1. #24641
    So, I'm a long time inactive player who loves the look of the game, but never really had the time to raise my pugilist past 15 or so, and when my free 30 days were up I just kinda let it sink back into inactive since stuff in WoW was picking up (I just have the base game fyi). But anyways, since WoW is dying down for the next several months, I noticed that there's a free 96 hours to innactive players, so I was planning on using mine starting Thursday. I see they added a rogue class, which I think is sweet as my main in WoW was a rogue, and Ninjas (which I've always liked as a FF class). So, question is, I can start working on a rogue and get to Ninja in that timeframe? I'm seriously considering re-subbing to this since again, WoW is in its barely alive phase until Legion, so I'd have plenty of time to play and stuff.

  2. #24642
    Quote Originally Posted by xezar View Post
    So, I'm a long time inactive player who loves the look of the game, but never really had the time to raise my pugilist past 15 or so, and when my free 30 days were up I just kinda let it sink back into inactive since stuff in WoW was picking up (I just have the base game fyi). But anyways, since WoW is dying down for the next several months, I noticed that there's a free 96 hours to innactive players, so I was planning on using mine starting Thursday. I see they added a rogue class, which I think is sweet as my main in WoW was a rogue, and Ninjas (which I've always liked as a FF class). So, question is, I can start working on a rogue and get to Ninja in that timeframe? I'm seriously considering re-subbing to this since again, WoW is in its barely alive phase until Legion, so I'd have plenty of time to play and stuff.
    Well all you would have to do is level rogue to 30. I highly would resub just in case you don't make it to 30 in 3 days but you will have to level pugilist and lancer a bit later on for some cross action skills on Ninja.

  3. #24643
    The Undying Butter Emails's Avatar
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    Quote Originally Posted by Granyala View Post
    Meh I just don't like that it consists of 90% running.. ugh. ._.
    @Fuubakusatsu: Randoms... pugs... never cared for them. never found a PuG that could even do ultima hard. People are just so baaaaaaaaaad.... >.<

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    I guess some people find pressing [w] and running entertaining.
    I'm not one of them and doing these quests consists of 90% running.

    I can do it, but I sure as hell won't spend 40 minutes running on a daily basis.
    Probably the easiest 200k you'll ever earn. And unidentified objects. And poetics. And beast tribe rep if not maxed for cool things.

    Beast tribe quests are like 4 birds with half a stone.


    Also, just got my super shiny hyperconductive anima weapon. This anima relic quests are truly a joke. I have no clue how they could ever nerf this since it's already ten times easier than ARR relic weapon. Also still having a hard time understanding how people could possibly hate playing the game so much for the unidentified parts. It's like oh I play final fantasy, I just don't do anything in the game except sit in town and my daily expert.
    Last edited by Butter Emails; 2016-04-06 at 04:22 AM.
    "Nazis are like cats. If they like you, it's probably because you're feeding them." -John Oliver
    Quote Originally Posted by Knadra View Post
    I don't care if he committed tax fraud. Scoring political victories and crushing the aspirations of your political opponents is more important than adhering to moral principles.
    Knadra finally just admitting Trumpkins care more about political victories than morals.

  4. #24644
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    Quote Originally Posted by xezar View Post
    So, I'm a long time inactive player who loves the look of the game, but never really had the time to raise my pugilist past 15 or so, and when my free 30 days were up I just kinda let it sink back into inactive since stuff in WoW was picking up (I just have the base game fyi). But anyways, since WoW is dying down for the next several months, I noticed that there's a free 96 hours to innactive players, so I was planning on using mine starting Thursday. I see they added a rogue class, which I think is sweet as my main in WoW was a rogue, and Ninjas (which I've always liked as a FF class). So, question is, I can start working on a rogue and get to Ninja in that timeframe? I'm seriously considering re-subbing to this since again, WoW is in its barely alive phase until Legion, so I'd have plenty of time to play and stuff.
    Welll you already have the 15 pug for nin so I say do the new novice training area get the 30% xp bonus ring and then grab rogue in limsa(the gear you get should be good 15 rogue gear) annd then do story/dungeons get a tank buddy or something to help iut

  5. #24645
    Warchief Advent's Avatar
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    Quote Originally Posted by The Batman View Post
    Probably the easiest 200k you'll ever earn. And unidentified objects. And poetics. And beast tribe rep if not maxed for cool things.

    Beast tribe quests are like 4 birds with half a stone.


    Also, just got my super shiny hyperconductive anima weapon. This anima relic quests are truly a joke. I have no clue how they could ever nerf this since it's already ten times easier than ARR relic weapon. Also still having a hard time understanding how people could possibly hate playing the game so much for the unidentified parts. It's like oh I play final fantasy, I just don't do anything in the game except sit in town and my daily expert.
    That's basicallywhat I do when I'm online. I'd probably do more than roulette if my friends played. I envy some of the streamers I've seen who shoot the breeze with friends in ts3 or Skype while doing mundane and repetitive tasks. I just can't do that kind of stuff while so isolated, and FFXIV definitely does a very good job at making you feel like you're the only one playing.

