Originally Posted by
Bovinity Divinity
The MSQ for example. It is - ostensibly - a largely single player storytelling experience. With the exception of the occasional group dungeon/fight, you may as well be playing a regular, main-series single player Final Fantasy game. And XIV does a fine job in this regard.
And yet, the age-old pitfalls are all still there. Large gaps in the leveling process that break up the quests and narrative. The need to stop and grind gear at certain intervals. The genre often seems to suffer from "getting in its own way" in this regard. As they try to create fun, engaging experiences they also have a compulsion to waste the time of the player simply for the sake of wasting it.