Honestly, this has been happening in WoW for as long as I've played it - And I started way back in Vanilla with a Paladin. I'd get in there and auto attack at every opportunity, even throw in a HoJ or a JoL/JoW if the situation called for it. My guild constantly insisted that Priests wand when they got the chance too, so I assume it's been going back even longer than just WoW.
I mean, it makes sense. If you've got nothing to heal, you might as well do some damage if you can, otherwise you're stood around doing nothing worthwhile. Plus I find just standing back and watching the action unfold without me to be quite dull, I expect others feel the same too.
I would ask how you'd go about making healing more engaging though? Just adding in more damage or random AoE's and such would be adding more of a burden to healers, without any extra engagement. Adding in more mechanics is one way, though given how healers are required to function, locking away important skills behind potentially clunky or gated mechanics could be more of a hinderance than a help. More Mob mechanics is another, but those will also affect Tanks and DPS too to a greater or lesser degree.
As for POTD and HOH...the queues aren't too bad on Aether during the busier hours. Some of the stuff that drops from the hoard chests sells for a decent amount these days too.
On Shiva its almost completely dead, not hyperbole but actually dead. The most players i have seen around the npcs outside is maybe 6 in the last few months. The ques take as much as 45 minutes or more and what few groups i've gotten have all been people doing it for the first time getting achievements.
Maybe they are in eureka, maybe like me the last few major updates they geared out their mains i tome/raid gear and called it good but the drop off is significant while Quarrymill is still so packed you can have trouble loading all the players in on PS4.
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Thats a point though, maybe with HoH being totally dead on my server the drops are worth something. Just got a Sophia Barding last night from a run, after a 35 minute queue that is.
If I weren't on Aether, I'd offer to team up with you...I've got a fair amount of POTD and HOH ahead of me since I want to use both to get my remaining DoW jobs from 60 - 70.
Just NIN, DRG, MNK and BRD to go.
Hopefully I can get it done by the time 4.5 swings around...then it's a matter of getting my crafters/gatherers up to 70. >_>
Interesting. Good insight.
Agreed. As echo'd by many here, Cleric stance in theory isn't a bad thing, it just suffered from an awful implementation. The current one is better, but not in a meaningful fashion, it's just another dull binary key press now, like 90%+ of the oGCDs in the game.
Agreed.
This is a hotly debated point. I've seen valiant defenders of both paradigms. Speaking personally I could care less about healers doing DPS. It's always about effort. If a Healer had other shit to do instead of DPS I'd support that easily. If the current paradigm is to reign king I wish they'd make DPSing as a healer a little bit more exciting.
That thread made me sick. Look I don't care how you associate or what gender you bang behind closed doors. But being triggered or having anxiety/depression over not being able to pick a non-gender when the game already goes full retard trying to gender neutral all text just sends me full tilt. Maybe I'm insensitive, but it seems like such a ridiculous non issue to me.
I made a rather robust post on this one time.
1) Balance healers around an MP pool. Once it's gone it's gone. No more infinite MP bullshit like we have now. You can keep specific job related stuff like cards/lillies and have it tie into their oGCDs. Have them work out effects like reducing oGCD cooldowns, restoring MP, making next spell cost no MP or with no cooldown, etc.
Something like consume a lily to make your next healing spell cost no MP and not trigger the GCD. That right there carves out an efficient burst healing niche. You'd want to avoid capping lilies, but you wouldn't want to be caught with none during a mistake/high burst damage phase.
2) Nerf heals considerably. I'd tune different spells to different efficiency ratios/cast speeds. I.e. fast, powerful, but expensive heal, slower, cheaper, but weak/moderate heal, etc. This way healers are presented with options that change based on how a fight progresses. I'd make it so a healer can stabilize a HP pool, but it'd be an expensive endeavor. Then I'd load them up with utility and cooldowns to help manage their MP, healing, etc.
3) Shift encounter damage from slow high burst to a consistent steady drain. I'd also retool tanks with better mitigation (not just passive garbage) that allows them to help with that.
4) Just a third point, I'd remove a lot of the DPS synergy between jobs. Even Astrologian. Nothing annoys me more than having my DPS be controlled by other players.
I'd also add in more DPS checks, not with hard/pass fails, but ones that just create consequences. Failing a DPS check removes space from the arena, gives buff a pro-rated damage buff (thus stressing/tanks/heals/MP), causes debuffs, spawns adds, etc.
