1. #50501
    The Insane Val the Moofia Boss's Avatar
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    Quote Originally Posted by Necrosaro123 View Post
    Also...What is the deal with the Squadrons?. When i'm going to be able to "level up" with them?
    Here:

    Quote Originally Posted by Val the Moofia Boss View Post
    The main thing that makes Squadrons so efficient isn't the damage the AI party members do, but the fact that I can pull a pack or a boss and just alt tab out or walk away from my computer and do something else. So I spend on maybe a couple minutes actually playing a 15-20 minute dungeon run. That is 13-18 minutes saved that I can spend doing something else, and that time adds up quick when you're running dungeons over and over again. I've saved dozens of hours of time by doing squadron dungeons. There are only a handful of bosses in the game that I actually need to be present for when doing squadron dungeons (namely the Stone Vigil and Dzmael Darkhold bosses).
    Ofcourse, if you actually stay at your computer and help DPS, then the dungeon will go much, much faster, at most as long as it would have taken to do it with other players, if not faster (and, ofcourse, you didn't have to wait in queue just to get in). The archers do a lot of DPS.

    Quote Originally Posted by Val the Moofia Boss View Post
    Level up your squadron by having them do the command missions (facebook game/mission table). Then for actually levelling up your jobs by doing the squadron dungeons, I have them set up like this:

    • DPS - Archer (Offensive)
    • DPS - Archer (Offensive) (if you're playing a DPS role then you fill this slot)
    • Tank - Marauder (Defensive)
    • Healer - Conjurer (Balanced)

    You don't even need the chemistry's to be high ranked; I've run like a billion squadron missions and both of my Archers still only have their offensive chemistry at rank 2. The higher level chemistries do help a lot (such as my tank having defensive 4, which increases HP by 24% and reduces damages taken by 24%, giving them much higher survivability). My archers only have offensive rank 2 but it already gives them 24% damage boost, which is pretty good.
    Last edited by Val the Moofia Boss; 2021-09-03 at 05:15 AM.

  2. #50502
    Quote Originally Posted by Necrosaro123 View Post
    Also...What is the deal with the Squadrons?. When i'm going to be able to "level up" with them?
    you need to train them and make the smaller missions until they are about lvl 20+, and succes the "priority" lvl 20 mission, that'll rank up the squadron itself to rank 2, and get you acces to the incursions in dungeons (first one is lvl 20, so you will need to level the job to 15 yourself then maybe do a few dungeon/roulette to go to 20)
    just got to that point this week, now I'm working on getting the squadrons members to 40+ for tank 3, needed for the next grand company promotion

  3. #50503
    Over 9000! Poppincaps's Avatar
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    The meta for Squadrons is to set everyone to the Offensive battle tactic. It makes the healer heal for more and it massively increases the damage of your party (+60% damage and healing at max rank). It's what makes Squadrons so efficient, because they're actually faster than a regular party. The tank never takes enough damage to need the extra defense, but if you're really worried about it, then set it to Independent. It would give it 20% HP, 20% reduced damage, and 20% damage instead of 30% reduced damage and 30% health.

  4. #50504
    Anyone know how long the FFXV crossover event is going to last? All I can find is a start date, no end date.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  5. #50505
    Quote Originally Posted by Lane View Post
    Anyone know how long the FFXV crossover event is going to last? All I can find is a start date, no end date.
    The event lasted ~6 weeks last time (April 16 - May 27, 2019), so I'd imagine it will be around for a similar amount of time this time around too.

  6. #50506
    Quote Originally Posted by Katchii View Post
    The event lasted ~6 weeks last time (April 16 - May 27, 2019), so I'd imagine it will be around for a similar amount of time this time around too.
    Thanks! Glad to hear it, I may actually be able to get enough MGP... maybe. :P
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  7. #50507
    Quote Originally Posted by Lane View Post
    Thanks! Glad to hear it, I may actually be able to get enough MGP... maybe. :P
    Do the weekly fashion report. Search on youtube for it. It gives you about 80-100k mgp weekly.
    It's the easiest way to make mgp.
    Usually involves just buying a few items from merchants or the board.


    I'd actually like to know where you saw the start date for the event. I only know it starts this month.

  8. #50508
    Quote Originally Posted by Swnem View Post
    Do the weekly fashion report.

    I'd actually like to know where you saw the start date for the event. I only know it starts this month.
    Everything I've seen has said September 13th, I assume after the Rising event ends. This is one site that shows it.

