1. #50721
    Quote Originally Posted by blackpink View Post
    If I do wondrous tails this week, can I save it and hand it in on week of early access?
    No. The books only last two weeks so the book you get after Nov. 8 you can use reset week.

  2. #50722
    Quote Originally Posted by Lane View Post
    Considering my Halatali group wiped because the tank pulled more than I could heal for I don't see how anyone can say there's no such thing as overpulling.

    Unless there's some secret here I'm missing to keep a low level tank up against 8 mobs as a low level healer, in which case please share.
    I was leveling AST in level 3x gear, so nowhere near ilvl capped and in a pug had a tank pull everything in SV with no problems. All I did was out of combat sprint and keep up with the tank. Once they started taking significant scratch damage, dropped a regen to make sure they didn't die. This also takes aggro from some of the mobs which is fine, your HP is a resource and you can regen yourself. Once we stopped, I just healed the tank. That's all.

    SCH is the only healer that struggles to deal with massive tank damage because it has potency issues, and I have no idea why SE hasn't fixed this, even if in a hacky way like a light party potency buff.

    Quote Originally Posted by Bovinity Divinity View Post
    Not sure I'd get in the habit of this too much. Medica 2 is low potency, and the Regen effect much smaller than the actual Regen spell. It's also more mana than most spells, though this isn't an issue in shorter fights.

    Unless there's actual group damage going out and you need an AoE heal - and you're sure the Regen won't be wasted, in which case Medica 1 is actually much better - it's not a good idea to just keep using Medica 2 constantly.
    Medica 2 is 700 potency on all targets, medica is 300. Aside from rapture healing, medica 2 should be preferred unless you just used it because it saves you more than 1 GCD. The problem is people who use it when everyone is at 80%. Unless you know a hit is going to happen that will kill everyone, there's no reason to use any heal at that point, rather wait for people to get lower and then use medica 2, or use asylum or wait for assize.
    Last edited by BiggestNoob; 2021-09-25 at 07:17 PM.

  3. #50723
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    "People with depression score higher on tests of realism. Intelligence is positively correlated with mental illness and suicide. What this indicates is that if the mind understands too much about reality, it wants to destroy itself. Human life is existential horror."

  4. #50724
    Quote Originally Posted by Bovinity Divinity View Post
    Bardham is weird. I'm not sure why - people have claimed something is off with the scaling in there - but tanks really do just get smashed in there, regardless of gear.
    Every expansions mid tier dungeon (like 66) is when the scaling breaks from old expansion to new (the defense and stat values usually jump by significant margins here). Not much you can do about it while leveling except the ye old git gud LOL.

  5. #50725
    Brewmaster Isilrien's Avatar
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    Quote Originally Posted by Lane View Post
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    I've spent the morning healing and reached the same conclusion. While healing in WoW was fun, I'm not sure why FF isn't fun as well. That's ok; I like summoner a good deal (which I know will change in November). I hope you have another job to play that you enjoy?
    -- Owl and Thistle Art | FFXIV: Summoner of Hyperion | DeviantART --

  6. #50726
    Quote Originally Posted by Lane View Post
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    This is kinda sad to hear, so... If you really want to drop it then you should, of course, but if you're on the fence me and my friend wouldn't mind running some dungs with you if you'd be interested, see what's up. Assuming you'd happened to be on Primal or Light data center, since the world-wide travel ain't possible yet.

  7. #50727
    Quote Originally Posted by Lane View Post
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    Keep going, it's much better at higher levels when you have tools. If you need advice on any of the healers I don't mind doing a run through a dungeon undergeared to show you how it works, but low level healing is absurdly bad, and I like the challenge. You get obscenely powerful tools later on. Like whm is basically garbage tier until it gets holy and medica 2, you're basically just aeroing a few things then tossing a regen on the tank and spamming cure 2. AST is probably the cleanest and most OP of the healers sub 50, while SCH is ultimate mode from around 35-49.

