Scenarios.

  11. #31
    3 BGs and 1 new arena is a lot for "pvp content" all at once. Idk if you're talking about pvp balance changes or what, but that's some hefty pvp content.

  12. #32
    3 new bg's an arena possible world pvp due to no flying untill max level (you'll probably have to buy "X weather flying" for a large sum) is much more than what we got with cata release, and they might add more as we go along.

  13. #33
    The Patient Medivhe's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Mage tower
    Posts
    279
    Quote Originally Posted by xXInsane10Xx View Post
    I want something like Isle of Quel'danas ... Battlegrounds and such are pretty normal for a new Xpac and will get boring after a while like the cata bgs.
    The cata bg's where nothing new. They were reskins of AB and WSG. The new ones are actually new. Escort, capture the point or murderball w/e and Dota? Sounds pretty good

  14. #34
    Dreadlord
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Stalking the PvP Forum?
    Posts
    895
    Quote Originally Posted by Sunslayer View Post
    No flying mounts is to keep from skipping content by flying over it or making quests ten times easier cause you can fly over all the mobs and kill the boss holding the item. This has nothing to do with World PvP.
    Yes, that's the only reason why. It won't bring World PvP at all.

    I can ignore the truth, too!

    They didn't even say that in the Q&A, keep your assumptions to yourself. This expansion was said to be Horde vs Alliance, obviously this is another way to promote World PvP. I don't know how you can say it's not without laughing at yourself. Sure, you may be right as well, but this does promote World PvP in addition.

    Quote Originally Posted by Ninjakiwi
    Reworking talents so they give players more choices. It may effect PvP just like disallowing flying mounts in the new zones until max level might, but they never stated that they were doing it "for PvP".
    And they obviously stated they were "only doing it for PvE."

    In conclusion, I want to discredit them and ignore the benefits of multiple things for PvP to support my "argument", yes! /endsarcasm

    There can be multiple reasons to one thing, people should stop being so narrow-minded. It's embarrassing. It will benefit PvP regardless of you ignoring that fact.

    Quote Originally Posted by Q&A
    You did not mention a world PvP zone for MoP, maybe that could be the World PvP area for MoP?
    The war between the Horde and Alliance will really heat up in Pandaria every patch, so we are looking forward to integrating that.
    And they're considering another PvP zone, as well. I don't know how well it would work out, though. Depends what they do with it.

    Quote Originally Posted by Nest View Post
    Ok, that's some new stuff.
    So you've been told this before, and still continue to? I guess that shows how stubborn you are. You're wrong, though.
    Last edited by Yotei; 2011-10-23 at 09:55 PM.

  15. #35
    Mechagnome Dryade's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    neverwhere
    Posts
    657
    Quote Originally Posted by Sunslayer View Post
    They are launching a new Xpac and trying to get players excited for it and they didnt mention PvP even once. I figured by how slow or non-existant the PvP balance patches have rolled in, but this really does put the nail in the PvP coffin, imho.

    I will move to GW 2, not because WoW will die or because it caters to this guy or that. WoW is a PvE game and I am a PvPr at heart.
    You obviously can't read... Blizzard announced 3 new battlegrounds and a new arena map. What more do you want??

    God damn, why are people so ignorant?

  16. #36
    Dreadlord
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Stalking the PvP Forum?
    Posts
    895
    Quote Originally Posted by Dryade View Post
    You obviously can't read... Blizzard announced 3 new battlegrounds and a new arena map. What more do you want??

    God damn, why are people so willfully ignorant?
    Fixed, and I can't give an answer to you. It's like they're looking for a reason to whine about Blizzard.

    All I know, is I'm looking forward to the expansion. I think it'll make all the haters reconsider or just leave. (:
    Last edited by Yotei; 2011-10-23 at 10:09 PM.

  17. #37
    Quote Originally Posted by Dryade View Post
    You obviously can't read... Blizzard announced 3 new battlegrounds and a new arena map. What more do you want??

    God damn, why are people so ignorant?
    PvP requires significantly less resources to get content for. Giving us a couple new maps every year and a half really isn't cutting it.

