1. #47941
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Quote Originally Posted by Nasuuna View Post
    If I had to choose 2 melee, Dragoon would always be my first choice

    2nd would probably end up being a rdm/sum instead of a melee lel

    As for end game group content, theres lots of glamour runs, mount farm groups, fate groups, hunts, maps, ect. that you can just join.

    Pug life for savage is extremely viable as well, just put in your research to not be a floor tank dragoon.
    Not in particular stuck a specific class or role, might give healing a go something i usually don't do. Being mostly a Tank/dps.

    Farm groups are nice but i was really hoping something like M+ that gives you a challenge, as i doubt i will reboot WoW before the next expac being this far behind and no corruption gear or lego cloak even started.

  2. #47942
    Quote Originally Posted by Acidbaron View Post
    Not in particular stuck a specific class or role, might give healing a go something i usually don't do. Being mostly a Tank/dps.

    Farm groups are nice but i was really hoping something like M+ that gives you a challenge, as i doubt i will reboot WoW before the next expac being this far behind and no corruption gear or lego cloak even started.
    thats the only spot FFXIV doesn't beat WoW for me. There is no equivalent to M+, just progressively harder 8 man content

  3. #47943
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    18,525
    Hmm just did some research in Eureka Pagos.
    You still lose 300K xp when dying, xp gain is abysmal.

    Though they nerfed that hell but nope. Still a botters world.

  4. #47944
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Guess i am also really better of even if i don't remember the story fully to level my Dragoon and try alts after that as you get a leveling bonus?

  5. #47945
    Brewmaster
    Join Date
    Mar 2010
    Location
    Your kind will never change, and I will never stop fighting you.
    Posts
    1,486
    Quote Originally Posted by Acidbaron View Post
    Question for the more veteran players, is there plenty of group based team content or is all the end game focussed around raids?
    The end game is unfocused, if there at all. The only things I can think of that could fit the phrase "end game" are raids/trials, which are fun and can keep you busy for a little while depending on how incompetent the people you meet are but they are not like WoW where that's all you will grind for months, and then crafting.

    Before you roll your eyes crafting actually has some gameplay to it, with its own skills and rotations, class quests, gear sets, rankings, progression between HQ, Collectable and Expert Recipes, etc. And while like in PvE you can just look up a guide and make some macros to make things trivial you can also try to figure the puzzle out on your own and have more fun. It's not group based so no worries about bringing others down or wasting people's time. Expert Recipes were just recently added and apparently they can't be macro'd and you have to adapt to them on the fly.

    Other group content I suppose would be Treasure Maps, Eureka, Heaven on High and Free Company Crafting to name some I know of. The first three are typical PvE where you kill stuff and the fourth is obviously crafting. How do they work? I honestly don't know, I just often see people grouping for that stuff so I know they exist. I'm mostly a solo player and never been in a FC.

    Quote Originally Posted by Acidbaron View Post
    I used to play a dragoon, what's the state of that class nowadays? If my interest was to mostly look for team gameplay what class would you recommend for me? I can play all roles of the trinity fairly well.
    I haven't played Dragoon since HW but the friends that play it love it. From what I've heard it's not particularly challenging besides knowing when to use your jumps so you don't end up dead but the gameplay and flavor are fun. And you'll always be brought along for Battle Litany.

    If you are interested in teamwork you could go for Dancer or Bard, though personally I find Dancer extremely boring since it's basically just all proc based. If you love throwing buffs at people then Astrologian is definitely for you. If you are interested in APM I believe Ninja is the fastest job in the game and has utility in Trick Attack. If you are looking for a lot of mobility like a DH you have Red Mage and you are the best resser in the game. I mean it really depends on what you want, there's something for everyone and every job brings something unique to help the party besides Black Mage and Samurai.

    Quote Originally Posted by Acidbaron View Post
    edit: I also don't own any expansion, can i just buy the complete edition and use that for my existing account?
    You should log in to the MogStation and see what upgrades you have available and from where. I think that would be the safest way to do it since there's three versions of the game (PS4, Steam, PC) and none are compatible with each other and SE will not give you a refund if you messed up even though it's their fault.

    Quote Originally Posted by Acidbaron View Post
    Guess i am also really better of even if i don't remember the story fully to level my Dragoon and try alts after that as you get a leveling bonus?
    Sort of. Any job under the level of your highest level job gets 100% exp bonus, that means if you stopped your DRG at 45 and start leveling a conjurer you will get 100% more exp until you are 45, then you are leveling as normal. So there's really no drawback in that regard to switching to another job except you'll be delaying progress on the MSQ. Generally people will focus on only one job and get it to cap so everything they do afterwards always has bonus exp.
    Last edited by Hyral; 2020-03-31 at 10:11 PM.
    "I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner

    "If you kill your enemies, they win." - Anduin Wrynn

  6. #47946
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Quote Originally Posted by Hyral View Post
    The end game is unfocused, if there at all. The only things I can think of that could fit the phrase "end game" are raids/trials, which are fun and can keep you busy for a little while depending on how incompetent the people you meet are but they are not like WoW where that's all you will grind for months, and then crafting.

