I'm sure I've said this before, but the Warrior questline was absolutely abysmal. Curious Gorge could get cleaved and I'd feel nothing but happiness.
I'm sure I've said this before, but the Warrior questline was absolutely abysmal. Curious Gorge could get cleaved and I'd feel nothing but happiness.
easily my favorite raid clip of all time
https://clips.twitch.tv/EnjoyablePre...px7ik_8v150hzv
I also snipped this from annihilation prog
haha, I can imagine that one. I'm having tough time as it is adjusting to one class after another while leveling (80% ae never touched again after hitting cap). To do it all at once... ugh.
Gravity is awesome, I love the spell effects. I also love the AST LB III. So pretty!
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Sheesh I didn't know we could do that. Probably very much against the ToS though.
So the next live letter will reveal the new pvp mode "to appeal to westerners" so what is everyone expecting?
With his comments about not looking at other similar mmos pvp but stuff like apex legends, splatoon and dota i'm expecting the MSQ system that lets us play as other characters in more recent updates will be expanded into something like smite where we select a character with a limited moveset to play something less team deathmatch and more tower defence or capture the flag.
It aint the wotlk era wintergrasp style fortress siege i would like but given how there are videos of WHM's just kneeling as they regen through any single job attacking them as one example i think they need to test anything thats not generic hotbar mmo pvp as it really doesn't work that well with XIV's engine and class balancing. But replace the characters with something totally balanced for competition and make it more objective focussed? that might work.
and i'll take anything over spamming shatter.
-though fun never ever option: just put final fantasy tactics in as a pvp turn based game mode.
Last edited by dope_danny; 2021-10-25 at 10:15 PM.
Maybe a more indepth large scale objective based battleground, except it has two factions instead of three. Maybe some sort of Alterac Valley experience, or a castle siege like Wintergrasp or Strand of the Ancients.
Only other type of PvP content they haven't really done yet is a free-for-all.
Hm... could work if you have a 30 second timer for your turn.
On the subject of PvP; I hate Frontlines which is up all the time, and love Rival Wings that only really pops during the tome events shortly before I have to sleep. Sadness.
There seems to be some unspoken rule in this game that if the tank dies the healer is incapable of healing whoever's next on enmity, usually me. -_-
Needed to gripe because this happens every. single. time. The latest was particularly annoying because with two healers up on Titan (Hard), neither one of them tossed me a single heal despite my being the one tanking Titan (as a MCH) after the MT died (the OT was doing jack all). It might've been fine if this were a rare occurrance, but it's not and it's frustrating. I find myself frequently missing all the threat drop/redirect abilities WoW has.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Or you get the healer who refuses to actually heal at all. Or, a healer who is working hard to keep things going because the other healers don't seem to care or something, who then doesn't get limit break off fast enough, and then gets castigated for the remainder of the alliance raid. (I miss threat-dropping skills, too.)
Most MMO's give Healers and Tanks a little bit more leeway because others in the group don't want to wait to refill the group if they leave, because it can take a while sometimes. I understand that. Typically, you need them more than they need you.
Really depends on the group, though.
I've called out healers MANY times, for either tunnel visioning on DPS and letting someone die, for ONLY healing especially in low level dungeons where they cast their cure once every 10 seconds because the tank has 2 health less than max, or using the "wrong" cure (Using single target spells vs an AoE when the whole group needs healing), and stuff like that.
Most times it's just a newb issue and they say; OH I didn't know that, or oops wasn't paying attention, or I forgot what level we were and didn't realize I could use that spell here.
If it's not THAT big of a deal and you can get through the dungeon/trial just fine, just a little frustrated then meh...deal with it. If the healer is actually one of the reasons your group is not able to complete the content, yeah, call them out.
being PLD i get nothing but love
but i'll probably never touch a healing job. it seems a pain in the butt 24/7
Not sure if this is restricted to the endgame and high level content, but I barely saw people call out other people on anything ingame. The only time I saw a lot of negativity was in one of the animal trials in SB - though warranted. A ninja (literally) pulled, and both tanks were first flaming in the chat because they weren't the one to pull, then just sat down at the side and didn't do anything anymore till the group wiped at some point. Funny thing, though, if it weren't for the tank-buster one-hitting people, we could have healed through it and killed the boss without them.
That being said, if a DD takes a lot of extra damage, dies now and then, or is semi-afk for most of the run, it's usually not that big of a deal. When a healer does, it can lead to wipes. If it seems to some people that healers get a free pass on a lot, it may just be that more or less everyone does, but for healers (and tanks) it's just much more visible.
Yep, wiped on the first pull in Sohm Al because the WHM kept spamming Holy until the tank died. I'm still not used to healers not being second on enmity (and not being able to reduce my own). I've gone from, "Quick, save the healer!" to "Crap, I'm next."
Though the worst one to date was still the healer who let the party wipe because they were too busy flirting with the tank in party chat to do anything else.
Given the game's policy on "toxicity" I never say anything. I should be as upset or more with the OT who was basically just a 5th DPS. He was being told in chat to turn on his tank stance. -_-
I generally have a lot of sympathy for those roles because I've struggled with both, but I also come from years of playing hybrid classes in WoW where I'm used to keeping an eye out for situations where I may need to off-tank or off-heal. My go to is to look at target-of-target, see who the new 'tank' is, and try to keep them alive. What I've noticed in FFXIV so far is if the tank dies the healers just seem dumbfounded, like they don't know what to do next. Healers will more often than not let both DPS die while they res & heal up the tank when if they'd just kept healing the DPS everything would've been fine.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
A lot of healers take the "damage first, heal second" mindset. I even saw a guide talking about how to minimize healing while maximizing damage.
It's a huge problem I think. A healer's role should always be to heal, and I am definitely not a fan of this design approach.