1. #1

    Loot, iLvl and progression?

    Anyone know how the loot drops will be determined in diablo 3 based off what is already known from the beta?

    Will normal monsters (regular fallen and such) have a really low droprate for magic, rare, set and uniq-- sorry, legendary items based on your MF like it's predecessor?
    Will the iLvl of the item be the only limiting factor of what can drop an item, like how diablo 2 was or will some items being lore-based like legendaries be only dropped by specific bosses?

    Was there any word at blizzcon as to how they plan on making variety more appealing than runs for this mode?

  2. #2
    This is not WoW just so you know.

    Everything that can drop something has a chance to drop anything, at least thats the idea i have so far gotten.

    It's all random.

  3. #3
    Every monster drop a range of base items based on the level of such monster (Zombie act 1 can't drop the weapons of Badguy act 4 for example).

    Then every such items can be normal/magic/rare/legendary (with lowest % for legendary).

    Zombie level 1 can therefore drop a rare crappy dagger.

    Then %of the item being magic/rare/legendary are increased for rare monsters, champions and boss.

  4. #4
    this is not wow this is not wow this is not wow this is not wow this is not wow this is not wow this is not wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Last edited by Radux; 2011-10-27 at 04:26 AM.

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