    Here's what I'd like.

    A separate team that only balances PvP.
    PvP and PvE abilities will be different. (Similar to how CC works)
    PvP content every patch, just like PvE.

    The PvP content should include: BG Maps and Arena maps, as well as things like world PvP zones that give daily quests, encouraging PvP. Put as much time and effort into the PvP aspect as the PvE aspect.

    I don't see why it's so difficult. PvP is player driven. Blizzard just lacks the ability to entice us to take part in it. I'd like to do some World PvP, but there's no where to do it. Gurubashi is empty, and Molten Front is too. Where else? Outside Ogrimmar or SW? Gee, that's fun. It'll be me and a couple friends vs some horde and hundreds of guards that hit for ~10k easily.

    And that brings me to another problem. Guards. I just don't even bother with world pvp when I'm leveling anymore. I gank a level 40 on my level 40 a hundred yards from town, and I get swarmed by skull level guards that hit for 50k+. It's ridiculous.

    Not to mention PvP should be skill based, and not gear-progression based, like PvE should. If they put players of similar iLevel in the same pool, I'd be okay with that. I'm not fight some 150k health guy on my freshly dinged 85. PvE doesn't have this issue, since you can do normals, and move to heroics, move to Tier 11 stuff, and then to tier 12, and so on. You progress.

    How would you like it if your only option when you dinged 85 was to be carried for weeks through heroic Fireland content, and being an achor for the team, and constantly get yelled at for something that you can not change? It's not fun.
    Last edited by Larynx; 2011-10-23 at 10:04 PM.

  18. #38
    Dreadlord
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Stalking the PvP Forum?
    Posts
    895
    Quote Originally Posted by Larynx View Post
    Not to mention PvP should be skill based, and not gear-progression based, like PvE should. If they put players of similar iLevel in the same pool, I'd be okay with that. I'm not fight some 150k health guy on my freshly dinged 85. PvE doesn't have this issue, since you can do normals, and move to heroics, move to Tier 11 stuff, and then to tier 12, and so on. You progress.
    Yeah, they're trying to do something about that.

    They're making Resilience a base stat (thus can be reforged) and they're going to make it so as you level you get a certain amount of Resilience by default, so even without reforging or having any PvP gear you'll have some. Won't really fix the health pool, but it still will help. :P

    I agree with the guards bit, I've seen a few blue posts about that though.. they had "some" reasons. Like that they were trying to prevent people killing NPC quest givers, but they could just make it so you can't attack them period.
    Last edited by Yotei; 2011-10-23 at 10:11 PM.

  19. #39
    Quote Originally Posted by Yotei View Post
    Yeah, they're trying to do something about that.

    They're making Resilience a base stat (thus can be reforged) and they're going to make it so as you level you get a certain amount of Resilience by default, so even without reforging or having any PvP gear you'll have some. Won't really fix the health pool, but it still will help. :P
    Still doesn't change the fact that you're going to get destroyed and be dead for 70% of a BG when you first ding 85. (or 90, rather)

    On my fresh 85 rogue I was hitting people for whopping 5-7k backstab crits.

    Meanwhile I was getting shattered by some human mage for 30-40k.

  20. #40
    Dreadlord
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Stalking the PvP Forum?
    Posts
    895
    Quote Originally Posted by Larynx View Post
    Still doesn't change the fact that you're going to get destroyed and be dead for 70% of a BG when you first ding 85. (or 90, rather)

    On my fresh 85 rogue I was hitting people for whopping 5-7k backstab crits.

    Meanwhile I was getting shattered by some human mage for 30-40k.
    I know it doesn't, hence the "but it still will help," even in the slightest. What would you suggest, though? Originally I thought Rated Battlegrounds were going to try to fix this by matchmaking you in random BGs with people of your "skill level" or matchmaking rating, so that new PvPers wouldn't be mixed in with experienced ones (as much, newly made chars etc).

    I guess they could try to add something like that.
    Last edited by Yotei; 2011-10-23 at 10:14 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •