1. #48021
    Titan Val the Moofia Boss's Avatar
    Join Date
    Mar 2013
    Location
    Southern California
    Posts
    14,122
    Quote Originally Posted by hnlntm View Post
    Posting here because the FFXIV website is a pain in the arse. All I want to know is if you purchase the game off steam will it show via the mog station.
    Nope. Two different accounting systems.

    If you buy through Steam, it creates a Steam account, and you can only use the Steam account through Steam.

    If you buy through Mogstation, you have to use the launcher from there, and your account only works from there.

    . - - - - - Come play MMO-C mafia with us! / Steam / MyAnimeList - - - - -

  2. #48022
    The Insane Granyala's Avatar
    Join Date
    Feb 2010
    Location
    Arkon-III
    Posts
    19,775
    Quote Originally Posted by hnlntm View Post
    Posting here because the FFXIV website is a pain in the arse. All I want to know is if you purchase the game off steam will it show via the mog station.
    You have to register it on mog station to set up a subscription but apart from that: yes. You are bound to steam for any further updates and you will have to use the steam client to launch the game or use the command line trick, if you want to bypass the steam launcher.

  3. #48023
    Bloodsail Admiral Dugna's Avatar
    Join Date
    May 2010
    Location
    Internet
    Posts
    1,086
    they could also just ya know, keep all the flavor quests as side quests and not remove them from the game. So collecting tea leaves and such still there, majority of that stuff builds up over time and makes the overall story better for people who like it. Removing it to remove it because time saving or making lvling faster just makes this game more of the same of every other mmo. The constant shaving of content not being needed to lvl in WoW is what made everything outside the most recent content useless.

  4. #48024
    Quote Originally Posted by Dugna View Post
    they could also just ya know, keep all the flavor quests as side quests and not remove them from the game. So collecting tea leaves and such still there, majority of that stuff builds up over time and makes the overall story better for people who like it. Removing it to remove it because time saving or making lvling faster just makes this game more of the same of every other mmo. The constant shaving of content not being needed to lvl in WoW is what made everything outside the most recent content useless.
    Pretty sure they just mean cut from the MSQ requirement, it would be totally fine if they left them in as side quests, but I'm not sure how some of them would make sense as a side quest you can do any time if you're way past that point of the story where it's appropriate.

    Like, working with Tataru in Mor Dhona when you're MSQ is in Shadowbringers. Tataru isn't even in Mor Dhona. Or some of the quests involving the Scions...when in Shadowbringers, the Scions are unavailable for that sort of thing?

    I don't want FFXIV to go to the same extreme WoW did, but there is some middle ground here where simply removing superfluous, obviously filler, content is warranted in an effort to get people to the later expansion at a reasonable pace.

  5. #48025
    Stood in the Fire listo95's Avatar
    Join Date
    Aug 2009
    Location
    Manassas, VA
    Posts
    434
    So I only need 9 more Thavnairian Scalepowder's and then I'll have enough to get every starting relic weapon when I hit 80 with a job.

  6. #48026
    Not gonna lie, I kind of like the MSQ content *Ducks*

    I started playing maybe 2 1/2 months ago and I literally JUST finished the 2.55 content (Though, FWIW, I also got sidetracked with a bunch of BS and leveled both SCH and PAL to 50+ and ran pretty much every dungeon at least once; the only ARR content I haven't finished up is Manderville and Binding Coil cause finding a group in queue's been a nightmare) and, coming from WoW, it feels like the experience of having the pre-patch content (Akin to the zombie invasion and the like).

    There's definitely some bloat in there, but I'm also not far enough into the story to say what really doesn't matter. I'll gladly accept the bloat for the massive payoff that was Before the Fall.