    Before you roll your eyes crafting actually has some gameplay to it, with its own skills and rotations, class quests, gear sets, rankings, progression between HQ, Collectable and Expert Recipes, etc. And while like in PvE you can just look up a guide and make some macros to make things trivial you can also try to figure the puzzle out on your own and have more fun. It's not group based so no worries about bringing others down or wasting people's time. Expert Recipes were just recently added and apparently they can't be macro'd and you have to adapt to them on the fly.

    Other group content I suppose would be Treasure Maps, Eureka, Heaven on High and Free Company Crafting to name some I know of. The first three are typical PvE where you kill stuff and the fourth is obviously crafting. How do they work? I honestly don't know, I just often see people grouping for that stuff so I know they exist. I'm mostly a solo player and never been in a FC.



    I haven't played Dragoon since HW but the friends that play it love it. From what I've heard it's not particularly challenging besides knowing when to use your jumps so you don't end up dead but the gameplay and flavor are fun. And you'll always be brought along for Battle Litany.

    If you are interested in teamwork you could go for Dancer or Bard, though personally I find Dancer extremely boring since it's basically just all proc based. If you love throwing buffs at people then Astrologian is definitely for you. If you are interested in APM I believe Ninja is the fastest job in the game and has utility in Trick Attack. If you are looking for a lot of mobility like a DH you have Red Mage and you are the best resser in the game. I mean it really depends on what you want, there's something for everyone and every job brings something unique to help the party besides Black Mage and Samurai.


    You should log in to the MogStation and see what upgrades you have available and from where. I think that would be the safest way to do it since there's three versions of the game (PS4, Steam, PC) and none are compatible with each other and SE will not give you a refund if you messed up even though it's their fault.


    Sort of. Any job under the level of your highest level job gets 100% exp bonus, that means if you stopped your DRG at 45 and start leveling a conjurer you will get 100% more exp until you are 45, then you are leveling as normal. So there's really no drawback in that regard to switching to another job except you'll be delaying progress on the MSQ. Generally people will focus on only one job and get it to cap so everything they do afterwards always has bonus exp.
    Thanks for the reply,

    Don't mind crafting being more challenging in general i enjoy mmo's that turn it into a mini game. Fun sized forge (DQ11) what i played recently comes to mind.

    Still wrapping my head around the dragoon end up getting killed rather easily in my level range by mobs near my level range but that could be a gear thing. Guessing the blackmage and samurai are more raw damage classes one being caster the other being melee.

    Simply bought the game from their store as i googled and bumped into the rule 'buy everything from the same place' and i remember not buying it on steam so i bought it back on their store. 50% of on the entire thing including the collector edition was a nice deal, as it was only about 39 euros.

    Ah that's nice to know, guess i should really work through the MSQ as apparently things get better after the base game content.

  7. #47947
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    18,525
    Quote Originally Posted by Acidbaron View Post
    Don't mind crafting being more challenging in general i enjoy mmo's that turn it into a mini game.
    It's not challenging at all.
    It's a gear grind / Materia overmeld RNG slotmachine. Not as bad as in the ARR days though, they've eased up on the grind.
    Yep, you need gear to pass certain stat thresholds in order for the game to allow you to craft an item.

    Most fun part is coming up with skill combinations that work at your given item level.
    You can use this, if you don't feel like pointlessly wasting resources in game: https://ffxivteamcraft.com/simulator/

  8. #47948
    Quote Originally Posted by Acidbaron View Post
    Don't mind crafting being more challenging in general i enjoy mmo's that turn it into a mini game. Fun sized forge (DQ11) what i played recently comes to mind.
    When I played DQ11, I had a feeling that Fun-sized forge was designed by someone who saw FFXIV crafting and made enormous effort to actually make it fun.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  9. #47949
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Quote Originally Posted by Rogalicus View Post
    When I played DQ11, I had a feeling that Fun-sized forge was designed by someone who saw FFXIV crafting and made enormous effort to actually make it fun.
    Awh that's disappointing that it isn't fun. Oh well let's see if i last past the ARR content first