    The problem with the fashion report is I just made a new character on a new account, so it has to be newbie friendly. I think I'll be able to get 80 this week because it looks like all I need is an eyepatch and yellow pants. I think I can buy the dye from a vendor in Limsa, hopefully.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  9. #50509
    Quote Originally Posted by Necrosaro123 View Post
    Also...What is the deal with the Squadrons?. When i'm going to be able to "level up" with them?
    You need to send squadrons on missions, ala garrison table, once they are level 20, you'll get a special assignment, complete that mission and now you can do dungeons with your squadron, your character needs to be level 20 and not all dungeons are available, only a few

    - - - Updated - - -

    Quote Originally Posted by Poppincaps View Post
    The meta for Squadrons is to set everyone to the Offensive battle tactic. It makes the healer heal for more and it massively increases the damage of your party (+60% damage and healing at max rank). It's what makes Squadrons so efficient, because they're actually faster than a regular party. The tank never takes enough damage to need the extra defense, but if you're really worried about it, then set it to Independent. It would give it 20% HP, 20% reduced damage, and 20% damage instead of 30% reduced damage and 30% health.
    Do you know if its possible to trigger a specific squad member? i really want a arcanist

  10. #50510
    Quote Originally Posted by Lane View Post
    Everything I've seen has said September 13th, I assume after the Rising event ends. This is one site that shows it.

    The problem with the fashion report is I just made a new character on a new account, so it has to be newbie friendly. I think I'll be able to get 80 this week because it looks like all I need is an eyepatch and yellow pants. I think I can buy the dye from a vendor in Limsa, hopefully.
    Ok, thanks. A few days before the live letter.
    I am hyped for it!

  11. #50511
    Quote Originally Posted by Merie View Post
    Everything you described is predicated on not having a just-in-time healer. Naturally I use tank cooldowns in trash pulls. But even with them, there are some healers that won't heal til you get to 10% health regardless to maximize every last second of dps time. Sometimes I've popped HG at 5% and get lectured by the healer. "Oh ye of little faith". To each their own. But I've had Hollowed Ground save the day enough times on bosses when the healer failed mechanics and I needed to carry the group to know better than to burn its long cooldown up front on a trash pull just to up healer dps time a single time in a dungeon.
    It doesn't matter if you have a Just-In-Time healer or not - You're still giving them a bigger window to be in time if you're rotating your cooldowns. If you've got one that's just going to heal and nothing else, you're giving them more time to admire the scenary. I trust the healer to know how skilled they are and what they can handle better than I do. If I'm not dead they're doing fine.

    You can reliably use Hallowed Ground at least twice in a dungeon, usually three times. It's not like Holmgang or Superbolide that stop you from dropping below 1HP, it's complete immunity to all damage - That's absurdly powerful. If you keep saving it for the perfect moment, when it's absolutely going to save your life, you're wasting potential uses of an otherwise very strong cooldown.

    Unless there's a specific pull or specific mechanic you're saving them for, even big cooldowns like Hallowed Ground are worth using as often as possible. I generally consider 10% HP to be far too late to use a damage reduction cooldown most of the time, the next hit is going to kill you no matter what. Reduction cooldowns are preventative, healing ones are reactive.

    When healing I'll intentionally let tanks dip low to use cooldowns like Benediction or Excogiation. I'll intentionally do the bare minimum amount of healing I can get away with to squeeze out more DPS. The state of FF14 right now is that DPS is the only metric that actually matters in any kind of content that you do and every decision is influenced by that fact.

  12. #50512
    Well, if last night was any indication, the influx isn't slowing down yet. One run of Sastasha I was the only one who wasn't new, so that was an experience. Cleared the whole place because the tank went everywhere except killing clams, so I learned that when you don't kill clams those little shade seekers keep spawning. Tank got excited at the colored coral, "Ooh, dungeon puzzle?" It was also the first and only time I've seen anyone kite the last boss over to the bubbling areas, either I'm imagining things or those do a decent chunk of damage. I'm used to Sastasha taking about 15 minutes, my food buff had run out before we finished.

    Second run of Sastasha, 2 of the group were new and I felt so bad for the tank because the healer was a returning player who kept pulling all the things and the tank had never been there and didn't know what to do. He died at one point because he was overwhelmed and asked what he did wrong. I was >this close< to saying the healer's being a jerk and over pulling, but the healer copped to it. What a mess that was. Tank died, thaumaturge died, I'm doing my best as a lancer to stay alive fighting 4-5 mobs while the healer is casting raise on the tank.

