1. #43861
    Quote Originally Posted by dope_danny View Post
    The monkeys paw is this lead to a large portion of many mmos lifespans being 'raid or die' rather than 'its about the journey, not the destination'.
    The game has plenty of destinations outside raiding and adding more rewards to BLU wouldn't hurt it. I mean I'd rather the content have something to make it worth the development time rather than something we'll see mostly abandoned by the playerbase in the next 2 weeks (good luck to BLU's who level really late getting Primal spells) and used for some niche things like 5 year old FATEs. Though from what was explained to me elsewhere Square already said they do plan on adding more rewards to it later but they didn't want to make people feel like they had to rush the class initially.

    Quote Originally Posted by Projectmars View Post


    Several Dungeon Bosses can be hit by the "Insta-Death" spells (Missiles, Tail Screw, Doom) while Adds that are spawned in boss/primal fights can be hit by them (hadn't thought to try it on Nails, but if Gray Arbiters are...) so there's that. I think once a decent enough rotation can be found and practiced enough then the class will probably do a lot better damage-wise (afaik: Bristle > Off-Guard > Peculiar Light > Song of Torment, then try to fit in as many alternating Mind Blast/Primal spells (since Primal abilities are off GCD and instant, while Mind Blast is the fastest casting spell that is boosted by Peculiar Light) into the Peculiar Light window as you can before settling into spamming one of your 130 potency spells works pretty well.)

    Yea I did find several bosses that could get hit but it typically was only things like the first boss of a dungeon or some adds that'd have been killed easily otherwise. I pretty much feel their spells should work on everything. It's 5 year old content so who gives a shit if the BLU can almost 2 shot a Primal especially if they want to make Primal spells take so long to get. Either way the supposive 'solo class' shouldn't require level 70's to carry it for things like the Primals.
    Last edited by leviathonlx; 2019-01-21 at 06:39 PM.

  2. #43862
    The Insane Granyala's Avatar
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    Quote Originally Posted by Meat Rubbing Specialist View Post
    Ehhh. I like being rewarded for doing Content
    And I'd like the content to be fun independent of associated rewards.

    A good reward should be the icing on a cake (a.k.a. fun gameplay) and never be used to make me waste my time doing repetitive and menial busywork in order to boost playtime. *cough Eureka*

  3. #43863
    Quote Originally Posted by xuros View Post
    Around 2 years I think. Its been a while. My characters on Leviathan.
    I'm on Leviathan too, and I've never seen queues this bad for basic roulettes. Are your language settings for the Duty Finder unusual?

    The usual cause of very long queues is that your language settings are very different than the server. For example, using English-only on a Japanese server.

  4. #43864
    Quote Originally Posted by Granyala View Post
    And I'd like the content to be fun independent of associated rewards.
    They don't need to be mutual.

  5. #43865
    When will Square-Enix reveal details about the Shadowbringers expansion? I've seen the cinematic trailer and Blue Mage class is already in game but what about new content, new landmass if there will be one?

  6. #43866
    Quote Originally Posted by dragothica View Post
    When will Square-Enix reveal details about the Shadowbringers expansion? I've seen the cinematic trailer and Blue Mage class is already in game but what about new content, new landmass if there will be one?
    At Fanfest in February.

    We got a fair bit of info at the NA one back in November.

    https://ffxiv.consolegameswiki.com/wiki/Shadowbringers

    Has all the features announced on so far. Some of EU/JP fanfest will either reiterate them or expand upon them on top of other new stuff.

    Just bear in mind the "9 new dungeons" will more than likely be 6 levelling and 3 endgame ones. With the usual 1 per odd patch and 2 per even patch.
    Last edited by Eleccybubb; 2019-01-22 at 07:30 AM.

