What attention lol.
The tank, maybe. If groups pull multiple high levels the healers gets to cast single target heals... but the rest is just absolutely braindead. Most DPS can blindly mash their rotation almost the entire time b/c the mobs don't do much. We went in, chatty and humorous, over the next two hours the TS went quieter by the minute until we realized that we were fighting the urge to fall asleep more than the mobs. We did that for 3 sessions, then we concluded that this type of "content" is not worth our precious free time.
Sadly, my group was so fed up with Eureka, that they didn't go back in after the NM train buff hit.
Savage raiding, now THAT is requesting attention and is fun in a proper way.
Dungeons do so too, albeit in a less punishing manner, should your attention slip away.
@
threadz: Yeah I still find it royally stupid that expert runs are limited to 2 dungeons. <_<
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They flat out stated that they wanted to do more content that is deviating from the normal MMO formula (like Eureka, I guess) which is why we lost the 3rd dungeon per patch. Raids have nothing to do with that.
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Item level gaps aren't that big of a deal. You get 390 for tomestones, savage raiders get a measly 10ilvs more.
Noticeable but no where near as ridiculous as in WoW, where a mythic raider will do 2-3 times your output, rendering all your efforts and skill completely useless until you have them "purplz".
FF-XIV has a very, very long way to go to be similar to WoW in that regard.