  7. #48027
    Epic!
    Join Date
    Mar 2010
    Location
    Your kind will never change, and I will never stop fighting you.
    Posts
    1,706
    Quote Originally Posted by Katchii View Post
    Or some of the quests involving the Scions...when in Shadowbringers, the Scions are unavailable for that sort of thing?
    That's already happening. The old primal quests with Urianger and the Alexander quest chain with Y'shtola are optional content you can do after ShB. I think most players are smart enough to know they are optional so stuff will be out of order. I don't feel this is a problem, I rather keep the sidestories than remove them outright.

    Quote Originally Posted by 0bsessions View Post
    There's definitely some bloat in there, but I'm also not far enough into the story to say what really doesn't matter. I'll gladly accept the bloat for the massive payoff that was Before the Fall.
    That's how I felt when it was all said and done! I loved the ARR ending and I think it is massively underrated for how important of an event it is to the story as a whole.
    "I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner

    "If you kill your enemies, they win." - Anduin Wrynn

  8. #48028
    Quote Originally Posted by Hyral View Post
    That's already happening. The old primal quests with Urianger and the Alexander quest chain with Y'shtola are optional content you can do after ShB. I think most players are smart enough to know they are optional so stuff will be out of order. I don't feel this is a problem, I rather keep the sidestories than remove them outright.
    Fair point, but those quests are directly tied to that old content, yes it's optional content at this point, but you HAVE to do those quests in order to unlock those pieces of content and it's very clear in which time period those quests take place in.

    I don't necessarily disagree, but I honestly just don't really see a point in some of those quests turning into side quests. Some of them ARE nice, but some of them truly are useless fluff.

    That's how I felt when it was all said and done! I loved the ARR ending and I think it is massively underrated for how important of an event it is to the story as a whole.
    If the choices were only bloat + massive payoff or no bloat + no payoff, I'd agree, but there is a middle ground. The ending wouldn't be at all diminished if a lot of the truly fluff quests were removed. The one that comes most to my mind is the chocobo carriage smell one in Vesper Bay where you're tasked with smelling the chocobo and finding some perfume to address the odor (quest is called "If Wishes were Horsebirds"). But there are several where you're simply tasked with returning to the Waking Sands, for no reason....considering the existence of linkpearls, and a whole bunch of other quests (or portions of other quests) where you're turned into nothing but some beggars errand boy/girl to do things (like collect boxes that are already clearly shown being loaded into the carts, that don't have any direct impact on the overall story or narrative, and really don't do anything to add depth or flavor to the story.

  9. #48029
    Epic!
    Join Date
    Mar 2010
    Location
    Your kind will never change, and I will never stop fighting you.
    Posts
    1,706
    Quote Originally Posted by Katchii View Post
    If the choices were only bloat + massive payoff or no bloat + no payoff, I'd agree, but there is a middle ground. The ending wouldn't be at all diminished if a lot of the truly fluff quests were removed. The one that comes most to my mind is the chocobo carriage smell one in Vesper Bay where you're tasked with smelling the chocobo and finding some perfume to address the odor (quest is called "If Wishes were Horsebirds"). But there are several where you're simply tasked with returning to the Waking Sands, for no reason....considering the existence of linkpearls, and a whole bunch of other quests (or portions of other quests) where you're turned into nothing but some beggars errand boy/girl to do things (like collect boxes that are already clearly shown being loaded into the carts, that don't have any direct impact on the overall story or narrative, and really don't do anything to add depth or flavor to the story.
    I'm still not sold. The chocobo quest, the tataru quests, the doman kids quests, etc, they all felt pointless at the time but when meeting those characters again later for other pointless quests or for parts of the MSQ they felt more, I don't know how to say it.. real. Not every single interaction in your life will be filled with life changing meaning, sometimes you can take a break from saving the world to put perfume on a chocobo for an old man you will one day tell his homeland was liberated and his children can live in peace again. Over time those quests endeared the characters to me by giving me some background to them and some memories to fall back on when they came up again later, like any other person you meet in your life. And that's what made me fall in love with the game and its world, that you don't just go around all over the place saving the world and slaying gods while being called a champion constantly... I mean you do but you also get to slow down and mingle every so often and do what you do best: be an adventurer just helping people out. But yeah they could be consolidated better or maybe even put them as optional side quests but I would be sad if they were just removed.

