7 DAYS TO EARLY ACCESS
Starting to get that excited "make sure im doing bugger all that day" feeling.
http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash
My main worry about early access is being too excited to sleep properly the night before.
Not that I sleep properly anyway due to insomnia but still...![]()
This is pretty inaccurate across the entire game. Even in leveling (especially some of the earlier dungeons) there's just not any damage going out and healers are almost as potent as DPS. In HW leveling I wore my full DPS setup in Sword Oath, under-geared and 30pts in STR (back in the day), I was the epitome of paper tank. My IRL friend WHM who refuses to DPS was forced to heal full time, but even still I never died in a GCD or two. Not even in big pulls, and dear god especially not bosses, who don't even do damage in this game.
Misleading statement. This game overgears you before the content is even released almost 85%+ of the time. Every new dungeon that is released 90% of the playerbase overgears so technically only very rarely is a dungeon ever attempted at minimum ilvl, and lets be honest, that doesn't make it any harder, it just makes it take longer.
You mention trivial content, but 85%+ of the content in the game is trivial concerning difficulty. There is very little chance of failure in anything short of EX/Savage. I've heard horror stories of Ozma, so I will include that as well, but that's not a lot of content in the grand scheme.
I've never even seen a healer needing to spam heals on a tank, not even my STR paper tank required spammed heals.
Also contrary to what some healers think, every single player doesn't need to be topped off 100% of the time. Once you're out of combat your health regenerates stupid fast.
Same.
Agreed. Again, for all to see: I am 100% ok with 0 healer DPS paradigm, but the content needs to be tuned for significantly more healing uptime then, until that happens healers should not be activity average of 17% in a dungeon run.
The CS change was much needed IMO, but coupling it with that statement sends incredibly mixed signals. It'd be like saying Robbing a bank is illegal, but we've made an industry wide change to leave all the cash sitting out in the lobby on tables. You're telling people not to do something, while simultaneously giving the tools to make it more mainstream/widespread and easier...
As someone who's been incredibly active in said discussion I can count on 1 hand the amount of times someone said "healers should be DPSing no matter what all the time."
The answer is 0 and I think a lot of posters will back me on that. If you want to make a statement, by all means please do, but keep the discussion grounded in reality and provide examples where applicable.
With 1 week to early access, they may feel there's no additional discussion to be had for the moment. Honestly, I doubt anything new would be contributed at this point. Everything has been said on both sides and now it's just parroting and repeating what's already posted. I've seen claims suggesting some tweaks to WHM may happen for launch in response to feedback, which I guess we'll find out during E3 live letter. Once Stormblood is launched and people have leveled, they'll take fresh feedback again.
Last edited by Faroth; 2017-06-09 at 12:58 PM.
It's also worth noting 1 week before the launch is the time when most dev teams are setting the last few bolts in place and getting everything set to be as smooth as possible. They likely wouldn't be making any real balance changes, aside from obviously broken things which need to be fixed asap, for a bit. So feedback given at this point is largely useless. A month or so afterwards though I'm sure they'll be looking at thoughts and discussions for things to iterate on again.
I've been in a situation before (back when I still did the leveling roulette) in a starter instance where I had to work to keep the tank up, cos they wanted to pull half the trash before the boss at once and it pretty well killed my chance to DPS. On top of it the two DPS had poor AoE due to being synced down so it just made things take longer, cos I was unable to help kill. My gear was strictly leveling gear, white/green stuff of varying levels, maybe some aetherial items.
So while it's far from the norm, it can and does happen.
I had a run once where a DRK had put his points and materia into (I think it was) DEX, but may have been STR. The healer said they were the spikiest, squishiest, tank they'd ever healed and were indeed spam healing them. The tank claimed there was a reason for their "build" and attempted to explain it at the end, but it seemed like total nonsense and only stressed the healer since he still tried pulling everything possible in one mass pull (with two DPS who were not strong on AoE).
Thankfully, that "bonus stat selection" is being axed as of Stormblood; combined with right side accessories being job-specific, should end the issue where people would have a pile of what is essentially useless stats (but muh ilvl!).
Speaking of Stormblood...less than a week away now from early access. I'm ~200 scripture tomes away from my last 270 piece prior to the xpac, yet I have barely lifted a finger to get any. Expert roulette burnout finally set in, but I think it's more of the fact other games are of more interest currently. That changes as of a week from today, though.
I wish bonus stat selection wasn't just a "add points in the stat for your job"
Someday an MMO will manage to allow for different stats to be used by different classes for more varied play styles. Someday...
- - - Updated - - -
I got myself geared into full 270 for every slot. On Ninja. Now I'm thinking I'll main Samurai.
T-T Demmit...
I'm inadvertently prepared for both RDM and SAM, since I have both caster and MNK sets at 270...along with tanks, healer, and I'm just a set of boots away from BRD/MCH set being 270. o.o
I say inadvertently because my melee of choice still remains MNK, and my main job will remain BLM. So RDM and SAM just happened to benefit from that.
http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash
I found myself a static, but the leader is going red mage. Rip in pieces my rapier dreams
You could always start your own static and go RDM for that. Or maybe the leader won't like RDM and will switch giving you a shot at it. Who knows.
I personally don't look for statics until I've established myself. I play what I enjoy, period. If I'm not having fun or constantly second guessing myself or wishing I was/ could be something else I'm not having fun.
It's the whole "you don't pay my sub" mentality...but grounded IMO since I actually will play my job correctly, but damn it it will be the job I want to be playing.
I wish every dungeon was on the scale of Dusk Vigil. The mobs there actually hit pretty freaking hard which I always found strange because every dungeon after that wasn't as bad.
Those first few pulls in Sohm Al (normal) can be brutal also. But yeah, it's weird how the game goes from something fairly well-tuned like Dusk Vigil to the faceroll difficulty stuff we have at level cap. I mean yeah, we have ilvl escalation at max level, but almost all the dungeons at cap are vastly undertuned compared to the majority of HW leveling dungeons.
Dusk vigil only seemed and sometimes still seems hard because of all the mouth breathers going in in ilvl 50-70 gear. They can buy 115 from a dam vendor but duck vigil doesnt have an ilvl requirement so why bother. I swear every time i do that place there is SOMEONE, so undergeared we may as well be 3 manning. So many kicks