Originally Posted by
Delekii
Definitely, crafting is a different animal. There are some things that are actually impossible without specific stat allocations that become possible with melding. These days they are few and far between, but they certainly existed in the past and they rarely do now.
Top performers/world firsts in FFXIV are never undergeared when they go in, the game just doesn't work that way. You're right that they might rarely get a kill when they otherwise mightn't have or that the rare encounter that is actually overtuned to a degree that it matters, but you're also right that it's the top of the top that even need to think about doing this.
I think in a we are actually agreeing with each other right? That the most important thing by far is execution, after having the expected floor of equipment.
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There will never, ever be a multiplayer game in existence that will adequately prepare for expansion release and have appropriate performance on release day. The reason is that the cost of reputation damage is less than the cost of temporarily propping up the server count. If you think they are going to say this to you, or that it somehow isn't true, you're being illogical. They aren't going to stop marketing or stop releasing content because they will have server issues; a game being too popular is simply not a problem (besides for the people who can't play it).
Companies like to make money.
Nobody owes you a house plot. They have decided, for whatever reason, that they want artificial scarcity in the system. If they didn't they could just add extra wards. It's fine for you to disagree with this, and even act on that disagreement by saying what you say, but that doesn't make it an actual problem.
I don't have a house, I wish I had a house, I wish their system was different... but it isn't. It's also not intrinsically a problem for the game because I don't like it. I hate that the system required botting up to this point, but the lottery system will fix that aspect.
Again; Companies like money, so they are going to market to sell as much as they can. If they sell so much that they can no longer afford to sell more, that's a problem that they want to have before any other problem. If you think they will behave differently you fail to understand that it is still a business.
Square Enix is a Japanese company that likes to focus on Japan first. Again, artificial scarcity with housing isn't intrinsically an issue, it's a decision that you see as an issue.
Again; Square Enix is a company whose primary purpose is to make money. WoW is a PC game, built for PC, and never had to support any console infrastructure. FFXIV in its lifetime has had to support Playstation 3 and XBox 360. Updating systems to evolve out of that infrastructure costs money, and your argument is that they should make those changes because then people wouldn't have to keep paying them more money for another system that they already pay them money for, so that you can avoid the issues you see as a failure to account for the game being so popular that they decided to stop taking more money rather than sell more products.
If they have decided not to get more servers and sell more product and make more money, it's because it's not actually going to make them more money at this point in time. If it was, they would have already done it. Because... and say it with me here: Square Enix is a company, and companies like to make money.
I would say "that's a silly decision, everyone wants garrisons".. but then I would have played anyway. Nobody owes you a house plot. You can stomp and cry and shout all you like; still nobody owes you a house plot.
You're grossly conflating issues in entirely different spheres of the game and coopting them interchangeably to support arguments that aren't related to each other. You're only interested in "facts" insofar as they can be twisted to support your opinions. That's fine, this is what everyone does - it's nearly impossible to be impartial. FFXIV has problems; I completely agree that the inventory management system in the game is the worst in any MMO I remember and I hate the current housing system, but I'm able to see that those are issues to me only subjectively; people who either don't use a lot of inventory or have houses or don't have interest in houses have zero issues in any of these spheres.
Objectively speaking, the goals of releasing performance-issue free expansions in popular games and making money are mutually exclusive. You will simply never see a company scale up their equipment solely for expansion release and then let that free money sit on the table throughout the quiet time in between.