I must make several comments to the upcoming changes. To be noted that I am a PvE Holy Palladian and this will only be from that point of view. I know that PvP will have its own set of concerns.
1. Holy radiance with the 3 second cast time also seems a bit long as it is coming from an instance cast. The nice thing about the 4.0 holy radiance was that we could use a group heal while moving and that we knew exactly where the epicenter of the spell would be. Something else that I would like to add about this is the fact that there is no CD on the spell is very nice but the mana cost will prevent us from using this spell this spell too often. Even more now that Blizzard has increased the cost of this spell from 30 percent of base mana to 35 percent of base mana.
“Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.”
2. Now let’s talk about protector of the innocent through Beacon of Light. As it sits you can choose to put 3/3 talent points into this talent to increase the amount that this would heal the caster thus transferring ½ of that to the beacon target. While blizzard will still allow this spell to heal the caster but with 4.3 this will no longer transfer any of this heal to the beaconed target.
“Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.”.
3. Light of dawn currently affects 5 targets and we can glyph into this to effect 6 targets. This spell is going to be changed in 4.3 to always affect 6 targets but we may now glyph this spell to only affect 4 targets but the 4 targets will receive a 25% increase. (I am going to use 100 healing for easy math) So 6 targets at 100 equals 600 and 4 targets at 125 equals 500.
“Light of Dawn now affects 6 targets (base effect), up from 5.” “Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.”
4. This next topic I am going to bring up will spark a lot of discussion but I feel that it must be brought up. As it sits now we may judge every 8 seconds giving us 15 percent of base mana. With the new change Blizzard is getting rid of the current system and only making us judge once every 60 seconds to keep up a new style of mana regeneration. This is nice in the fact that it will free up global cooldowns but we will be losing mana regeneration. I have played with this on the PTR and from what I can see it will be reducing our current mana regeneration by approximately 15 to 20 percent.
“In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.” “Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.”
Please feel free to discuss this among ourselves. I would like to add that if I have something wrong please correct me but don’t blast me. Thank you.