  7. #43867
    Fluffy Kitten Rivelle's Avatar
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    Quote Originally Posted by xuros View Post
    How active is the group finder? The last time I played the game around the lvl30s using the "roulette"(?) it would take 40minutes and over to get into a group. Is it just longer and the lower levels to get into a random? Been thinking of coming back and giving it another go. I enjoyed the game but just hated playing alone in it lol.
    I'm new to the game so I've been going through the MSQ and needed to do a ton of dungeons to progress. I started as ranger/bard and most of the queues took 20-25 minutes, some less. Around level 40 I swapped to astrologian, and healer queues have generally either been instant pops (I press that button, it pops 2 seconds later) or take less than a minute. This has usually been around afternoon or evening US time.

  8. #43868
    Quote Originally Posted by Rivelle View Post
    I'm new to the game so I've been going through the MSQ and needed to do a ton of dungeons to progress. I started as ranger/bard and most of the queues took 20-25 minutes, some less. Around level 40 I swapped to astrologian, and healer queues have generally either been instant pops (I press that button, it pops 2 seconds later) or take less than a minute. This has usually been around afternoon or evening US time.
    This is why when asked point blank I always recommend people go through the story initially as a tank or healer if they can stomach that playstyle, simply because I know how jarring the experience can be when you get to a dungeon/trial story point and then have to wait for 20+ minutes to progress as a DPS, it takes away from the gravity of the in game situation and affects the story. Nothing like "Hurry we have to go save our friends from this threat!" followed by queuing and having to wait 20 minutes to do it to make the experience feel a little disjointed. It feels much better as a tank or healer who has near instant queues.

  9. #43869
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    Quote Originally Posted by Katchii View Post
    This is why when asked point blank I always recommend people go through the story initially as a tank or healer if they can stomach that playstyle, simply because I know how jarring the experience can be when you get to a dungeon/trial story point and then have to wait for 20+ minutes to progress as a DPS, it takes away from the gravity of the in game situation and affects the story. Nothing like "Hurry we have to go save our friends from this threat!" followed by queuing and having to wait 20 minutes to do it to make the experience feel a little disjointed. It feels much better as a tank or healer who has near instant queues.
    Final Steps of Faith was horrid my first time through even as a healer, the que took 50 mins, I mean I like the song that was playing but still.

  10. #43870
    Quote Originally Posted by Dugna View Post
    Final Steps of Faith was horrid my first time through even as a healer, the que took 50 mins, I mean I like the song that was playing but still.
    Yeah, there are a couple of those. Castrum Meridianum, Praetorium, Final Steps of Faith and a while ago, regular Steps of Faith.

    Final Steps of Faith isn't as bad as it used to be, but during HW it was awful. It was included in the regular leveling queue I think and people would purposely keep a lower ilevel set of gear on them when queuing so that they would be excluded from that fight because it was so bad. The fight is tough for people who don't know wtf they're doing.

    I recently did it on a DRK I was leveling (maybe 2 months ago) and it still took ~20 minutes to get a group. We one shot it, but only because the healers were on point.

  11. #43871
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    Finally tried out the redmage today.
    Interesting concept, wish they would highlight the state of instant cast better though.

  12. #43872
    Quote Originally Posted by Granyala View Post
    Finally tried out the redmage today.
    Interesting concept, wish they would highlight the state of instant cast better though.
    I took to red mage like a fish to water, I love the game play, but I know some people who for some just could not wrap their head around it. I worked with one such FC mate a bit and we came to the conclusion that it was a combination of his hot key setup and the inability to be flexible with the rotation for some reason (after YEARS of playing WHM in FFXI). He didn't stick with it long as he just doesn't like DPS'ing in general, too hectic for him and too much e-peen flexing going on, so he sticks to healing on WHM.

    I do wish they had a better way to highlight the Dualcast buff, because in high mobility fights I find myself using the fast cast spells with it a lot simply because I lose track of it in phase transitions, while running across the field, etc.... Would only take a minor effort to just glance at the buff bar and see if it's up, but there's got to be a better way than looking for a relatively small buff icon.