    I was extremely hesitant to run Copperbell after that because I did not want to be in an all newbie group on that slime boss and, despite running it as many times as I have, I still don't know where all the firesand is (or photocells in Toto-Rak, I should probably start paying attention).

    One little pet peeve though, is when new tanks stand around because they don't know where to go. 1) It's a fairly straightforward dungeon. 2) There's a map. 3) Anyone else running ahead to show them where to go is going to pull aggro and they're going to be less willing to do so with a fresh tank. 4) They could've checked a guide in the time it took to start the dungeon. :P
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  13. #50513
    Quote Originally Posted by Lane View Post
    Well, if last night was any indication, the influx isn't slowing down yet. One run of Sastasha I was the only one who wasn't new, so that was an experience. Cleared the whole place because the tank went everywhere except killing clams, so I learned that when you don't kill clams those little shade seekers keep spawning. Tank got excited at the colored coral, "Ooh, dungeon puzzle?" It was also the first and only time I've seen anyone kite the last boss over to the bubbling areas, either I'm imagining things or those do a decent chunk of damage. I'm used to Sastasha taking about 15 minutes, my food buff had run out before we finished.

    Second run of Sastasha, 2 of the group were new and I felt so bad for the tank because the healer was a returning player who kept pulling all the things and the tank had never been there and didn't know what to do. He died at one point because he was overwhelmed and asked what he did wrong. I was >this close< to saying the healer's being a jerk and over pulling, but the healer copped to it. What a mess that was. Tank died, thaumaturge died, I'm doing my best as a lancer to stay alive fighting 4-5 mobs while the healer is casting raise on the tank.

    I was extremely hesitant to run Copperbell after that because I did not want to be in an all newbie group on that slime boss and, despite running it as many times as I have, I still don't know where all the firesand is (or photocells in Toto-Rak, I should probably start paying attention).

    One little pet peeve though, is when new tanks stand around because they don't know where to go. 1) It's a fairly straightforward dungeon. 2) There's a map. 3) Anyone else running ahead to show them where to go is going to pull aggro and they're going to be less willing to do so with a fresh tank. 4) They could've checked a guide in the time it took to start the dungeon. :P
    Haven’t noticed. I’m new myself and of the 5 dungeons I’ve run and the group just speed cleared. I didn’t even have time to really check out the surroundings and had me worried about watching the cinematics for fear of slowing the group down.
    Luckily, when I was in Copperbell the people knew how to do it and told me what to attack and what not to, which lets us clear it pretty quickly.

  14. #50514
    Over 9000! Poppincaps's Avatar
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    Quote Originally Posted by Lane View Post
    Well, if last night was any indication, the influx isn't slowing down yet. One run of Sastasha I was the only one who wasn't new, so that was an experience. Cleared the whole place because the tank went everywhere except killing clams, so I learned that when you don't kill clams those little shade seekers keep spawning. Tank got excited at the colored coral, "Ooh, dungeon puzzle?" It was also the first and only time I've seen anyone kite the last boss over to the bubbling areas, either I'm imagining things or those do a decent chunk of damage. I'm used to Sastasha taking about 15 minutes, my food buff had run out before we finished.

    Second run of Sastasha, 2 of the group were new and I felt so bad for the tank because the healer was a returning player who kept pulling all the things and the tank had never been there and didn't know what to do. He died at one point because he was overwhelmed and asked what he did wrong. I was >this close< to saying the healer's being a jerk and over pulling, but the healer copped to it. What a mess that was. Tank died, thaumaturge died, I'm doing my best as a lancer to stay alive fighting 4-5 mobs while the healer is casting raise on the tank.

    I was extremely hesitant to run Copperbell after that because I did not want to be in an all newbie group on that slime boss and, despite running it as many times as I have, I still don't know where all the firesand is (or photocells in Toto-Rak, I should probably start paying attention).

