I want them as bars that change colors, so I can see how long they last w/o reading the number. Also I want DoT timers for my focus target.
Further on: I miss power-/weak auras. The ability to give out acoustic signals for procs etc and raidboss stuff was very helpful.
The rest of the UI is pretty much fine with me, since it's rather similar to my WoW UI.
Man it feels like they really don't know what they want AST to be and as someone who loved it before Shadowbringers thats a real shame. I get the feeling its going to have a WHM style rework in 6.0 at this point. They just keep trying tweaks but it doesnt seem like theres a clear goal rather than experimenting. Maybe theres a new healer job coming in the next expansion and they are trying to ensure they dont make another problem later?
Because you can only move and resize them. You cannot alter their layout, remove individual bars, customise their colours and so on. It's fine if you like the default UI and think it's functional enough - It's terrible if you'd like to re-arrange or reorentate parts of the UI.
I, too, would like to change my debuffs to have a visual countdown where the icon gradually greys out rather than a timer, sadly the default UI won't allow me to do so.
If you want a good UI right out of the box, Rift has (had?) by far the best one. You could modify it freeform in game without the need for any addons at all. You could completely redesign the entire thing within 5 minutes if you wanted. It is (was?) absolutely fantastic.
I'm of the opinion that they dropped the ball hard on all healers this expansion. Scholar especially is so bad I moved towards playing a DPS instead.
Astrologian's changes are more to how it's MP gain works more than anything else, including it with a card draw is probably the best way to encourage players to be drawing and using them on cooldown and is easier to understand than pre-emptively conserving it with Lightspeed.
Sleeve Draw looks to be aimed at reducing the variance with getting 3 different seals. If I understand it correctly, you can use it to guarantee getting a seal you don't yet have in your Arcanum to reliably use Divination. Which is good, even if it stops you throwing out 5 cards at once along with Divination for some super super raid damage.
I get the impression these changes are aimed more at making the job aproachable than looking to redesign it.
So the unreal trial and rng fiesta minigame its attached to were sadly exactly as underwhelming as they sounded. Literally 2 shot. The fact that the unreal fiesta is now going to be a staple part of the content cycles in place of what could have been something else bothers me....
The fact that they even have the audacity to add an upscaled version of an ARR primal as a bullet point in their list of content for the patch is mind boggling to me.
The new trial however is actually very cool though from a lore standpoint.
Well i finished the MSQ and everything happened exactly as i predicted which is a first. Great overall but it really makes Eden feel super detached. One tip i have is talk to every scion when you can during the quests and after. You can show Graha the wind up exarc for a little freakout cutscene and uriange comments on how places like the Azim Steppe may actually be named after Azem
So that one MSQ quest was like https://youtu.be/E13mGiziJm4?t=4
(not a spoiler)
Boy the NieR raid is fun but that second fight is going to be a nightmare for the first few weeks till people get it down then a cakewalk.
5.3 MSQ thoughts
Spoiler:
eyyy free trial is now endless and through HW.
Sad I can't use my existing account for it, but I guess I can make a catgirl and dick around again.
Thought the 5.3 MSQ was great. No quite as good as the conclusion to the 5.0 MSQ, but some very heart felt and bittersweet moments. I will say... I'm not entirely enthusiastic about the future storyline they're teasing, but I guess we'll have to wait and see.
Nier raid 5.3
Spoiler:
- - - Updated - - -
Weapon/Trial storyline 5.3
Spoiler:
Last edited by Val the Moofia Boss; 2020-08-12 at 05:11 AM.
Loved it but as good as the best moment was, one little addition would have made it just beyond perfect. I made a fan edit of what I mean.
https://i.imgur.com/4pVVA85.jpg
Spoilers obviously.
But do we know the 14th defected? Defected to whom? From what I remember, the 14th simply left. Preferring to stay neutral and spurning Venat's overtures to join team Hydaelyn. Not even Venat begrudged the convocation citing they were working to save the people even if she disagreed with their method. My opinion is the convocation was not an evil organization, but that the few remaining members that survived became evil in their obsessive zeal to unwrite the past. The Convocation were understandably taking action to save the (at the time) living where as modern Emet/Elid/Laha were pursuing even more extreme actions to bring back those that were already gone, a notable distinction.
The ancients also freely gave up their lives to the convocation to save their countrymen, were as the 3 convocation survivors brazenly sacrifice unknowing and ignorant populations that have given no such consent. They don't even see the modern living as people. I don't think it's completely out of the question that the WoL wouldn't hold the convocation in the same contempt that he/she does with what the three remaining members have since become thousands of years later. Hythlodaeus appears to have made a custom stone for his friend as well, which could suggest a wholly original sigil, different from the red ones acians use.
Last edited by Merie; 2020-08-12 at 11:01 AM.
I think they were trying to set up that Elidibus was a sense of duty bordering on obsession and they were the sense of adventure. Both could lead to something like a Warrior of Light but its all about the motivations which i guess touches back on what you do with the kids this patch.
I thought it was pretty underwhelming. The bar was set very high with Emet-Selch as a sympathetic and memorable antagonist. Elidibus just felt inconsistently written and it's unfortunate that his talk of balance amounted to nothing of note. It could have easily have been something used to bridge the gap and lead to teaming up against a greater threat.
Fandaniel and Zenos are utterly boring to me. I only really cared about the Ancients and Garleans due to how bland most of the other regions in-game have become. I expected more of FFXII's nuanced take on things, not desperate attempts to exploit 'feels' for cheap drama that, ultimately, amounts to nothing.
I don't care for G'raha either. Much like Lyse, I'm left bitter that they're trying to force such a character to be heavily associated with my own.
Regula not getting any real love is disappointing. He's the most honourable Garlean we've met so far and the game just repeatedly ignores him after his quest chain in Azys Lla - which is pretty stupid.
I guess this is all the consequence of a significant portion of the game's player-base being unable to handle anything that isn't 'wholesome' and 'feels'. It honestly seems as if the development team are bored and want to move on to something else.