  13. #43873
    Quote Originally Posted by Katchii View Post
    I took to red mage like a fish to water, I love the game play, but I know some people who for some just could not wrap their head around it. I worked with one such FC mate a bit and we came to the conclusion that it was a combination of his hot key setup and the inability to be flexible with the rotation for some reason (after YEARS of playing WHM in FFXI). He didn't stick with it long as he just doesn't like DPS'ing in general, too hectic for him and too much e-peen flexing going on, so he sticks to healing on WHM.

    I do wish they had a better way to highlight the Dualcast buff, because in high mobility fights I find myself using the fast cast spells with it a lot simply because I lose track of it in phase transitions, while running across the field, etc.... Would only take a minor effort to just glance at the buff bar and see if it's up, but there's got to be a better way than looking for a relatively small buff icon.
    Its hard to explain why but RDM clicked for me like SMN did. For SMN it just felt like 'oh this is the warlock of XIV' and for some reason, maybe the procs, RDM kind of felt like the shaman equivalent to me in a wierd way and then it went from 'uh what into what?' to being able to do it blindfolded and still being the Res Mage for alliance raiding.
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  14. #43874
    Quote Originally Posted by Katchii View Post
    Would only take a minor effort to just glance at the buff bar and see if it's up, but there's got to be a better way than looking for a relatively small buff icon.
    Why they couldn't integrate it better into the UI I'll never know - Especially when they put what looks like a ton of effort into job gauges to replace the need to look at your buffs to begin with. It wouldn't push the boat out too far in order to make a key part of a Job easier to keep track of. They could also put the notifier on your hotbar directly, perhaps a glowing boarder like WoW procs and/or an audio cue.

    Lot's of ways they could do it better, they just haven't.

    It's also one of those cases where having access to addons would solve the problem too. It's easy enough for even enthusiast creators to make an easy to use indicator for something like that. Were it not for Squenix's stance on addons to begin with, I'd have probably whipped up a simple one for personal use too. I know I've said this before, but Squenix's UI design really does need some improvement. It's very inflexible and not User Friendly in the slightest.

  15. #43875
    Quote Originally Posted by dope_danny View Post
    Its hard to explain why but RDM clicked for me like SMN did. For SMN it just felt like 'oh this is the warlock of XIV' and for some reason, maybe the procs, RDM kind of felt like the shaman equivalent to me in a wierd way and then it went from 'uh what into what?' to being able to do it blindfolded and still being the Res Mage for alliance raiding.
    Summoner clicked for me as well, since I'm a Warlock main in WoW. And I loved the playstyle until Stormblood. Can't stand it now because of how dependent the class is on a buff/ cooldown that takes a full minute and 30 seconds to get going and then can go almost completely wasted if it's timed wrong, which is a huge shame because I absolutely love the aesthetics. Red Mage is a really close second, and it's SO much more flexible in that regard, IMO and extremely versatile.

    Quote Originally Posted by StrawberryZebra View Post
    Why they couldn't integrate it better into the UI I'll never know - Especially when they put what looks like a ton of effort into job gauges to replace the need to look at your buffs to begin with. It wouldn't push the boat out too far in order to make a key part of a Job easier to keep track of. They could also put the notifier on your hotbar directly, perhaps a glowing boarder like WoW procs and/or an audio cue.

    Lot's of ways they could do it better, they just haven't.

    It's also one of those cases where having access to addons would solve the problem too. It's easy enough for even enthusiast creators to make an easy to use indicator for something like that. Were it not for Squenix's stance on addons to begin with, I'd have probably whipped up a simple one for personal use too. I know I've said this before, but Squenix's UI design really does need some improvement. It's very inflexible and not User Friendly in the slightest.
    I'd really just like if the crystal or border on the job gauge turned purple when the proc was up. Seems like a logical way to include it in the job gauge because that would wrap up all of the core mechanics of the job all into the gauge, which really WAS kind of the point of the gauges to begin with.

