http://imgur.com/a/VPkMo
Had a busy weekend, rather happy with what I reachedtonight, some more levelling of MRD!
http://imgur.com/a/VPkMo
Had a busy weekend, rather happy with what I reachedtonight, some more levelling of MRD!
Got my alt Arcanist up to 38 Summoner over the weekend. 12 more levels and I can glamour her up and get to work designing her FC office & an apartment.
......then she'll basically be retired. >_>
Woo hoo, got my first 60! Went Ninja. Rogue just happened to be the class I was when I logged in for the first time in months, just ran with it.
I've got all other combat classes to 30, all jobs unlocked. Think I'm going to get MNK up next, I love punching things :-)
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This has been my absolute number one annoyance. As is habit from WoW, I try to position myself behind the enemy as best as I can, unless caster class/job. All melee though. Then you get those groups with a tank who basically just spins around in a fucking circle until the mob is dead. I have no idea how much MNK needs positioning, mine is only 31, and I've just been running solo. I've also completed every dungeon up to 60 (I stopped on the Heavensward quest, so nothing beyond that), so I don't feel any need to run dungeons, unless there's a purpose to running them sans quest while leveling that I don't know about?
Btw, what good are GC seals? I'm a Twin Adder, and my seals are constantly capped. Just nothing to spend them on. I'm something like Second Lieutenant atm (the guy who promotes you says you're at max rank, but it's obvious you aren't), I have the barding sets, the gear is worthless, all I can think of is maybe mats...but I have no idea what's worth getting with the seals. I've wasted thousands upon thousands of them, completing fates without room to take on more.
Buy the weapon items(Titanium Alloy Mirror, et al)and sell on the MB. Also, you are at max rank, without doing Squadron stuff. Complete their rank-ups and you'll get promoted to 1st Lt., which is the current max.
Just caught up with the story and well
that went dark extremely fast like holy shit
also sohm al final boss was intense
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Im 223 atm , gonna resume story today, had just finished Hinterlands before i hit 60.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
Yeah, it can get very ugly very fast if your group isn't on the ball. Deadly Thrust will make a huge dent in a tanks health bar and if your DPS is too slow you're going to end up with very little space to work with towards the end of the fight. I am at least thankful that you can't accidentally walk into the lava though, I wouldn't put it past some people to avoid getting their feet burnt in fire puddles by instead taking a swim in lava.
Slow kills will get messy, but losing the tank to Deadly Thrust is what will really cause wipes on it. I make sure they're shielded up before it hits and have a Lustrate or two ready for after to top them back up again. Tanks should also be saving a cooldown for it, but you can't always count on that in a pug.
Been having issues like this with a Scholar too. Tanks just love to keep running out of Fairy healing range. And when they're not out running it, they're moving everything out of the Shadow Flare I just spent 3 seconds casting. It's nothing like as bad as it is for Monks, but I won't pretend it's not annoying.
Main reason why I stopped playing mine when NIN came out.. not worth the effort honestly since I mostly pug. Probably the most fun class for me with a good tank though.
To be honest it would be nice if there was an easy way to differentiate between friendly fire and stuff mobs spew out of their guts.Tanks thinking a bards fire circle is a voidzone they have to step out of is just as "hilarious"
No arguments there. I suppose they can hardly be blamed for not knowing that the patch of evil looking shadowy ground is a good idea to stand in, especially when there are lots of other similar looking shadowy patches of Evil/Fire/Poison etc which will kill you if you stand in them.
Even something as simple as putting a different coloured outline around them to differentiate would be enough to tell which was which at a glance.
Is it that difficult? circle of bright flame if you have a bard? no problem, circle of earth if you have a ninja? no problem, swirling blue dome with a summoner or scholar? no problem and the DRK aoe is completely unique. Thats really the only player AOE's with any effect. If you just look at your party roster job icons that should tell you even if debuffs on enemys dont.
If you don't know which Job does what, then perhaps it is. If I was new to tanking a dungeon, I'd avoid those kinds of AoE out of habit. Learning which ones are safe to stand in and which ones aren't takes time, "don't stand in the fire!" is MMO 101 afterall.
I was thinking more along the lines of getting the Bard AoE confused with enemy AoE in a place like Sohm Al, where it can be hard to tell at first glance if it's safe or not.
What annoys me is inconsistency in void zone colors, they can't just pick a single standard shade for them all and keep it the same? Nooo, gotta have this one be orange and that one be blue and this one be puce or whatever the fuck...
Random tanks, no. Random bad tanks, yeah.
I feel guilty as a tank when I'm having to constantly play dodgeball with the 27 different aoe and/or conal attacks that mobs try to hit me with when I mass pull, knowing that all the dancing around makes melee (especially MNK) sad. That said, having played MNK in those situation, it is fairly easy to maintain some fluidity and land positionals, since for aoe it'll be flank > flank > Rockbreaker then rear > rear > Rockbreaker, so there isn't all this jostling around...well, at 50+ at least, when you have Dragon Kick. MNK gets so much damn better at 50 and beyond it isn't even funny. DK, Peanut Butter (my nickname for Perfect Balance, aka PB), Form Shift, Kameyameya Punch (Forbidden Chakra), Elixir Field and Tornado Kick...om nom nom.
I haven't played Monk much recently, but I've never minded when a tank had to move. But yeah, ones that just keep moving and spinning for no reason at all... dude, that's not what Avoidance means!
I remember one like that from WoW in Zul'Gurub when facing that boss who randomly targets players that don't have aggro (so anyone but the tank) and one shots them as part of the fight mechanics. Well this guy spent the whole dungeon up to that point running around and jumping, even during fights. I specifically remember the dude was a Night Elf, because right when he jumped and did the NE flip jump, he lost aggro, Mandokir decapitated him mid-flip and suddenly I was Huntard tanking.
He stopped running around and jumping after that.
One day I was walking and I found this big log. Then I rolled the log over and underneath was a tiny little stick.
And I was like, "That log had a child!"