I might need to use this. This words just so passive aggressively that it fits in with the the typical anti-ACT person frothing at the mouth over reporting people who use ACT. I love it.
Speaking strictly of dungeon content, there really isn't. AOE is a one button rotation for most jobs. The floor is so astronomically low that all you have to do is push AOE buttons and an occasional oGCD and you can do the near maximum amount of damage your job can for your current gear level.
In the example provided (and one I have from last night), 2K DPS is not acceptable in a dungeon run, it wasn't acceptable at i300, and it sure as hell isn't acceptable at i390+. I had a BRD in Ghimlyt Dark who did literally 2.2k DPS overall. He was i395 ish (400 tomestone and a crafted 390 weapon).
The problem with this - IMO is that even my fabled shield lob only tank made it to level 50+ with only a singular instance of someone calling him out (me). That means he did 10+ dungeons with someone only calling him out ONE TIME. It also means he had no troubles completing said dungeons. We have to draw a line as a community that is reasonable and unfortunately the devs have done a terrible fucking job setting the floor so astronomically low that stuff like this happens.This is exactly why they don't want meters in the game. "Difference in play style" as you put is not a good enough reason to kick someone, unless they're literally holding the group back from completing the content.
While in principal I agree with you wanting to kick them, because they're being dead weight, kicking them is unnecessary. You'd still be able to complete the content with them performing that way.
Kicking someone for low DPS is technically harassment on your part. Though it could be argued they're harassing you by being that bad and actively hindering the party efficiency, the TOS don't work that way currently, and I can understand why.
Do you run ACT? Yes or no.
Who said ANYTHING about berating a player for being bad or inexperienced? Not a single person here wants to harass or berate a player. We want the ability for them to see how poorly they're playing and be able to point them to resources to help them improve. Not a SINGLE pro-parser person wants to harass another player, nor do we want punishment for harassment to go away.I don't really see it as a bad thing that you're not allowed to berate a player for possibly just being inexperienced or bad at MMORPGs. You still have the option to kick them, and can if you want. I don't know what's wrong with also enforcing, partially community-side, the idea that you're not allowed to belittle people. You're perfectly allowed to give advice or ask them wtf is going on, you're just not allowed to abuse them.
You are not allowed to give advice in the current environment. Sure you can, but not only does it fall on deaf ears (because there's no proof the advice is accurate or relevant), but players are empowered in the current environment to report people for anything their heart desires.
It happens all the time to me, 99% of the time I don't say a word. Only in the truly bad cases do I say something. If you don't run ACT you simply don't have the tools or information to make the claim you're making. Ignorance is bliss as they say.
Bingo. For additional context, I have saved parse runs of me as a PLD, in i296 gear (had to cheat to sneak into Lakshmi EX) doing 1700 DPS as main tank, in FULL TIME SHIELD OATH.
Couldn't have said it better myself. There would be growing pains for sure, but as a whole the community would level up and get better and be more inclined to help people. Think about it for a second. If you cleared the dungeon, but saw the other DPS do more than triple your DPS. You might say, damn what the fuck did I do wrong? We have the same gear. Hey man, how'd you do so much damage? The more experienced player would look and be like XYZ. Maybe he points them to a guide, maybe he says something stupid like lol you fucking scrub get good, but then you report him and it's no different than today.
That's a core issue this game is facing and it's one WoW has already. The community has gotten considerably better over the years as their skill levels improve. The difference is in FF14, only EX/Savage players are getting better and as they improve and the others stagnate friction continues to build and build because SE thinks its wiser to mix these playerbases whereas WoW feels it's better to segregate them.