  16. #43876
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    Quote Originally Posted by Katchii View Post
    He didn't stick with it long as he just doesn't like DPS'ing in general, too hectic for him and too much e-peen flexing going on, so he sticks to healing on WHM.

    I do wish they had a better way to highlight the Dualcast buff, because in high mobility fights I find myself using the fast cast spells with it a lot simply because I lose track of it in phase transitions, while running across the field, etc.... Would only take a minor effort to just glance at the buff bar and see if it's up, but there's got to be a better way than looking for a relatively small buff icon.
    I don't like DPSing either, mostly probably because I am burnt out after nearly a decade of playing Shadow, so I too stick to my WHM. Also, DPS classes need waay too many keybinds in this game. Ugh.

    Good to hear that I am not the only one. Imho they should have incorporated into the class icon thingy that displays the 2 Manas. We don't really need the red glow when we can use the swords, so they could have used it to indicate dual cast.

    It's moments like these that I miss weak auras/power auras from WoW the most.

  17. #43877
    Warchief Advent's Avatar
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    Quote Originally Posted by Granyala View Post
    I don't like DPSing either, mostly probably because I am burnt out after nearly a decade of playing Shadow, so I too stick to my WHM. Also, DPS classes need waay too many keybinds in this game. Ugh.

    Good to hear that I am not the only one. Imho they should have incorporated into the class icon thingy that displays the 2 Manas. We don't really need the red glow when we can use the swords, so they could have used it to indicate dual cast.

    It's moments like these that I miss weak auras/power auras from WoW the most.
    Back when I played, I mained a dragoon. In spite of all my fiddling with the ui, I still couldn't get it to feel right. I've been advocating the inclusion of mods like weakauras for 3 years now.

  18. #43878
    What I did was create a duplicate hotbar with my major cooldowns/oGCDs on it, and enlarged them significantly. I don't actually even show my bottom hotbars (with like my nromal GCD abilities). It's trivial for me to know where in combo I am, and muscle memory handles it just fine.

    It's not good, but it works for me (Paladin).

  19. #43879
    Quote Originally Posted by Wrecktangle View Post
    What I did was create a duplicate hotbar with my major cooldowns/oGCDs on it, and enlarged them significantly. I don't actually even show my bottom hotbars (with like my nromal GCD abilities). It's trivial for me to know where in combo I am, and muscle memory handles it just fine.

    It's not good, but it works for me (Paladin).
    For classes where the trick is pressing the right button at the right time, that's ideal. The issue with Red Mage is one of the key class mechanics, Dualcast, is just a buff you get anytime you hard cast a spell, there's nothing to press, it's just active or not active. It's relatively trivial to keep track of, but in encounters where you have to move a lot, or there's a transition, or you need to switch tactics a bit from pure DPS to throwing out some emergency cures and maybe a rez, it's pretty easy to lose track of the buff.

    I'd enlarge the buff for it, but I don't want ALL my buffs to be huge.

    Since @StrawberryZebra mentioned it, I can't get it out of my head now. Why the heck didn't they tie a key class mechanic to the class gauge? Every other class has that...it doesn't make sense.

  20. #43880
    Quote Originally Posted by Granyala View Post
    I don't like DPSing either, mostly probably because I am burnt out after nearly a decade of playing Shadow, so I too stick to my WHM. Also, DPS classes need waay too many keybinds in this game. Ugh.

    Good to hear that I am not the only one. Imho they should have incorporated into the class icon thingy that displays the 2 Manas. We don't really need the red glow when we can use the swords, so they could have used it to indicate dual cast.

    It's moments like these that I miss weak auras/power auras from WoW the most.
    one thing I did when it was added was split my buff bar up so group buffs are below my personal ones and then I made personal buffs way bigger. makes it a little easier to stand out.

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