Yeah, the tank set is Agrias' armor (middle left beside the twins). It's a really nice set, though.
Yeah, the tank set is Agrias' armor (middle left beside the twins). It's a really nice set, though.
SE is honestly one of the worst companies in the world LOL.
It's not because they don't do stuff right every now and then, because they definitely do. It's that there is just certain shit that is pretty offensive (to me and only me).
Showing me the transmog I've wanted since day 1 ARR in the game, but saying LOL can't have it and Aymerics coat being locked to males only (and not dyeable), not to mention his sword or Oathbreaker models not being available.
Tilts me to no end. Literally no idea.
I'm catching up on Omega and did Deltascape/Sigmascape Normal mode the last two days and I'd like to ask something to people who did them when they first came out.
In which order would you rank Normal Delta/Sigma/Alpha in terms of difficulty ? (And if some people did Savage I'd like to know as well)
Because Sigmascape Normal looked like a bad joke with how easy it was compare to Deltascape Normal.
Thanks.
Considering how anticlimactic the 1 bar limit feels every time I use it... thanks. I pass.
- - - Updated - - -
Hmm normal modes I would go sigma = delta < alpha. We actually wiped a few in alpha 3 & 4 as opposed to the other two.
As for savage: O5<O6=09<O7<O8.1=O10<O11<<<O8.2 (God Kefka)
Alphascape savage felt considerably meaner across the board than their relative Delta counterparts.
Got down to London to see Distant Worlds, Susan Calloway on stage doing Answers and Dragonsong with the Royal Symphony Orchestra was great. Also lots of folks with their job pins on was neat to see. Surprised to hear a few people go 'but i thought the mmo was shut down?' in the intermission. Guess some folks just lost interest after the 1.0 "FF4.0" situation. Hell of an experience for a XIV fan though.
Last edited by dope_danny; 2019-05-19 at 12:48 PM.
Man they really need to add a collection system to this game. I have so much glamour/gear for future jobs that I am running out of room.
There's a lot of backend and server problems keeping it from being something they can just do, part of the game being run on potato servers that Yoshida has said (more or less) it's like drawing blood from a stone to convince the rest of Squeenix to divert money into XIV to fix.
Online division brings them close to $250M per quarter, how do they have a problem with reinvesting it back to the game?
As much as I'd enjoy and use the shit out of an improved glamour system, the current system is not game breaking IMO, just an annoyance. I'd be gloriously happy if they just allowed the same piece of gear to have multiple glamours applied to it so I could make my Red Mage and Summoner have separate sets applied or my Paladin and Dark Knight, or Astrologian and White Mage since tanks all share gear, healers all share gear and casters all share gear at max level aside from the respective class AF's of course.
It's pretty obnoxious that my Red Mage can look incredibly dapper and sharp in her Red Mage AF but my Summoner looks like a patchwork quilt or circus clown, depending on the gear mixture.
I'm sure that if people started citing the glamour system specifically as the reason they quit and enough people did it, they wouldn't hesitate to put more effort/ money towards it. As it stands now, the cost/benefit just may not be worth it according to their metrics.
People would certainly appreciate it regardless, but if it takes as much time, money and effort as they're alluding to they have to balance that against other seemingly more important systems or changes.