    But the PRAY RETURN TO THE WAKING SANDS meme is a meme for a reason, a really good reason, and those quests need to go and never come back.
    "I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner

    "If you kill your enemies, they win." - Anduin Wrynn

  10. #48030
    Quote Originally Posted by Hyral View Post
    I'm still not sold. The chocobo quest, the tataru quests, the doman kids quests, etc, they all felt pointless at the time but when meeting those characters again later for other pointless quests or for parts of the MSQ they felt more, I don't know how to say it.. real.(
    Yeah, this is big for me. All of the Crystal Brave stuff hit me really hard because of prior interactions with all of these characters.

  11. #48031
    Quote Originally Posted by Hyral View Post
    I'm still not sold. The chocobo quest, the tataru quests, the doman kids quests, etc, they all felt pointless at the time but when meeting those characters again later for other pointless quests or for parts of the MSQ they felt more, I don't know how to say it.. real. Not every single interaction in your life will be filled with life changing meaning, sometimes you can take a break from saving the world to put perfume on a chocobo for an old man you will one day tell his homeland was liberated and his children can live in peace again. Over time those quests endeared the characters to me by giving me some background to them and some memories to fall back on when they came up again later, like any other person you meet in your life. And that's what made me fall in love with the game and its world, that you don't just go around all over the place saving the world and slaying gods while being called a champion constantly... I mean you do but you also get to slow down and mingle every so often and do what you do best: be an adventurer just helping people out. But yeah they could be consolidated better or maybe even put them as optional side quests but I would be sad if they were just removed.

    But the PRAY RETURN TO THE WAKING SANDS meme is a meme for a reason, a really good reason, and those quests need to go and never come back.
    I never advocated for all of those quests to be removed, just some of them, because I agree with you in that those seemingly meaningless interactions add up to a world that feels like it's living and breathing along side you.

    There are a LOT of those quests, removing a couple here and there wouldn't have a big impact on the overall narrative or the feeling of a living, breathing world. You'd still get to have those mundane interactions that let you see those characters, just not quite so many of them.

    Quote Originally Posted by 0bsessions View Post
    Yeah, this is big for me. All of the Crystal Brave stuff hit me really hard because of prior interactions with all of these characters.
    Agree with you here. As I said, I'm not advocating for a complete gutting of this experience, just streamlining it a bit to reduce the number of quests each of "every man" type NPC gives you

    As an example. The whole Tataru figuring out her role thing, that's an endearing part and should stay, but it could have been done in 1-2 quests instead of the 3-4 it currently is.

  12. #48032
    Elemental Lord Poppincaps's Avatar
    Join Date
    Feb 2010
    Location
    Twilight Town
    Posts
    8,916
    I think the worst part of the MSQ is between when you kill Ifrit and when you kill Titan. The "filler" quests in the game I think add a lot of character to the world and the story, but the entirety of 20-35 feels like filler. The Sylphs are kinda important but I feel they could be pruned a bit, then you have Little Ala Mhigo stuff which could be pruned a bit but also there's a character there that shows up later and it's more impactful if you know who he is. The Company of Heroes bit should be greatly pruned. Honestly I'd only leave in the bit with Brayflox and the Shamani Lohmani (but maybe cut that down a bit too).

    After Titan things pick up and I don't think too much pruning is necessary from Titan until the Ultima Weapon. You could honestly cut out most of 2.1 especially the quest where you have to go to the Sunken Temple of Qarn which is just weird. I wouldn't really cut anything from 2.2. Maybe like 1 or 2 quests. Has some nice smaller moments like the kids asking you questions and also introduces the Domans and their plight, plus Leviathan. 2.2 is pretty interesting overall.

