Originally Posted by
minteK917
So i finished MSQ, did all the 4 man and trials.
Heres my quick summary and rating: Im giving Shadowbringer start 9.5/10
I think its their best launch to date. This is from the perspective from someone that primary tank and heal.
Highlight:
-Tank changes overall, a lot of people were crying before even trying it. I was on the side of thinking its for the best, lets be real no real tank used those tanking combo 99.9% of the time. We all stacked direct hit and crit. Had they done it without actually making all the tank rotation more like warrior then sure it would have sucked. But they did make everyone more like warrior, aka actually fun to play. The biggest winner here is the Paladin, since it was by far the most boring tank job to grace the game, boosting it to be more fun to play is the biggest upgrade. Paladin with an actualy aoe rotation, flash can forever stay in hell. Warrior, simply buffing Fellcleave even further at 80, the appropriate move, you dont change what works. DK, again a big winner here the rotation before was involved unlike paladin, but still no very fun. People where scared the managing mana aspect would be gone, but whats the point of managing mana when the result is not fun. So they did just that you manage your mana, but its actually give you bad ass results?
-Questing, their best and most smooth MSQ yet. I was never bored. If i was to nitpick. Some of the scripted fight, like the one where you control thancred are simply too long for no reason. Its the one thing they need to think about. Most of these fights the HP could be cut in half and youd lose nothing. Its one thing to have scripted fights with your own character in a dps race, but these scripted fights with NPC character you control with 4-5 ability dont need to be long, they are not a race either because you cant play well, its too restricted in gameplay. On the bright side they learned what i wish every MMO did. Your side quest for killing x and picking up x sucks, dont make them long. Well they learned it, every single side quest i took for xp was done under 2 minutes. They usually are close by the NPC, only require picking one or two things or killing one of two mobs.
-Music, its already one of the best thing about this game. But somehow Shadowbringer does even better?
Now youll wonder where i took out those 5 points.
-The healers, this is as shitty as i expected. They went reverse on what they should have done. White mage was the only shitty non involved healer. Now everyone is shitty like white mage yay? The claim that healer would need to heal more is also bogus. I leveled paladin first. I can literally keep myself alive on any pull or any boss if i want to, never saw a single healer mana drop under 40%. In short what im saying is that healers heal the same. All they did was remove the DPS and utility of the good healers and made everyone a 3 button class. If you play scholar, the time you need to heal is the same as before, except unlike before where you could multidot pull and you know contribute to dps. You are just standing there spamming art of war. So in short this turned into wow healing. Im expecting this will be patched eventually. This is just not a good move, people dont want to heal anymore because its shit. They need to go back to the drawing board and simply do what should have originally be done, made white mage as involved into their dps and utility as the other two healers, instead of bringing the two other healers that were fantastic down the white mage level. I guess an argument could be made, well mabye someone wants to heal wow style in ff14, ok sure. Then leave white mage to them as it was? Why should every healer main suffer for this plan to make every healer just white mages?