  8. #50728
    Quote Originally Posted by draugril View Post
    That's why I like about the Scholar... they theme it around strategy and tactics, and to play optimally, you actively need to know the fight you're engaging in.
    exactly! I mean an SCH myself and anytime Im in a nier raid with a massive AOE phase I get to compare my people being in the ~75% hp range while the other teams are below 35% or dead.

  9. #50729
    The Insane Val the Moofia Boss's Avatar
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    As far as healing in MMOs goes, I really only ever found it really fun in WoW BGs (or open world PvP with large groups), where you feel like you're a truly the pillar of the war effort. It's really engaging trying to keep your comrades alive. Unlike PvE, where the mobs just target the tank and you braindead heal him and then maybe throw out a filler spell at the enemy that hits like a wet noodle while you wait on the rest of your team to DPS them down, in PvP you cannot predict who the enemy players are going to target. Keeps you on your toes. Desperately trying to keep your team alive and turn the tide feels exhilarating. And you get to do more meaningful stuff, like trying to CC the enemy or suck their mana dry. Also, two of the WoW healers are aesthetically cool: Restoration Shaman (which places earth shields on people and heals with water), and Mistweaver Monk (which has fancy brews and mystical Chinese magic). Speaking of which, Mistweaver was really fun during MoP because it could also DPS very well. It was awesome in arenas.

    Healing in FFXIV's PvE content is even more boring, because you never run out of mana and the team never takes anywhere near enough damage for you to have to try to juggle your abilities or prioritize who to save. And there is even less randomness in WoW because almost every single fight in the game is scripted on rails, so you hardly ever need to improvise like in WoW. The boss never randomly does something that catches you offguard. You never need to dispell debuffs after ARR dungeons, and if they do get poisoned or debuff, it is so negligible you don't need to bother. 90% of your time as a healer in FFXIV is spent just spamming Glare or Holy. It also doesn't help that all of the currently available healers are aesthetically boring. Conjurer used to be a little similar to a WoW shaman with their elemental themed attacks, being able to fling rocks at their enemies, or use wind magic, but then in Shadowbringers those abilities are replaced by generic light themed attacks.

    Sage is looking pretty promising. It seems to play more like a Mistweaver Monk in that it has an actual DPS rotation and can heal people while DPSing (which is what healers do 90% of the time in this game anyway so you mind as well make that fun). It also looks aesthetically cool.
    Last edited by Val the Moofia Boss; 2021-09-26 at 08:04 AM.

  10. #50730
    The Insane Granyala's Avatar
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    Quote Originally Posted by Lane View Post
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    You need time to get used to the duality of healing. Leveling content can be somewhat rough, depending on your gear and the group.
    Healing in XIV is pretty much comparable with healing in the old WoW days of Wrath etc.

    Until you hit endgame, when healing becomes an afterthought and you mostly play a green DPS.

    - - - Updated - - -

    Quote Originally Posted by Tenjen View Post
    exactly! I mean an SCH myself and anytime Im in a nier raid with a massive AOE phase I get to compare my people being in the ~75% hp range while the other teams are below 35% or dead.
    Except, as a WHM I don't give a shit about them being at 35%, I just cast 2 heals and bring them back up to 100. :P

    - - - Updated - - -

    Quote Originally Posted by Val the Moofia Boss View Post
    in PvP you cannot predict who the enemy players are going to target.
    Actually, you can. If the PvPers have any semblance of skill or are an organized group they will target YOU first.
    IIRC there are/were(?) even addons to help with that in Arena fights.

    - - - Updated - - -

    Quote Originally Posted by Val the Moofia Boss View Post
    Healing in FFXIV's PvE content is even more boring, because you never run out of mana and the team never takes anywhere near enough damage for you to have to try to juggle your abilities or prioritize who to save. And there is even less randomness in WoW because almost every single fight in the game is scripted on rails, so you hardly ever need to improvise like in WoW.
    Savage raids would like to have a word with you.
    Also, the boss doesn't do much random stuff in either game but your buddies sure will, which is when healing gets truly interesting. Saving asses is fun and not always possible.

