I think if the latest stuff is any strong signifier the dungeons in SB will have a lot more "pack jumps down from an unreachable ledge" or "leaps out of nearby river" stuff instead of static mobs or patrolling mobs.
Remember they did say the current style was "boring and too similar to basic mmo dungeons' and want to shake it up. I think deep dungeon, new mob spawning ideas and the quickly forgotten halloween dungeon randomising effect means we are going to get dungeons where mobs and paths through it will have some form of random element to them so they are not the same twice in a row.