    One little pet peeve though, is when new tanks stand around because they don't know where to go. 1) It's a fairly straightforward dungeon. 2) There's a map. 3) Anyone else running ahead to show them where to go is going to pull aggro and they're going to be less willing to do so with a fresh tank. 4) They could've checked a guide in the time it took to start the dungeon. :P
    Parts of the map are hidden the first time you go in there. Also a lot of the earlier dungeons are not straightforward. They become pretty linear later on but dungeons like Toto-rak have several split paths. Also expecting people to look up a guide for a MSQ dungeon

  15. #50515
    Quote Originally Posted by Poppincaps View Post
    Parts of the map are hidden the first time you go in there. Also a lot of the earlier dungeons are not straightforward. They become pretty linear later on but dungeons like Toto-rak have several split paths. Also expecting people to look up a guide for a MSQ dungeon
    Toto-Rak is a nightmare of its own, but every time I've opened the map for Sastasha it's looked straightforward to me and, apart from side rooms, there aren't any places to get lost. Also, yes, if you're literally going to stand at the entrance of the dungeon for 5 minutes (not watching a cutscene) because you don't know where to go or what to do, look it up instead of wasting people's time. I assume anyone going into a group activity blind likes the adventure, not that they're going to not even pull the first two mobs until someone instructs them. Go in as a job other than tank if you're going to do that.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  16. #50516
    Over 9000! Poppincaps's Avatar
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    Quote Originally Posted by Lane View Post
    Toto-Rak is a nightmare of its own, but every time I've opened the map for Sastasha it's looked straightforward to me and, apart from side rooms, there aren't any places to get lost. Also, yes, if you're literally going to stand at the entrance of the dungeon for 5 minutes (not watching a cutscene) because you don't know where to go or what to do, look it up instead of wasting people's time. I assume anyone going into a group activity blind likes the adventure, not that they're going to not even pull the first two mobs until someone instructs them. Go in as a job other than tank if you're going to do that.
    Bro you're literally doing one of the first dungeons in the game. Let people get more comfortable with their job. If you really want to avoid these situations then queue with a premade group. It's fine to vent about these situations from time to time, but ultimately you gotta let people learn. If you're going to advocate for only experienced players to play tank, then be prepared to sit in queue forever as a healer or dps.

  17. #50517
    Running around in circles at the entrance saying you've never been there before isn't accomplishing anything other than aggravating the 3 people who had the misfortune of being grouped with you. I would say I doubt anyone would've had a problem going slow and steady, but clearly the healer did because she did the pulling for the whole dungeon.

    Maybe it's because it's Labor Day weekend here in the US, but most of the groups this weekend have been rocky. Doing Tam-Tara, I watched as the non-sprout WHM (why is it always a WHM?) just didn't heal the tank. Walked past him tanking 4 mobs and clicked on the orb while he died. This is the stuff that makes me not want to tank roulettes. People are like "trust your healer", not when I see crap like that (it wasn't the first time).

    I ended up getting 3 commendations in one run though, which was a first. I was also grouped with a NIN who had female Miqo'te voice #5, which if you've never heard it in combat is hilarious. She said she loved it and I can see why, she sounded like she was having the time of her life.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  18. #50518
    Quote Originally Posted by Lane View Post
    Toto-Rak is a nightmare of its own, but every time I've opened the map for Sastasha it's looked straightforward to me and, apart from side rooms, there aren't any places to get lost. Also, yes, if you're literally going to stand at the entrance of the dungeon for 5 minutes (not watching a cutscene) because you don't know where to go or what to do, look it up instead of wasting people's time. I assume anyone going into a group activity blind likes the adventure, not that they're going to not even pull the first two mobs until someone instructs them. Go in as a job other than tank if you're going to do that.
    This attitude isn't going to fly in FFXIV maybe WoW is a better fit for you. It's the first dungeon and lots of people going into it are likely new (even more so cause of the surge of new players).

    If you want perfect/fast runs then go make a pre-made group or play a different game.
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  19. #50519
    The Insane Val the Moofia Boss's Avatar
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    Quote Originally Posted by Necrosaro123 View Post
    Anyone know a web page that is able to show me all the armor styles that you can get from Dungeons?
    Use this site. Click on the Japanese flag at the top right of the screen to change the language to English.

  20. #50520
    Quote Originally Posted by Jtbrig7390 View Post
    This attitude isn't going to fly in FFXIV maybe WoW is a better fit for you. It's the first dungeon and lots of people going into it are likely new (even more so cause of the surge of new players).

    If you want perfect/fast runs then go make a pre-made group or play a different game.
    Expecting people to do something rather than just stand there doing nothing is not a WoW mentality and shouldn't be treated as such. No one asked for a perfect run here, just...DO something and don't just stand there expecting everyone to hand hold you without asking a question.

    If you don't know where to go or what to do, say so, and the group will help you....usually, but especially in Sastasha/ the first few dungeons. But don't ever just stand there doing nothing, without saying anything, after accepting the dungeon queue. That's just disrespectful of other people's time.

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