Originally Posted by
Morros
To expand on it a litte bit more, as I was pressed for time when I posted that.
You would say, have a selection of NPC's scattered across the galaxy that you could potentially work for. Their availability would be dependent on your Light/Dark Side acclimation. So you would choose one, choosing one would be a meaningful choice, because you would be locked into it for a set amount of time. This person would become someone you will deal with a lot, for a while.
Basically you would go work for them. They would offer you quests, missions, etc, and you would do them for a profit, perhaps leading up to some big event that you had to complete, and upon completion you would get an even better reward aside from money.
So let's say you're a Trooper, and you come across an NPC who wants to hire you as a Security Guard for a building or group of people. You would get quests that would be like "Hey we're having an event at this place, we need you to work security and make sure things go as planned." At which point a quest would start and you would patrol this place, and of course you would come across people who would want to crash this party, and you need to defend it.
Or maybe you're a Smuggler, and you come across a man who is looking for a runner. He wants you to make shipping runs for him, maybe the cargo is questionable, maybe it isn't, but you're a Smuggler, you probably have the fastest ship in the galaxy. Now since we can't just go flying around space, the quests would involve problems arising when you pick up the nefarious cargo, or possibly dealing with a security checkpoint, or pirates who want your cargo and are waiting for you at the dropoff point.
Now to keep all this getting repetitive, let's say you could only take on one job at a time, which means one client, boss, whatever the situation may be. You would get a "job" that they want you to do daily. Now say maintenance is once a week, I think it's Monday? Either way, so Tuesday you login and your boss/client, has a problem he needs you to solve, or a job he wants you to do. You would get some quests pertaining to it each day during the course of the week. Maybe 10-12 quests a day or so, all leading up to a climax on the last day of the week. Or maybe every other day, so you wouldn't feel like you have to login everyday just to go to work, but then again, that's exactly what this is "supposed" to be. So then the next week, there is a completely new problem, with new jobs to do for your boss/client.
In my opinion, I would prefer the majority of these quests to be soloable, but rather challenging, and award a good amount of cash, enough that doing this would be like an actual job and you could support yourself with this for the most part. I.E. Repairs, Consumables, etc etc.