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I was there when HoT launched. The problem was that the time for enemies to kill you was so low that you almost never had a chance to do anything. Did you aggro a pack of Pocket Raptors? You'll be dead in a couple seconds. Were you gliding and aggroed a Mordrem sniper? You'll be oneshotted, plain and simple. Did you mis time a dodge roll to a dinosaur? There goes 70% of your health, oh and he's still rolling so if you get hit again in another half second you'll have died in less than a second anyway. Then there was the fact that mobs were damage sponges; Hero Point mobs would take upwards of five minutes to kill, and combine that with the fact that if you even got as much as hit you were almost certainly dead. You didn't adopt new strategies to counter these mobs; at the end of the day the solution boiled down to "group up and continue zerging as usual". it was simple unenjoyable to play.
I think my only real complaint about FFXIV is the crafting system just fucking god awful. No idea why it gets so much praise. Maybe it's better at max level, but I'll probably never know because I'd rather do literally anything else than level professions.
The actual crafting of items was made a little better in Shadowbringers, but gathering is still boring as all fuck with a massive time waste mechanic(GP).
I'm completely at a loss for why anyone would enjoy such a poorly design system that's clearly only made to waste your time. But it's frequently mentioned as one of the highlights of FFXIV and I just don't get it.
Because it's an actual gameplay system instead of clicking a single button and automatically succeeding. That's easy but boring.
ARR crafting is fine, people who complain about it just have no idea what they're doing. Shadowbringers crafting is dead. "We want to make it more accessible." Imagine the reaction people would have if Yoshi came out and said "we want to take steps to make savage more accessible" and then deleted it and made ex the highest difficulty.
Heaven forbid something in the game be difficult or slightly exclusive. If Savage becomes the only thing in the game that requires any effort, FFXIV will have devolved into becoming retail WoW. Having a better story isn't the sole thing to keep an MMO running, people praise the game for having more than just top end raiding to do, keep pruning away those options and it's just World of Final Fantasy.
WTF what did they feed that White Mage? 8.4K O_o
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Yeah crafting is cool. I like to do it myself. I do share the frustration if waiting for SP though to be honest: once your crafters have better gear, you don't need to rely on HQ mats that much and you mostly gather from timed nodes (once every half RL hour), from that point onwards, gathering is the quick part and waiting for SP rarely happens.
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Easier to HQ, less grind, no reliance on desynthesis, better access to materia, easy way to earn scrip similar to dungeon tomestones.
They did A LOT in Stormblood to cut down on the time wasting aspect and I enjoy crafting since then.
Entirely possible it gets better later on, but I've been in the low 60s on botanist for months since every time I try to level it I get bored and the exp gains are so painfully slow that I don't feel like I'm making any meaningful progress. I try leveling it for a day or 2, then drop it for weeks or months before trying again.
I completely leveled cooking to 70 off of the wheat in the Fringes from the leve, while botanist's exp has barely even budged.
Well, first you started a strawman about me calling GW2 content "hard" when I replied to post claiming that "it's impossible to design exciting and entertaining overworld content in MMO", which I'm pretty sure is different. Then you proceed with telling how "everything oneshots you" and "just get ressed by someone or WP", which shows me extent of your knowledge of game and extent of your effort.
Try this Website to track Collectibles. https://www.ffxivclock.com/#/ It works well enough that you can do things inbetween collectible nodes and 99% of the time will have all your GP back to start again.