  6. #24646
    The Insane Granyala's Avatar
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    Quote Originally Posted by xezar View Post
    So, I'm a long time inactive player who loves the look of the game, but never really had the time to raise my pugilist past 15 or so, and when my free 30 days were up I just kinda let it sink back into inactive since stuff in WoW was picking up (I just have the base game fyi). But anyways, since WoW is dying down for the next several months, I noticed that there's a free 96 hours to innactive players, so I was planning on using mine starting Thursday. I see they added a rogue class, which I think is sweet as my main in WoW was a rogue, and Ninjas (which I've always liked as a FF class). So, question is, I can start working on a rogue and get to Ninja in that timeframe?
    Erm.. you needed 30 days in order to reach 15 with the Pugilist.
    Now you are asking whether you can reach level 30 to unlock Ninja in 4 days?
    Do the math yourself.

    It is absolutely possible to get to lv 30 in 4 days via dungeon spam, but the main story quest will slow you down considerably and it will take a lot of playing within these 4 days to et that out of the way.

    Imho: not worth stressing out over. Sub for a month and level peacefully and at an enjoyable pace.

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    Quote Originally Posted by The Batman View Post
    Also still having a hard time understanding how people could possibly hate playing the game so much for the unidentified parts. It's like oh I play final fantasy, I just don't do anything in the game except sit in town and my daily expert.
    It's essentially the "do stuff daily" that gets me.
    This is true for any MMO, I dislike the daily stuff in WoW as well. I do all them things when I am in the mood.
    But I do not play a game to do the daily chore of "Do all daily quests" and "do all roulettes".

    Sadly, with the game being balanced around people doing it every day, that "do it when you feel like it" approach slows everything down to a crawl because lockouts. I can't just .. e.g. grind 300K vanu rep in 2 days because addiction hit and I want to play the crap out of it.
    Nope 3 tiny quests and check back tomorrow!

    this is why I thoroughly enjoy the new way in which Blizzard handles valor and Mythic dungeons. Setting it on a weekly lockout gives the player more freedom to take a day off w/o the feeling of "Yah I just irrevocably lost progress there". And it gives you the freedom to do more when you feel like playing more.

  7. #24647
    Quote Originally Posted by Granyala View Post
    It's essentially the "do stuff daily" that gets me.
    This is true for any MMO, I dislike the daily stuff in WoW as well. I do all them things when I am in the mood.
    But I do not play a game to do the daily chore of "Do all daily quests" and "do all roulettes".
    Yeah, I have the same problem with repetitive daily tasks.

    In WotLK and Cata I'd refuse to do the Jewelcrafting daily even though it probably took 30 seconds most of the time. Just because, "Ugh, boring."

  8. #24648
    The Insane Granyala's Avatar
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    I know the feeling. I picked the few stones I needed and then forgot about the rest.
    If a guild mate wanted some other stone I told them to put in advance notice so I can get the pattern.

  9. #24649
    Quote Originally Posted by Granyala View Post
    It's essentially the "do stuff daily" that gets me.
    This is true for any MMO, I dislike the daily stuff in WoW as well. I do all them things when I am in the mood.
    But I do not play a game to do the daily chore of "Do all daily quests" and "do all roulettes".

    Sadly, with the game being balanced around people doing it every day, that "do it when you feel like it" approach slows everything down to a crawl because lockouts. I can't just .. e.g. grind 300K vanu rep in 2 days because addiction hit and I want to play the crap out of it.
    Nope 3 tiny quests and check back tomorrow!

    this is why I thoroughly enjoy the new way in which Blizzard handles valor and Mythic dungeons. Setting it on a weekly lockout gives the player more freedom to take a day off w/o the feeling of "Yah I just irrevocably lost progress there". And it gives you the freedom to do more when you feel like playing more.
    I also like the weekly approach. I think that you just need to make sure you have enough content that you can entertain a player for a few hours daily as well.

    I remember doing my follower quests pretty religiously, not only for the PVE rewards, but because I kind of enjoyed it. The addon kinda ruined that, but I didn't really use it until all my followers were maxed out.

    I think what would have really elevated the follower content to a sustainable and fun level would have been actually picking a quest from that menu, assigning a follower (and making sure they're geared) to go out into the real world to do the quest. I.e. If I have to kill some Arakoa god or whatever and I need a tank, an MS effect, and a dispeller I could pick 2 followers to come with me to do it who had those traits. If I was a tank class I'd pick DPS classes to handle the damage while I kept the fragile mobs protected.