    I do agree that the non savage content is laughable in terms of healing required.

  11. #50731
    Thanks for the encouragement. Upon reflection, it may be I was too under geared for Cutter's Cry as most of my WHM pieces are below level 28. I'm not sure how I even got it in roulette since it's 10 levels above my gear score.

    I still think I'm done trying to heal anything in ARR though. I'll probably finish the hunting log, level up via FATEs once I get Holy, and maybe eventually try healing HW dungeons after I've gone through them enough times as DPS to feel comfortable with it.

    Quote Originally Posted by Isilrien View Post
    I've spent the morning healing and reached the same conclusion. While healing in WoW was fun, I'm not sure why FF isn't fun as well. That's ok; I like summoner a good deal (which I know will change in November). I hope you have another job to play that you enjoy?
    I like SMN too. It looks even better in EW, more like what I wanted/expected out of a FF summoner, but the current playstyle is still enjoyable. I hope they add a DoT job later since they're losing those spells and Affliction warlock was one of my favorite class/specs in WoW.

    DRG and MCH are my two favorites. I like RDM and DNC, but haven't played either enough yet. I've also been having fun doing FATEs on the tanks. I don't have the fortitude to tank dungeons often, so I've been trying to hone my skills on seeing how much I can handle and which bosses I manage. I wish I could do the same with the healers, but unless it's a super boss (whatever those special FATEs are that require a lot of people to take down) usually no one needs healing. Spamming Stone + Aero one mob at a time is not only tedious it doesn't teach me anything.

    BLU is also a huge distraction. I've been going around learning mob abilities and it's a lot of fun.

    Quote Originally Posted by Twen View Post
    This is kinda sad to hear, so... If you really want to drop it then you should, of course, but if you're on the fence me and my friend wouldn't mind running some dungs with you if you'd be interested, see what's up. Assuming you'd happened to be on Primal or Light data center, since the world-wide travel ain't possible yet.
    Thanks for the offer, I'm on Crystal though.

    Quote Originally Posted by Granyala View Post
    Healing in XIV is pretty much comparable with healing in the old WoW days of Wrath etc.
    This is the main reason I decided to try it, I liked healing in the Wrath era. At least sub-50 this is nothing like Wrath, I don't even know what part of WoW I'd compare it to, frankly.
    "People with depression score higher on tests of realism. Intelligence is positively correlated with mental illness and suicide. What this indicates is that if the mind understands too much about reality, it wants to destroy itself. Human life is existential horror."

  12. #50732
    Quote Originally Posted by Lane View Post
    Thanks for the offer, I'm on Crystal though.
    Shame (my friend's all, come to Primal I will be your godmother here ) but glad to hear you're still giving it a go. Low gear was likely a big factor, gear score is not taken into consideration for leveling dungeons like max level ones for the expansion. Hopefully with better gear and more of your toolkit you'll have a more positive experience.

  13. #50733
    The Insane Granyala's Avatar
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    Quote Originally Posted by Lane View Post
    This is the main reason I decided to try it, I liked healing in the Wrath era. At least sub-50 this is nothing like Wrath, I don't even know what part of WoW I'd compare it to, frankly.
    Sub 50 is extremely limited, you basically have 1-3 buttons max. It sucks, aye.
    Especially the lack of instant casts is super annoying because tanks rarely account for it.

  14. #50734
    Quote Originally Posted by Lane View Post
    I think I'm done with healing. Cutter's Cry just sucked what little enthusiasm I had left for it dry. I clearly have no talent for it. All the healing classes look cool, especially Sage, but this is just not fun and the first time I've felt like I don't want to play since I started. I'm not sure I ever even felt this bad when I healed in WoW.
    Give it a try as pure healer. Don't DPS, spam Cure I if it's only minor damage.

    I disagree with lot of the normal healer advice. It's fine and correct for max-level experienced characters, but it's really hard when you're trying to learn to heal in random groups. Heck, when I do leveling roulette on my WHM, I do a lot more healing and a lot less damage than is optimal.