  10. #47950
    Brewmaster
    Join Date
    Mar 2010
    Location
    Your kind will never change, and I will never stop fighting you.
    Posts
    1,486
    Quote Originally Posted by Acidbaron View Post
    Awh that's disappointing that it isn't fun. Oh well let's see if i last past the ARR content first
    That's a bit quick in taking someone's opinion for fact. Fun is pretty subjective. I'd say unlock one of the crafting classes and level it for a bit to see if you are into it. They nerfed the exp required to level them so it shouldn't take too long to get some levels and get a feel for it. It's not as interactive as DQ11 or has the fancy UI but I do see some similarities in concept, of trying to balance the progress and quality of an item before you run out of durability. It's worth a try.
    "I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner

    "If you kill your enemies, they win." - Anduin Wrynn

  11. #47951
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Quote Originally Posted by Hyral View Post
    That's a bit quick in taking someone's opinion for fact. Fun is pretty subjective. I'd say unlock one of the crafting classes and level it for a bit to see if you are into it. They nerfed the exp required to level them so it shouldn't take too long to get some levels and get a feel for it. It's not as interactive as DQ11 or has the fancy UI but I do see some similarities in concept, of trying to balance the progress and quality of an item before you run out of durability. It's worth a try.
    You are right, i was going to see for myself regardless and the truth will probably be somewhere in the middle.

  12. #47952
    I've talked about crafting many times on this forum, and I'll say again - as a level 80 omnicrafter with hundreds of millions of gil made from it - it's not terribly involved or interesting. You can macro everything, there's not some deep thought or ability that goes into it. The entire system only exists to require you to build up your crafting stats by way of blowing tons of gil.

    Edit: With that said, if you enjoy playing markets, finding niches, or just making currency in general, the XIV economy itself can be a lot more fun than other MMOs.
    Last edited by Bovinity Divinity; 2020-04-02 at 12:03 AM.

  13. #47953
    Quote Originally Posted by Bovinity Divinity View Post
    Edit: With that said, if you enjoy playing markets, finding niches, or just making currency in general, the XIV economy itself can be a lot more fun than other MMOs.
    I don't think I ever bought anything on market board, so not exactly sure what economy there is in the game.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  14. #47954
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    18,525
    Quote Originally Posted by Bovinity Divinity View Post
    The entire system only exists to require you to build up your crafting stats by way of blowing tons of gil.
    If you want to be one of the first to have the ability to craft (and make a ton of profits) yes.
    Else, you don't need to spend much to get the stats.

  15. #47955
    Quote Originally Posted by Granyala View Post
    If you want to be one of the first to have the ability to craft (and make a ton of profits) yes.
    Else, you don't need to spend much to get the stats.
    Well yes, you can choose to not spend the money. It's just that the entire system of stats and abilities and whatnot only exists to get you to do so, not to be some kind of involved, interesting affair.

    Not that it really matters in the end, all I cared about was making a ton of gil.

  16. #47956
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Ended up playing something else as i couldn't really reconnect to my dragoon, weird thing i have with mmorpg's have to be able to get a sort of feel for the character i am playing. Created a Hrothgar THM not the most usual combination but like the race actually can't remember it being in another FF game before though?

    Is there a point in picking up crafts like gathering for making gil? I mean so far the quests seem to give "enough" are there any actual big gold sinks like mounts? I know of the player housing but that's only a limited amount of spots and it's all full on my realm anyway (Odin EU)

  17. #47957
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    18,525
    Quote Originally Posted by Acidbaron View Post
    Is there a point in picking up crafts like gathering for making gil?
    Outside of housing and cosmetic dresses, there is no need for gil in FF-XIV for a non crafter.
    Random dungeons and quests net enough to cover any expenses you might have.

    Hrothgar = Ronso from Final Fantasy X (Kimari).

  18. #47958
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    16,010
    Quote Originally Posted by Granyala View Post
    Outside of housing and cosmetic dresses, there is no need for gil in FF-XIV for a non crafter.
    Random dungeons and quests net enough to cover any expenses you might have.

    Hrothgar = Ronso from Final Fantasy X (Kimari).
    Ah good to know so i don't have to bother with getting a gold farm going. Was thinking of FFX but for some reason i completely forgot that one

  19. #47959
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    18,525
    Quote Originally Posted by Acidbaron View Post
    Ah good to know so i don't have to bother with getting a gold farm going. Was thinking of FFX but for some reason i completely forgot that one
    Gil may be a bit rough if you are just starting out. I remember teleport costs being punishing and actually using the running chocobos for a while.
    Then again, that was back in ARR, maybe they nerfed it. Once you're max and start running daily dungeons, your worries will be over.
    Keep sending your retainers out, oftentimes you can make a bit of gil from what they bring back.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •