1. #48801
    Quote Originally Posted by KrayZ33 View Post
    You think the try with the most "green"DPS was my best one.
    Because, statistically speaking, it is your best one. You gained 676 DPS from your group buffs on it, while on your next closest one was 524.9 DPS. That's close to a 30% difference. You also gained 1909.4 DPS from your single target buffs, compared with your next best of 1773 - Almost 10% extra, in otherwords. These are statistically significant no matter how you look at them.

    You're right in that it might not be all to do with you, however your group performed better and it shows. You should be doing whatever it was you did differently going forwards.

    Quote Originally Posted by KrayZ33 View Post
    why don't you use aDPS then - which is also used as ranking metric, that will remove single-target buff-padding such as dancer buffs, but will show how well you used group buffs.
    That would not be a better one to use no. FF14 logs uses rDPS as it's primary ranking metric. Which is dumb because it looks at one player in a vacuum, not as part of a wider group performance. rDPS alone is a very poor metric because it excludes the other data needed to give it context, aDPS does too, where regular DPS does not.

    For you as a Samurai, rDPS is you railing against a training dummy. That's fine when it's just yourself, but it's only loosely correlated to your actual DPS output in a group setting.

    All of this is simply to stop people whinging about Dancers padding parses. Which is also an irrational line to take, the entire group role of the Dancer is to do just that. If I were a betting man, I'd be prepared to put money on Squenix doing it intentionally to appeal to that particular audience. People have been meter padding since as long as I remember there being Damage meters. Squenix seem to have embraced the idea that players are going to do it, it's time for the players to do the same in my opinion.

    Quote Originally Posted by Tenjen View Post
    I wish you could choose expressions to be permenant.
    My character pretty much wears a permenant scowl anyway. I don't see any reason why I'd want to change that.

  2. #48802
    Quote Originally Posted by StrawberryZebra View Post
    Because, statistically speaking, it is your best one. You gained 676 DPS from your group buffs on it, while on your next closest one was 524.9 DPS. That's close to a 30% difference. You also gained 1909.4 DPS from your single target buffs, compared with your next best of 1773 - Almost 10% extra, in otherwords. These are statistically significant no matter how you look at them.
    statistically speaking, #1 was my best, because I did more aDPS. Which is my own DPS + Raid buff DPS.
    So no matter how "well" or "bad" I was at using raid buffs for my own DPS, in the end, I did more DPS by either lining, or not lining up my high hitters with raid buffs.

    For you as a Samurai, rDPS is you railing against a training dummy. That's fine when it's just yourself, but it's only loosely correlated to your actual DPS output in a group setting.
    again - use aDPS then, which has it's own ranking, it's not a "secondary" ranking. It's the "other" ranking. You can sort your rankings by either of the two.

    You keep repeating your stuff, but in the end, you aren't getting a single benefit from just looking at "green"DPS.
    It's silly, it really is. You are telling me how xDPS is dependend on Y, but that is the truth for every single metric shown there.

    That would not be a better one to use no. FF14 logs uses rDPS as it's primary ranking metric. Which is dumb because it looks at one player in a vacuum, not as part of a wider group performance
    exactly the same with greenDPS lol.
    You look at 1 player being padded into the top spots without looking at the other players in your raid.
    Do you even understand that your suggestsion wouldn't change anything? You are just left with a worse situation because all of a sudden, you can't choose to filter out stuff anymore, neither can Dancer or Supports see how much they contribute to raidDPS.
    Last edited by KrayZ33; 2020-08-02 at 05:14 PM.

  3. #48803
    so I'm doing the relic quest from ARR for whitemage

    Holy, mother, of grind

  4. #48804
    Quote Originally Posted by Nasuuna View Post
    so I'm doing the relic quest from ARR for whitemage

    Holy, mother, of grind
    The relic quests for each of the expansions was intended to be a huge grind, but yes....the ARR one was pretty fucking terrible.

  5. #48805
    Scarab Lord Kaelwryn's Avatar
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    Quote Originally Posted by Katchii View Post
    The relic quests for each of the expansions was intended to be a huge grind, but yes....the ARR one was pretty fucking terrible.
    Its still pretty annoying compared to anima or eureka, tbh. Books in particular are still tedious since they still require longish fates that can be annoying to catch. World visit helps a bit since you can server hop to see if its up. Also if you don't have a crafter, goodbye gil because those desynth items are expensive usually.

  6. #48806
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    Quote Originally Posted by Nasuuna View Post
    so I'm doing the relic quest from ARR for whitemage

    Holy, mother, of grind
    LoL. Now it's piss easy and fast. You should have seen the original incarnation, ;D

  7. #48807
    I am Murloc! Kuja's Avatar
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    Is there any way to know a monster's HP? Not percentage, but the actual amount, like in WOW for example.

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  8. #48808
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    Quote Originally Posted by Kuja View Post
    Is there any way to know a monster's HP? Not percentage, but the actual amount, like in WOW for example.
    Not that I know of, no. You can take guesses by watching logs but IIRC the server does not communicate the actual number to the client.

  9. #48809


    The new FFXI update is interesting. Black Cloaked people with a murky purpose who threaten the fabric of the world.

    Honestly i wouldn't even be mad if it is just ascians and they actually just give up the ghost and say Vana'diel is a shard like Norvrandt.
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  10. #48810
    Scarab Lord Kaelwryn's Avatar
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    Quote Originally Posted by Kuja View Post
    Is there any way to know a monster's HP? Not percentage, but the actual amount, like in WOW for example.
    You would need to use ACT to see the HP numbers.

  11. #48811
    Over 9000! Graeham's Avatar
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    It's interesting that 11 is still being supported. It makes it much more likely that 14 isn't going to be abandoned anytime soon. Though even when the Hydaelyn and Zodiark story is concluded in 6.0 the development team have been clear that it isn't going to be the end of the game.

  12. #48812
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    Quote Originally Posted by Graeham View Post
    Though even when the Hydaelyn and Zodiark story is concluded in 6.0 the development team have been clear that it isn't going to be the end of the game.
    I'm sure they can come up with many a new story.
    Whether it will be epic or not is another question.

  13. #48813
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    pretty sure most of the FF games are connected anyway, its why all the references are totally fine. Each Entry is kinda its own world, but is still connected through like multiverse or whatever.

  14. #48814
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    Quote Originally Posted by Graeham View Post
    It's interesting that 11 is still being supported. It makes it much more likely that 14 isn't going to be abandoned anytime soon. Though even when the Hydaelyn and Zodiark story is concluded in 6.0 the development team have been clear that it isn't going to be the end of the game.
    I'm confident we have much more to see since we still haven't addressed how (Omega, Ivalice raids, and ShB ending spoilers) Midgar and Omega came from an entirely different star and the possibilities that opens. Including Ultima and the thing that triggered the End of Days may also have come from others stars (or even be the same).

    We have so much more story ahead of us.
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  15. #48815
    Quote Originally Posted by Kaelwryn View Post
    Its still pretty annoying compared to anima or eureka, tbh. Books in particular are still tedious since they still require longish fates that can be annoying to catch. World visit helps a bit since you can server hop to see if its up. Also if you don't have a crafter, goodbye gil because those desynth items are expensive usually.
    eh i have 11mil, not to worried about that

  16. #48816
    Welp i got everything capped, relic'ed or better and BiS for at least one role per role/damage type. For the first time since Stormblood my Armoury is only gearset items and mostly empty. What a nice feeling. Now i just have two more things to buy with moogle tomes and 2 more levels for each of my trusts and i'm out of things to do. Good timing with one week to the patch.
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  17. #48817
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    Quote Originally Posted by Nasuuna View Post
    eh i have 11mil, not to worried about that
    Cute.
    Should be sufficient for the items though, esp since the restrictions of desynth have been lifted, so more people are likely to be able to do it.

  18. #48818
    I am Murloc! Kuja's Avatar
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    How long does it approximately take to reach level 80 if you only focus on questing?

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  19. #48819
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by Kuja View Post
    How long does it approximately take to reach level 80 if you only focus on questing?
    There isn't a simple answer to this question.

    Long answer
    Spoiler: 
    If you are a new player, you have to progress through the MSQ (main story questline) to reach 80. The MSQ alone doesn't give you enough EXP to reach 80, so you will need to do a few extra dungeon runs (sidequests in FFXIV give you a pitiful amount of EXP and generally aren't worth doing for leveling, only do them because you want more lore or if you're a completionist). You will reach level 80 a few minutes before completing the 5.0 MSQ (the end of the base Shadowbringers story).

    Also, in order to complete the MSQ, you will need to complete a lot of dungeons (4 man instances) and trials (8 man instance with just one boss fight), so you will spend a lot of time queued for dungeons and trials. If you are a tank or a healer, your queue is generally 5 minutes or less, usually instant. If you are DPS, expect to wait upwards of 5-10 minutes each time you queue. And since then there are A LOT of dungeons and trials you need to complete to complete the MSQ, you're going to spend a lot of time waiting in queue if you queue as DPS. Fortunately, you can change jobs at will in FFXIV, and you can progress through the MSQ as any job (including tanks and healers; this isn't like WoW where if you do quests as a tank or healer you do pitiful amounts of damage. Tanks and healers in FFXIV do quite a lot of damage so questing doesn't really take longer as a non-DPS job).

    Most of your time progressing through the MSQ will be:
    • Traveling to the next destination
    • Sitting in a cutscene
    • Queued for a dungeon or trial
    • In a dungeon or trial

    Earlier this year, I created a brand new character and tried to speedrun the MSQ. I skipped most of the cutscenes, and aside from job quests and the Crystal Tower storyline (which will be required in the revamped MSQ starting next week), I didn't do any other content in the game. I played as an Arcanist, which is a DPS job, but at level 30 Arcanist unlocks Summoner (DPS) and Scholar (Healer). Leveling up one levels up the other. So when it came time to queue for dungeons, I would switch to Scholar and my queue would pop instantly.

    My timeplayed stats were:
    • *I forgot to post my screenshots for 3.55 and 4.0 /timeplayed*

    (This is my /timeplayed skipping cutscenes)

    Once hit 5.0, I began watching the cutscenes again, and I started doing the sidequests for the lore, and then I got sidetracked with other stuff, so the furthest I reached was the second half of Rak'tika Great Wood. It's hard for me to judge how much time 5.0 would take if you ONLY did the MSQ, because on my first playthrough I did every sidequest except the Dwarves and the Sahagin, so my first playthrough was like 50-60+ hours. So we will low ball it (5.0 MSQ gameplay time) to 20 hours.

    So gameplay wise, if you skip cutscenes, 2.0 to 5.0 completion is about 100 hours.

    Next, we need to account for cutscene times. The Youtube channels, Gamer's Little Playground and Eji, have compilation of all of the cutscenes and NPC dialogue scenes in the MSQ.

    • 2.0 19 hours 17 minutes
    • 2.1 2 hours 16 minutes
    • 2.2 2 hours 33 minutes
    • 2.3 3 hours 14 minutes
    • 2.4 3 hours 22 minutes
    • 2.5 & 2.56 4 hours 56 minutes
    • 3.0 12 hours 55 minutes
    • 3.1 1 hour 51 minutes
    • 3.2 1 hour 35 minutes
    • 3.3 1 hour 15 minutes

    53.5 hours thus far.

    After 3.3, I can't find videos of all of the cutscenes including the NPC dialogue. I compared pre 3.3 videos and found that the videos that included the NPC dialogue were at least an hour as long as the videos that included pure cutscenes - about double the length. So from now on I am taking the numbers of the videos that are pure cutscenes and doubling the length).

    • 3.4 2 hours
    • 3.5 1 hour
    • 3.56 2 hours
    • 4.0 12 hours
    • 4.1 2 hours
    • 4.2 2 hours
    • 4.3 2 hours 20 minutes
    • 4.4 2 hours 20 minutes
    • 4.5 2 hours 20 minutes
    • 4.56 1 hour
    • 5.0 20 hours

    So after 3.3, you're looking at about 49 more hours of cutscenes.

    53.5 + 49 = 102.5 hours.

    So in total you're looking at about 100 hours of cutscenes from the time you start the game to when you beat 5.0.

    So 80 hours of gameplay time + 100 hours of cutscenes = 180 hours total from 2.0 through 5.0 completion.

    Bear in mind, that this was my second playthrough. I knew where to go and how to optimize my travel times, etc. And I queued as a healer to skip queue times. If you're going in blind, and if you queue as a DPS, then I expect it'll take you another 10-20 hours.


    Short answer: If you ONLY do the MSQ, it'll probably take you at least 200 hours to reach level 80 and beat 5.0. If you skip cutscenes, then it'll be 80-100 hours.

    - - - Updated - - -

    Now, there are level boosts (up to level 70) and story skips you can buy (up to the start of the latest expansion), for $25 each (currently on sale for $17.50 each). So for the price of $50 (or $35 right now), you can just do the latest expansion's story, and then 30 hours later, volia, you're at level cap and ready to do "endgame". I'm not sure why you'd want to do that, since FFXIV's core appeal is in its story, and there isn't really that much you're doing at level 80 you weren't already doing at level 50. This isn't an endgame focused game like WoW. You're not missing out not being at "endgame".
    Last edited by Val the Moofia Boss; 2020-08-05 at 06:09 AM.

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  20. #48820
    I am Murloc! Kuja's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    There isn't a simple answer to this question.

    Long answer

    ...
    Awesome! Thanks for the super detailed reply!

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