  10. #24650
    The Insane Granyala's Avatar
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    Quote Originally Posted by Wrecktangle View Post
    I also like the weekly approach. I think that you just need to make sure you have enough content that you can entertain a player for a few hours daily as well.
    Unless you play a gazillion alts, wow doesn't offer that at all.

    There is 0 reason to do Tanaan once you have 695+ and oil rig to keep SY going.
    That leaves you with your weekly Raid difficulty of choice and 8 mythic dungeons per week.

  11. #24651
    Quote Originally Posted by Granyala View Post
    Erm.. you needed 30 days in order to reach 15 with the Pugilist.
    Now you are asking whether you can reach level 30 to unlock Ninja in 4 days?
    Do the math yourself.

    It is absolutely possible to get to lv 30 in 4 days via dungeon spam, but the main story quest will slow you down considerably and it will take a lot of playing within these 4 days to et that out of the way.

    Imho: not worth stressing out over. Sub for a month and level peacefully and at an enjoyable pace.

    - - - Updated - - -


    It's essentially the "do stuff daily" that gets me.
    This is true for any MMO, I dislike the daily stuff in WoW as well. I do all them things when I am in the mood.
    But I do not play a game to do the daily chore of "Do all daily quests" and "do all roulettes".

    Sadly, with the game being balanced around people doing it every day, that "do it when you feel like it" approach slows everything down to a crawl because lockouts. I can't just .. e.g. grind 300K vanu rep in 2 days because addiction hit and I want to play the crap out of it.
    Nope 3 tiny quests and check back tomorrow!

    this is why I thoroughly enjoy the new way in which Blizzard handles valor and Mythic dungeons. Setting it on a weekly lockout gives the player more freedom to take a day off w/o the feeling of "Yah I just irrevocably lost progress there". And it gives you the freedom to do more when you feel like playing more.
    This is it for me too. Some days, i just don't feel like playing or do not even have time to play. If I have to stay late at work, go home, try to spend a little time with my daughter before bed, eat dinner, take a shower and if the wife wants to spend some time together, there goes my time. By making it so that I essentially have to play daily, if there are a few days in a row I can not play, I feel behind and it's harder and harder to start playing again.

    Rift used to do something similar to what it sounds like WoW does now. You still got a "charge" for your daily experts every day, but they could stack up to 7. So you could just sit down one day a week and knock out all 7. It did not help with the actual daily quests though, so I ended up not playing that anymore either.

    Lately for me it seems like I just enjoy the leveling process in new MMOs, get to max level, poke around for a bit, then quit. Daily grinds at end-game destroy nearly all MMOs for me.

  12. #24652
    The Insane Granyala's Avatar
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    Quote Originally Posted by Lathais View Post
    Lately for me it seems like I just enjoy the leveling process in new MMOs, get to max level, poke around for a bit, then quit. Daily grinds at end-game destroy nearly all MMOs for me.
    I know the feeling well.
    Since I am not raiding anymore, the hamster wheel gets less and less attractive to me.

    Maybe I'm nearing the time where I should let MMOs go and focus on story heavy single player games.

  13. #24653
    A nice tip for people starting the relic grind of suffering (tm squenix 20016)

    Now the new step incentivises doing the old raids the ques are almost instant and combined with new players doing them you get almost 150 poetics for a ten minute syrcus tower run which is a damn sight better than 100 for a 30 minute castrum miridianum run on the daily roullette.

  14. #24654
    The Insane Granyala's Avatar
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    People still run the castrum dungeons? o_O

  15. #24655
    Quote Originally Posted by Granyala View Post
    People still run the castrum dungeons? o_O
    Well if folks gotta help guidlies at the story point for it you may as well do the roullette version right? at least i imagine thats the reasoning for it. Not worth the time though.

  16. #24656
    The Insane Granyala's Avatar
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    Ah yes.. I thought they run them daily for the currency.

  17. #24657
    I imagine some do for the unidentified shells and bones but compared to the lightning fast zerg of syrcus tower with its 2 trash pulls and 4 minute long boss fights its simply not worth the massive time sink for less poetics.

  18. #24658
    The Insane Granyala's Avatar
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    Note to self: check out Crytsal tower raids.
    I've done each of them exactly once for the quest back in the day.

  19. #24659
    Quote Originally Posted by Granyala View Post
    Note to self: check out Crytsal tower raids.
    I've done each of them exactly once for the quest back in the day.
    YOU DIDNT FARM ALL THE MINIONS?!?


  20. #24660
    Quote Originally Posted by The Batman View Post
    Probably the easiest 200k you'll ever earn.

    I have no clue how they could ever nerf this since it's already ten times easier than ARR relic weapon.
    More like 100k on my server on good days.

    Also, the first two steps of the ARR relic were definitely overall easier, with the possible exception of Titan HM. The third step was comparable to the first step of the Anima. No way is "10 times easier" anything other than an exaggeration, unless you're counting the entire ARR relic from start to finish as it was and comparing it to what we have now.

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