    You need to get used to the rhythm of damage and get a feel for how much each of your spells heal for. Also, in a random group, it's very important that the other people have faith that you will keep them alive, and the best way to do that is keep them topped up.

    Only then, start weaving in DoTs or Holy. I strongly believe that you need to master healing first, before you start learning how to do damage.

  15. #50735
    Quote Originally Posted by RohanV View Post
    Give it a try as pure healer. Don't DPS, spam Cure I if it's only minor damage.

    I disagree with lot of the normal healer advice. It's fine and correct for max-level experienced characters, but it's really hard when you're trying to learn to heal in random groups. Heck, when I do leveling roulette on my WHM, I do a lot more healing and a lot less damage than is optimal.

    You need to get used to the rhythm of damage and get a feel for how much each of your spells heal for. Also, in a random group, it's very important that the other people have faith that you will keep them alive, and the best way to do that is keep them topped up.

    Only then, start weaving in DoTs or Holy. I strongly believe that you need to master healing first, before you start learning how to do damage.
    Aye. I fully agree, and I think that is something that completely goes under in most discussions and in guides. They are usually for the endgame, e.g. the goal and the "ideal" play, and many times take into account neither the low level play, learning curve or the other people in the group. E.g. when I wanted to check some SCH guides to maybe learn something new and improve, almost all of those I found were either old and outdated, or they only described max level play in a perfect group. There's much less out there for newer players learning the ropes, for which guides actually would seem more helpful - especially in a game like FF14, which is far less focused on only doing max level stuff in comparison to for example WoW.

    I guess the most common and imo very misleading advice in healing guides is "it's ok to leave the group low, keep doing damage only slowly top it off when no AOE is coming". That tip completely disregards any player mistakes that might happen, e.g. moving out of the bad.

    Anyone playing healer has to find his/her own sweet spot. I always try to maximize damage. But if I'm uncomfortable in a dungeon or trial, or see that there's too much damage or dodging stuff going on than I'm comfortable with, I can also do nothing for some seconds (break the ABC rule, which seems more or less every guide puts in the beginning) and just try to get a better overview of the fight, or overheal and throw around some shields. That being said, I'm still sometimes annoyed when some healers do trivial content (like MSQ roulette with good gear) and don't cast a single damage spell in the entire instance, but instead stand around for 95% of the time.

  16. #50736
    Over 9000! Poppincaps's Avatar
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    The more I think about it, the more that the Summoner pet change upsets me. They've effectively removed the only pet dps job in the game. Sure, you still have Bahamut and Phoenix but those are temporary summons. The whole fantasy of a pet job is getting to fight side by side with your pet. What's the point if the carbuncle just stands there next to you not doing anything?

    Now, I understand why they did this. When you summon one of the 3 primals from their crystal, Carbuncle disappears. If Carbuncle had auto attacks, then you could potentially lose auto attacks depending on when you summoned the primal which would cost you damage and be super unintuitive to manage. They could fix this by just having Carbuncle not disappear when you summon the primals since they don't fight with you, but instead imbue you with their power after doing a big burst.

    Regardless it feels like they heard the feedback of "Pet AI is shit" and instead of fixing it, they decided to move the game away from pet jobs. If FF14 is going to be the new MMO king, then I'm going to expect more from it. A game this popular should have proper pet AI and pet jobs. Pet jobs are super popular too. In WoW, Hunter has always been a popular class. In Guild Wars 2, Ranger is a popular class. Almost every major MMO I've tried has had pet classes in them like ESO, Rift, and Warhammer Online.

    If they add Beastmaster to the game as a limited job, I might end up just playing the game for the story and give up any desire to play the game at a more serious level. Right now, I like a lot of the jobs, but there's no job that I'm really passionate about in the way I was passionate about Hunter in WoW.

  17. #50737
    Supposedly Yoshi-P doesn't like pet classes. I think the only reason they kept carbunkle is it's popular. They have mounts, glamours, and I think even housing items based on it.