    Can't remember 2.3-2.5 that much it all kinda blends together but I've been playing through the MSQ with my girlfriend and we just finished 2.2 so it's fresh on my mind.

  13. #48033
    Honestly they don't even need to clean up the quests that much.

    They really just need to add 3 things:

    1) Remote quest turn in and conversations/rewards via Linkpearl and Mog delivery. That way mechanically you can just keep questing at a good pace, and you get your reward delivered to you by Mog out in the field. It's both functional and thematic and keeps the player moving without a stupid amount of back and forth.

    2) Item turn in. For the fuck sake love of god make it automatic. There's literally no reason to ever not turn a quest item in. If I talk to the NPC don't make me select it to give it to them.

    3) Please let us auto dismount by simply pressing any hotkey (i.e. if I am running by my quest mob don't make me manually hit Z to dismount, if I start casting Fire, dismount me and begin casting simultaneously.

    Just these three things would speed up the game considerably. Oh and add a fucking aethrye to the waking sands. Not even outside, make it one that just raw ports right inside. Save us one of the loading screens, since the solar apparently needs to be separate...
    Last edited by Wrecktangle; 2020-04-22 at 12:56 PM.

  14. #48034
    Quote Originally Posted by Wrecktangle View Post
    Honestly they don't even need to clean up the quests that much.

    They really just need to add 3 things:

    1) Remote quest turn in and conversations/rewards via Linkpearl and Mog delivery. That way mechanically you can just keep questing at a good pace, and you get your reward delivered to you by Mog out in the field. It's both functional and thematic and keeps the player moving without a stupid amount of back and forth.

    2) Item turn in. For the fuck sake love of god make it automatic. There's literally no reason to ever not turn a quest item in. If I talk to the NPC don't make me select it to give it to them.

    3) Please let us auto dismount by simply pressing any hotkey (i.e. if I am running by my quest mob don't make me manually hit Z to dismount, if I start casting Fire, dismount me and begin casting simultaneously.

    Just these three things would speed up the game considerably. Oh and add a fucking aethrye to the waking sands. Not even outside, make it one that just raw ports right inside. Save us one of the loading screens, since the solar apparently needs to be separate...
    100% agreed on all fronts, but especially the dismount part because it affects more than just that stretch of game between 2.0 and 3.0. It's ridiculous that we can't be dismounted automatically when talking to an NPC (why do we even need to be dismounted at all for that?) or when using an ability.

  15. #48035
    Titan Val the Moofia Boss's Avatar
    Join Date
    Mar 2013
    Location
    Southern California
    Posts
    14,122



    The thumbnail for tomorrow's live letter shows a new poster for ARR. Is that Bahamut at the top? If so, then perhaps the Coils are being put into the MSQ? Perhaps being retuned? (To be fair, Bahamut was an unresolved plotline for most players: the backstory revolves around Bahamut nearly destroying Eorzea, and the Scions were founded in the wake of their leader's sacrifice. The opening cinematic and an ingame cutscene even depict that event. And then at the end of 2.0, you get the roar, and that was never followed up on. Plus, Coils establishes Alisae, and a different form of Primal Summoning).

    . - - - - - Come play MMO-C mafia with us! / Steam / MyAnimeList - - - - -

  16. #48036
    Banned Lazuli's Avatar
    Join Date
    Oct 2012
    Location
    Your Moms House
    Posts
    3,721
    Quote Originally Posted by Wrecktangle View Post

    1) Remote quest turn in and conversations/rewards via Linkpearl and Mog delivery. That way mechanically you can just keep questing at a good pace, and you get your reward delivered to you by Mog out in the field. It's both functional and thematic and keeps the player moving without a stupid amount of back and forth.
    That would instantly make questing in this game not cancer, the other issues are minor in my eyes, but this is huge.

