Originally Posted by
Faroth
Sidequests (They're not rewarding just xp, challenging/engaging, repetitive in tasks, tedious to solo and obnoxious when too many are doing them)
Daily quests (They're not rewarding just xp, challenging/engaging, repetitive in tasks, tedious to solo and obnoxious when too many are doing them)
Palace of the Dead (It's not rewarding just xp, challenging/engaging, repetitive, tedious to solo)
Dungeons (They're not rewarding just xp, challenging/engaging, repetitive)
24 mans (They're not rewarding, challenging/engaging, repetitive)
Trials (They're not rewarding, challenging/engaging, repetitive)
Guildhests (They're not rewarding, challenging/engaging, repetitive)
Leves (They're not rewarding, challenging/engaging, repetitive)
Crafting (It's not rewarding, challenging/engaging, repetitive)
And some would argue Main Scenario quest chain fits those requirements.
Conveniently leaving only one thing: Raiding.
So yeah, it's the same tired argument I've seen dozens upon dozens of times. "Raiding is the only real content, everything else is a waste of resources." And you've made it pretty clear you find anything other than Mythic/Savage content to be pretty much trash.