Last edited by Wrecktangle; 2018-10-17 at 12:46 PM.
About to win a roll on the last thing i need from Omegascape and PS4 closed the game to force a update to fix the messaging issue that wiped my harddrive completely. 200 games and 2 terabytes of data to redownload/install. Check on PC and nope, even though i won the item didn't get it because the update crashed the game before the loot was in my inventory.
Actual footage of me right now:
IMO I don't really see 'being lazy' as any better than gimping yourself due to RP reasons. Neither should be done in duty finder.
I don't expect perfect rotations and 0 mistakes in duty finder, but if you queue to play with others you owe them an honest effort IMO. Whether that means doing your best in a dungeon or putting aside your RP and using all your spells effectively.
The people who claim to not be able to use abilities in a dungeon because of 'RP' are almost certainly trolling...and likely aren't even role-players to begin with.
The difference for me is the mentality behind it, one is just ambivalence towards the content not an active decision to be contrarian/ detrimental to the group and the other is a purposeful choice to be a detriment to the group, The end result may be similar, but one is VERY easily fixed, whereas trying to fix the other is a monumental effort that, in my experience, doesn't end well and usually doesn't change a damned thing.
That said, in my experience, someone who's just over it/ ambivalent and not doing their best is still doing respectable damage /doing their full rotation, it just may not be as fast or as efficient as it could be. I honestly can't tell the difference between a player like this and someone who's actually trying but is just learning the class, most efficient rotations/ abilities to use, etc...
As I've said before though, the only time I can actually tell when someone is "bad" is when it's egregiously bad and their actions are noticeable even without a parser. Ice mages, hard casting red mages, Summoners who don't use Bahamut, Monks who stay in one place, tanks that don't combo or use their AoE threat tools, healers who do nothing in between healing spells, etc... A "lazy" person may just be doing sub par DPS, but they're still going through all the motions in such a way to not be noticeable without a parser. The other folks are easy to spot.
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It was just an ass-pull example really, I've never seen anyone go full RP to that extent, but I've seen plenty of folks who say "this is just how I like to play," "you don't pay my sub!" "You're not my real mom!" and shit like that.
To be fair, most "ice mages" I've encountered are just....uneducated...about how Black Mage is intended to work and just like having full MP and don't realize that the MP drain/refill mechanic is the Black Mage MO. Hard casting Red Mages, same deal, they're just folks who just don't quite get how dual casting works. A few pointers, a lot of patience, and encouragement can usually fix those issues.
I honestly can't wrap my head around how some people have such a hard time getting the class mechanics to "click" but it happens, one of my FC's best White Mages just.could.not.understand how Red Mage was intended to work, the whole dual casting "cast short cast time spell first to proc dual casting THEN cast your hard hitting spell instantly" didn't register with him.
Only semi-related, but thought I'd share:
A friend of mine doesn't fully RP, but he does have character concepts for his various alts (yep, alts even in XIV and he kept 3 up for a while. Just 2 now and one is sort of just MSQ upkeep not so much gearing).
His original main was a warrior and he has him 100% no-magic user. So he has leveled up non-magic classes. I forget how far along he is on gladiator, but he never took the paladin quest and when it was changed he doesn't equip the job crystal. So he's sloooowly leveling up as a gladiator for that class. Of course, he doesn't run roulettes as a gladiator or do anything in a group outside the FC as such. It's more of a challenge in being stubborn for him to slowly climb that hill. Plus it can make a fun/hilarious challenge in some instances for us as a group, so we do kind of have fun with it.
But again, he's not doing that in roulettes and with random people. He knows he's attempting a very sub-optimal challenge, so he isn't going to foister that on other players.
Last edited by Faroth; 2018-10-17 at 02:33 PM.
Yeah no harm in that as long as he's not forcing it on randoms. I similarly have an alt that has summoner as the main job but I RP arcanist, but when I do content I play summoner to the best of my flawed ability. Sounds like your friend is handling this correctly by not dragging random people into it with deliberately sub optimal play.
On the other hand, I remember a couple times in dun scaith, a level 60 raid, getting thaumaturges and thinking 'what the hell.'
I remember seeing a post on Reddit about a Pugilist joining a group (can't remember if it was a raid or a trial), but they let him stay when they saw his name was Hamon Holyfist and he was glam'ed like the NPC.
https://www.reddit.com/r/ffxiv/comme..._rip_in_peace/
I can't believe her retirement was community news.