Originally Posted by
Fencers
The guy above me. I was in a hurry and didn't click the quote thingy XD
I don't know about that totally. Historically there have always been carrots to chase in games. From a high score to green mushrooms, dings, loots or whathaveyou.
I can't really think of any game that doesn't give players some kind of feedback for playing aside from the experience of playing. RE: MMOs which are traditionally meant to be long term affairs, this feedback is usually gear that allows access to high(er) tiers of that game.
Guild Wars 1 secret weapon was a B2P model so the compulsion was less ingrained to the core design. We're gonna have to see if it works in GW2 in the face of Rift, SWTOR, Rift and more games now abandoning the subscription model. With the "buy it & play it like Call of Duty" gimmick of GW1 being less so with high quality games in pipe with no sub.
I think GW2's success (or failure) will be a really important seachange for the industry. Just to see if it works.
Yea, we're gonna have to see how it pays off. At best, it's awesome. At worst, really interesting for the industry.
Um, no?
The entire gist of what you are saying here is basically an assumption or fantasy on your part. You are literally replying to things I have never said, claimed, expected or suggested as wanting or desiring in GW2.
Here let's settle it and put our cards on the table-- I don't mind there is no gear system in GW2. I like that the DEs have consequence, dungeons as fun romps sound... fun. Vanity item chasing is a big draw to me in MMOs- huge. GW1 had an awesome story line, the sequel looks so far so good on story. Better even.
That is what I expect out of GW2, personally.
However, that is not relevant to anything in the thread. The thread asks if GW2s endgame systems will be comparable and as success as the endgame compulsion of WOW, Rift or EQ. Essentially if it's endgame will be as sustainable to hardcore PVE MMO players.
If your issue is that the thread's premise is faulty; fair enough. Address the topic starter as you see fit. But you have addressed me, who happens to feel GW2's endgame models (however well intended) are not comparable or will be as successful as endgame for hardcore PVE players.
I am aware of the philosophy of the GW2/Anet as well. I am aware the dungeons and DEs have different intentions as gameplay mechanics than those in WOW, EQ or Rift. Etc.
Attempts to explain the GW2 philosophy, gameplay systems and language [such as above] which supposes GW2 is "the wrong game for me" or I have an false expectation for GW2 are unneeded, inappropriate, wholly irrelevant to the topic and (very) terrible forum posting.
You talked about reading comprehension earlier and I am baffled how you can miss the point of the topic. And even more so how you have demonstratively [would be happy to repost & juxtapose as needed] replied to sentiments you... kinda made up about me. O.o