  17. #48037
    Stood in the Fire listo95's Avatar
    Join Date
    Aug 2009
    Location
    Manassas, VA
    Posts
    434
    Quote Originally Posted by listo95 View Post
    So I only need 9 more Thavnairian Scalepowder's and then I'll have enough to get every starting relic weapon when I hit 80 with a job.
    Finally managed to get all 48 I needed so yay! I can finally spend poetics on gear for my MNK/PLD when I get them leveled.

  18. #48038
    So I have quite a bit of time spent in this game and I ve been playing it since ARR almost with no sub breaks. I ve also been a savage raider on every tier. After all this time I m feeling that the game has to somehow finally break the wheel. Every patch feels exactly the same. The expansions ship out without any major key features other than the usual (new msq, new dungeons, new raid, new trials). Dont get me wrong I really enjoyed shadowbringers. But its come to a point where outside of raid logging there is no activity to advance your character. Log once, run expert, log for raid, done. They keep removing staple features from patches, not doing another potd, cut dungeons down to one, not doing ultimate for 5.3, initial relic weapon quest was a joke and they keep saying they re cutting staple stuff to invest in something new but I m not seeing it. What was the new thing? The varis ex trial? Like if what they mean by new thing is literally a fight that ll keep you occupied for 1 day until the next patch rolls out then I ve kinda lost faith.

  19. #48039
    Titan Val the Moofia Boss's Avatar
    Join Date
    Mar 2013
    Location
    Southern California
    Posts
    14,122
    Quote Originally Posted by Delever View Post
    So I have quite a bit of time spent in this game and I ve been playing it since ARR almost with no sub breaks. I ve also been a savage raider on every tier. After all this time I m feeling that the game has to somehow finally break the wheel. Every patch feels exactly the same. The expansions ship out without any major key features other than the usual (new msq, new dungeons, new raid, new trials). Dont get me wrong I really enjoyed shadowbringers. But its come to a point where outside of raid logging there is no activity to advance your character. Log once, run expert, log for raid, done. They keep removing staple features from patches, not doing another potd, cut dungeons down to one, not doing ultimate for 5.3, initial relic weapon quest was a joke and they keep saying they re cutting staple stuff to invest in something new but I m not seeing it. What was the new thing? The varis ex trial? Like if what they mean by new thing is literally a fight that ll keep you occupied for 1 day until the next patch rolls out then I ve kinda lost faith.
    To me, the current stale content cycle is the result of 1. Square's refusal to reinvest FFXIV's earnings back into the game, and 2. the FFXIV's hesitation to rock the boat like Blizzard is doing with WoW. Modern WoW's game design has alienated much of the playerbase with radical design changes and I don't think anyone is eager to imitate that.

    It seems that the FFXIV team is content with letting players resub for a month when a new patch drops, and then letting their sub lapse until the next patch. Notice how the patches have gear catchup mechanics, like the Nier raid, or the 5.2 dungeon, or the new first stage relic weapons (contrast that with WoW, where if you resub for a patch and you're not caught up, you have a lot of timegating to slog through to reach the current content).
    Last edited by Val the Moofia Boss; 2020-04-23 at 06:39 PM.

    . - - - - - Come play MMO-C mafia with us! / Steam / MyAnimeList - - - - -

  20. #48040
    Quote Originally Posted by Val the Moofia Boss View Post
    To me, the current stale content cycle is the result of 1. Square's refusal to reinvest FFXIV's earnings back into the game, and 2. the FFXIV's hesitation to rock the boat like Blizzard is doing with WoW. Modern WoW's game design has alienated much of the playerbase with radical design changes and I don't think anyone is eager to imitate that.

    It seems that the FFXIV team is content with letting players resub for a month when a new patch drops, and then letting their sub lapse until the next patch. Notice how the patches have gear catchup mechanics, like the Nier raid, or the 5.2 dungeon, or the new first stage relic weapons (contrast that with WoW, where if you resub for a patch and you're not caught up, you have a lot of timegating to slog through to reach the current content).
    How are timegated 460 alliance raid drops, 455 garbage from dungeon and sole 485 weapon helping anyone to catch up to 500 gear?
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •