1. #23941
    The Undying Cthulhu 2020's Avatar
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    Quote Originally Posted by Granyala View Post
    Have screenshots for that? I only know the 210 version. WHM one looks like a broken Thyrus/Seraph haphazardly glued back together.

    Disliked the 210 version before I knew what was necessary in order to get it.

    Zodiak Relic set the precedent. It's reasonable to assume that they will ease up on Anima as well, when it is no longer considered current content.
    http://m.imgur.com/a/vyXEi

    DRK and WHM concept art for 3.3

    When you said nerf I thought you meant in power.

    Yeah zodiak was nerfed in 3.0 when it became completely irrelevant and for glam only. The anima is already puss easy to get, even easier than some of the nerfed steps of zodiak, so I don't see any nerfs coming.

    I managed all my crystals in about 10 hours of fate farming, the dungeons took 4 hours and that was with 1 friend. I had my 200 anima the day the patch dropped, and then my 210 I got just by playing the game normally, trading allied seals, law and poetics for unidentified items, doing my beast tribes and daily treasure chests. There's no real way they could nerf it, and the only conceivable thing I'd see is making unidentified items available from more sources.
    Last edited by Cthulhu 2020; 2016-04-05 at 02:00 PM.
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  2. #23942
    Quote Originally Posted by The Batman View Post
    http://m.imgur.com/a/vyXEi

    I managed all my crystals in about 10 hours of fate farming, the dungeons took 4 hours and that was with 1 friend. I had my 200 anima the day the patch dropped, and then my 210 I got just by playing the game normally, trading allied seals, law and poetics for unidentified items, doing my beast tribes and daily treasure chests. There's no real way they could nerf it, and the only conceivable thing I'd see is making unidentified items available from more sources.
    My prediction is you will be able to purchase 2 types with grand company seals and the other 2 will drop from Void Ark with no lockout.

  3. #23943
    i'm sure at some point they'll either nerf the 80 items to 40 or make them cost half as much tomes. that is the biggest timesink atm. they'll probably also buff fate crystal drop rate.

  4. #23944
    Quote Originally Posted by Bovinity Divinity View Post
    The issue with this line of thinking is the assumption that every instance of ineptitude is attributable to malice. The assumption that any given instance of less-than-perfect play is an intentional slight at your person. (While, of course, attributing all of one's own shortcomings to, "Mistakes that I'll just fix" or something.)

    It's almost like a form of paranoia, assuming that everyone is intentionally being bad for the sake of inconveniencing everyone else. And you know, maybe they are slacking a little. Maybe they're not pushing at "progression raid levels" of play for that Toto-Rak run. Are we really going to be so dramatic over it?
    What is this... I don't even.... /facepalm. I've had enough of you. No need to response.

    Quote Originally Posted by Sorrior View Post
    You do know in Toto as s DRG one button is kinda mx dps if behind target
    Indeed I do. Impulse Drive spam.

    Allow me to clarify. What I am referring to is that you're actually pushing buttons. For instance in any (especially low level) dungeon I don't expect next level dps, but I expect you to be active. I've seen countless runs where ACT shows me doing 1200 DPS over the entire course of the run (my reset is set to 30s so it never actually resets), the healer doing 800, the other DPS doing 750, tank doing 600, then the ilvl 205 NIN doing literally 395. Honestly, just spamming 1 the entire dungeon would probably yield more than that. The problem was this guy was literally just afk running the dungeon occasionally pushing one button.

    The ONLY person in this equation that is an issue is the NIN. The healer, tank and other DPS all contributed regardless of their optimization. The NIN deliberately was just milking our effort. In my experience (as someone who runs a parser), this happened approx. 40% of the time. Still less than half, but WAY more than it should ever happen.

    I've sat in terrible DF groups with people who were god awful, but they were TRYING. I would push myself as far as I could go to help them get a clear (see Bis/Rav ex, A1S pugs etc.) I have 0 tolerance for someone who doesn't try and uses others to get what they want.

    I'll give another example. My friend refuses to DPS as a healer. It annoys me, but thats fine, I'll just tank in Sword Oath, wear all STR accessories (pre recent vit change), and stat STR. It was hilarious. I had less HP than the other DPS in the run. My buddy had to bust his butt to keep me alive (thats the way he likes to heal), and I tried my best to use only damaging attacks (i.e. as little flashing as possible, PLD, level 51 i think?)

    Result.

    PLD #1 DPS. Doing a solid 20% more than the highest DPS (Who was synced down). Effort is king. Even the one DPS said that was one of the most fun dungeon runs he had ever done. He was also running ACT and said that he was busting his butt trying to get ahead of me. Even if this dudes optimization was garbage, at least he tried.

  5. #23945
    Quote Originally Posted by threadz View Post
    i'm sure at some point they'll either nerf the 80 items to 40 or make them cost half as much tomes. that is the biggest timesink atm. they'll probably also buff fate crystal drop rate.
    The problem isn't so much the timesink but that the effort to get people doing more old content means they split up the items across multiple resources, which is fine, but they still only do this for some of them.
    So i breezed through the esoteric ones, then currently im at the last few that either require poetics that are rewarded in smaller numbers from things that even as DRK have longer ques, beast tribes so you get one every 4 days per tribe -and only 3 of the tribes including HW tribes, or spam hunts if you can find a hunt linkshell or spam alexander gordias like 200 times.
    Its tedium because you either plan it extremely specifically, farm crazily to the point of burnout or just do it bit by bit and eventually reach the point the progress dramatically slows down because the types are limited to separate currencies. Reducing the amount means this problem still occurs, but giving more options to get all of them now means that it will still take a while, but you arent going to be having to do things like choose if you want to do your daily roullette for endgame or poetics for a few things.
    Last edited by dope_danny; 2016-04-05 at 03:13 PM.

  6. #23946
    Quote Originally Posted by Wrecktangle View Post
    I'll give another example. My friend refuses to DPS as a healer. It annoys me, but thats fine, I'll just tank in Sword Oath, wear all STR accessories (pre recent vit change), and stat STR. It was hilarious. I had less HP than the other DPS in the run. My buddy had to bust his butt to keep me alive (thats the way he likes to heal), and I tried my best to use only damaging attacks (i.e. as little flashing as possible, PLD, level 51 i think?)

    Result.

    PLD #1 DPS. Doing a solid 20% more than the highest DPS (Who was synced down). Effort is king. Even the one DPS said that was one of the most fun dungeon runs he had ever done. He was also running ACT and said that he was busting his butt trying to get ahead of me. Even if this dudes optimization was garbage, at least he tried.
    That's exactly what my PLD friend does with Healers who do not DPS, lol.

  7. #23947
    Quote Originally Posted by Bovinity Divinity View Post
    [FONT=Verdana]Yeah, like we discussed already, it can suck when you run into a flat out "I'm a ice mage!" type of guy, but it's so rare. 40% seems like some incredible fantasy number. And when I did see players like that, my first instinct wasn't to assume that they were intentionally being bad for the sake of it, or "leeching off of me" or whatever.
    I said absolutely nothing regarding an "ice mage" type of mentality. What I referred to was lack of effort. You're referring to ignorance. These are 2 very different situations.

    You then assume I judge these players based on their skill when my response above clearly detailed that I do not judge based on skill (I used word optimization, but they are synonymous). I judge them based on their effort. I can tell effort by looking at my parser and seeing what abilities they are using and how many of them they are using. If I do 40 abilities (see casts) in a fight, and you do 11. That's a red flag that says you're half assing it. I could argue the person is doing even less than half assing it. That's what I am talking about, not being bad or adhering to some ignorant roleplaying dream.

    Easily 40% of the time I see players who are deliberately doing as little as possible to abate the chore of running dungeons daily. Anyone who runs a parser sees it.

  8. #23948
    The Unstoppable Force Granyala's Avatar
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    http://m.imgur.com/a/vyXEi
    That WHM staff does indeed look pretty lovely. Curious to see how it will look in game.
    Quote Originally Posted by The Batman View Post
    There's no real way they could nerf it, and the only conceivable thing I'd see is making unidentified items available from more sources.
    They will probably cut the amount needed or cost per item in half. Just as they did with multiple Zodiak steps.
    Hell they went from "rather low dungeon droprate" to "guaranteed drop" in the last step alone.

    They want to give people the chance to see the content/get the weapon and realize that most people will not sink that amount of time into it.

    BTW: I still don't get poetics for anything. Eso.. sure. Poetics... not so much, because all classes that interest me are already leveled.

    Quote Originally Posted by Bovinity Divinity View Post
    Yeah, like we discussed already, it can suck when you run into a flat out "I'm a ice mage!" type of guy, but it's so rare. 40% seems like some incredible fantasy number.
    Can only speak from experience, but my BLM DPS fluctuates... in an insane manner.
    I can do pretty good when allowed to stand still... but if the boss starts "loving" me / going unattack-able at the wrong times... ugh... so ... much ... ugh. >.<

    The change in timing for astral/umbral did help though. BLM feels a little more relaxed now.
    Last edited by Granyala; 2016-04-05 at 05:06 PM.

  9. #23949
    The Unstoppable Force Granyala's Avatar
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    Oh btw: this is my current badass relic progress of awesum:


  10. #23950
    I don't see a nerf coming for the anima weapon chain until at least the next major jump in ilvl across the board occurs (figuring there will be one since there's at least one more section of Alex in the future, as far as I know). So that could be another 4ish months from now, which is plenty of time to get the current relic/anima to 230 form.

  11. #23951
    Am I the only one who hates current extreme primal design?

    Back then in 2.1 - 2.3 primals (excluding Titan) it was pretty easy to teach new players and work with pugs as long as they were good at their job (could DPS/tank/heal properly).