    Quote Originally Posted by Frostfred View Post
    I guess the most common and imo very misleading advice in healing guides is "it's ok to leave the group low, keep doing damage only slowly top it off when no AOE is coming". That tip completely disregards any player mistakes that might happen, e.g. moving out of the bad.
    Yeah, statements like that have been throwing me off too. Tanks go from full HP to 30% in one GCD sometimes even with defensive cooldowns, there's nothing I can do but spam Cure and even that gets dicey sometimes. AST has a major leg up on WHM with Essential Dignity and Lightspeed at lower levels. Unfortunately, for the 30+ stuff I haven't figured out how to manage cards and healing. It's frustrating because that's their gimmick, but there just doesn't ever seem to be enough breathing room to do much of anything than spam heals and pop a cooldown if that's not enough.
    "People with depression score higher on tests of realism. Intelligence is positively correlated with mental illness and suicide. What this indicates is that if the mind understands too much about reality, it wants to destroy itself. Human life is existential horror."

  18. #50738
    Brewmaster Isilrien's Avatar
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    Quote Originally Posted by Lane View Post
    Supposedly Yoshi-P doesn't like pet classes. I think the only reason they kept carbunkle is it's popular. They have mounts, glamours, and I think even housing items based on it.



    Yeah, statements like that have been throwing me off too. Tanks go from full HP to 30% in one GCD sometimes even with defensive cooldowns, there's nothing I can do but spam Cure and even that gets dicey sometimes...
    As strange as this might sound, I'm happy to hear that I'm not the only one experiencing this. This morning's runs were the nail in the coffin for me as a healer because this was my experience most of the time. I've noticed that others here have encouraging words in that it gets better at 50+. I wish the best for you and that you can keep pushing until then (and that this really does get better for you). Are you going to keep trying?

    I'm a little bothered by the summoner pet change, as well. We'll see what things are really like once we've had time to try the changes out. I hope they're not horrible.
    -- Owl and Thistle Art | FFXIV: Summoner of Hyperion | DeviantART --

  19. #50739
    The Insane Granyala's Avatar
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    Quote Originally Posted by RohanV View Post
    I strongly believe that you need to master healing first, before you start learning how to do damage.
    Pretty much.
    It won't take long either, since you have experience from other MMOs.
    I started to DPS on the side (with Cleric stance back in the day) pretty much straight away.
    Yes, you will occasionally miscalculate and people will die. Part of the process of learning.

    Do mentally prepare to get dissed though, if you spam cure the entire dungeon, be it necessary or not. XIV's community does not like that.

    - - - Updated - - -

    Quote Originally Posted by Lane View Post
    Supposedly Yoshi-P doesn't like pet classes. I think the only reason they kept carbunkle is it's popular. They have mounts, glamours, and I think even housing items based on it.



    Yeah, statements like that have been throwing me off too. Tanks go from full HP to 30% in one GCD sometimes even with defensive cooldowns, there's nothing I can do but spam Cure and even that gets dicey sometimes. AST has a major leg up on WHM with Essential Dignity and Lightspeed at lower levels. Unfortunately, for the 30+ stuff I haven't figured out how to manage cards and healing. It's frustrating because that's their gimmick, but there just doesn't ever seem to be enough breathing room to do much of anything than spam heals and pop a cooldown if that's not enough.
    Get out of the low level. Trust me, when I say that you will wish these times back when you actually felt like a healer and not a Glare bot. In the endgame non savage content, you will have nothing but breathing room, even in large pulls.

  20. #50740
    Apparently someone saw the Job Actions trailer and thought, "Hey, this confirms my head canon that they're gonna do a collab between Kingdom Hearts and FFXIV!" (although, admittedly, I think that title is a joke)



    Yeah, I guess some Paladin attacks have similar visuals, but I think that'll be the extent of it.

    Though, I wouldn't mind if there were gonna be one eventually. Would make up for no Final Fantasy characters being in KH3 until RE:Mind (and even then, it was like a small part of the content).

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