Originally Posted by
Granyala
I am (still) trying to say, that your suggestions of "choice" are just illusions.
Whether you use shields, HoTs or direct heals after the fact, the encounter still presents you with the same problem. No matter what healer you play, your response will be the same.
Massive AoE damage? -> crank up AoE healing / shield appropriately
ST damage -> heal ST damage.
Massive damage with very little time to recover -> use cooldowns.
There is no way to make healers or rather healING truly different on different classes. A 2 healer setup does not provide the flexiblity needed. This isn't WoW with 6 healers in a raid, one to heal tank, one to chainheal the melees one to spam HoTs during cross healing on the entire 25man raid.
That's why healing felt so radically different when playing a druid opposed to a paladin, even though a druids spell essentially do the same thing only slower. You had a different class AND a different assignment in a raid. I played all healers in WoW in 5man dungeons and they basically all felt the same. Yeah sure you use HoTs as a druid of Shields as a disc priest but since content had to be designed to be healable by all healers they mostly stuck to the generic tasks.
What you want is different healing jobs not just different classes. You would need more than 2 healers in a raid and way more than 8 people to really accomplish these different roles. Once you have that, then you can move class toolkits further away from each other because then you do not have to adhere to the expectation that every healer needs to be nearly equally effective in every situation.