    Now I don't know how to even begin explaining things like Thordan and Sephirot. Even worse when I took a break and wanted to learn Sephirot. They're so convoluted with multiple mechanics and phases that it's had to work with people of varying experience. It seems like every fight now is like Twintania, or "have experience with x phase or you're gonna kill us all". Or, as the japanese players called it, "team rope jump".

    Idk, I feel like this kind of design is pretty anti-MMORPG when you have to be so nitty-picky with the people you bring.

  12. #23952
    Quote Originally Posted by Granyala View Post
    http://m.imgur.com/a/vyXEi
    That WHM staff does indeed look pretty lovely. Curious to see how it will look in game.
    They will probably cut the amount needed or cost per item in half. Just as they did with multiple Zodiak steps.
    Hell they went from "rather low dungeon droprate" to "guaranteed drop" in the last step alone.

    They want to give people the chance to see the content/get the weapon and realize that most people will not sink that amount of time into it.

    BTW: I still don't get poetics for anything. Eso.. sure. Poetics... not so much, because all classes that interest me are already leveled.
    i get poetics from old beast tribes. works nice cause i get materia to sell and tribe tokens for more items.

    also that new anima step has that item from old 24 mans that also give a good amount of poetic.

  13. #23953
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by threadz View Post
    i get poetics from old beast tribes. works nice cause i get materia to sell and tribe tokens for more items.
    You do all beast tribes every day?
    How ... masochistic. :X

    Assuming I can sell the materia, it's nice money though. Between 10-20K a pop.

    - - - Updated - - -

    Quote Originally Posted by Fuubakusatsu View Post
    Idk, I feel like this kind of design is pretty anti-MMORPG when you have to be so nitty-picky with the people you bring.
    That content is not aimed at PuGs.
    It is supposed to be the content for "midcore" raid guilds that are to weak for the likes of A3S/A4S.
    Last edited by Granyala; 2016-04-05 at 06:34 PM.

  14. #23954
    2 unidentified shells and one aether oil to go.

    I can see the light at the end of the tunnel ;_;

  15. #23955
    The Unstoppable Force Granyala's Avatar
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    *drops new relic step*

    Keep going :<

  16. #23956
    Quote Originally Posted by Granyala View Post
    *drops new relic step*

    Keep going :<
    We're all gonna make it bruh. Just believe in the Godbert that believes in you.

  17. #23957
    Quote Originally Posted by Fuubakusatsu View Post
    Am I the only one who hates current extreme primal design?

    Back then in 2.1 - 2.3 primals (excluding Titan) it was pretty easy to teach new players and work with pugs as long as they were good at their job (could DPS/tank/heal properly).

    Now I don't know how to even begin explaining things like Thordan and Sephirot. Even worse when I took a break and wanted to learn Sephirot. They're so convoluted with multiple mechanics and phases that it's had to work with people of varying experience. It seems like every fight now is like Twintania, or "have experience with x phase or you're gonna kill us all". Or, as the japanese players called it, "team rope jump".

    Idk, I feel like this kind of design is pretty anti-MMORPG when you have to be so nitty-picky with the people you bring.
    Then don't run the extremes? They are hard mode, for people who do want the additional challenge.

  18. #23958
    Legendary!
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    Gathering Grade 5 Carbonized Matter is a special kind of torture ...
    Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...

  19. #23959
    Quote Originally Posted by The Batman View Post
    Yeah zodiak was nerfed in 3.0 when it became completely irrelevant and for glam only. The anima is already puss easy to get, even easier than some of the nerfed steps of zodiak, so I don't see any nerfs coming.
    Previous steps saw nerfs/adjustments prior to 3.0 - at the very least there was the 2.4 adjustment to drop rates of Atmas from FATEs.

    And that's essentially how they handle it, not with significant nerfs but specific adjustments. Things like if they reduced the price of the tokens bought by esoterics and poetics by 20% or changed it so you need 9 or 10 beast tribe currency instead of 13, or added a way to get the materials for the crafting step that doesn't require going into the Diadem.

    Or removing the specialist requirement on crafting the items, as they've already done.

    The reason, though, that I think some of us do see nerfs coming is less due to the process itself and our perceived difficulty of that step and instead connected to the reasoning behind why the process was designed the way it was.

    Basically, they said they designed it to be the way it is to reach the 210 because of the situation with 210 weapons at the time. Now that the weapon ilevel situation has changed (both current non-anima 210 and 230 steps are easier than the old 210 options), the environment the anima was designed for has changed...and so people in general believe they will adjust it to better represent the time and effort for reward curve as it relates to getting weapons in the 210 to 230 range, and the new hard step will be related to whatever the highest ilevel weapon option is in 3.3.

  20. #23960
    Quote Originally Posted by Granyala View Post
    You do all beast tribes every day?
    How ... masochistic. :X

    Assuming I can sell the materia, it's nice money though. Between 10-20K a pop.
    hah yea mostly for money. it's also how i'm getting my 2nd anima cause i'm tired of spamming roulettes.

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