I know I'm only lvl 32, but am curious as to when some of my Paladin specific abilities start to come into play that helps differentiate myself from my Gladiator days?
I know I'm only lvl 32, but am curious as to when some of my Paladin specific abilities start to come into play that helps differentiate myself from my Gladiator days?
As someone who boosted a few jobs:
I would only boost lvl 1 jobs - MCH isn't that bad as it already starts at 30 iirc - and compared to the ARR jobs it actually has a decent kit from the start (much like dancer) - so its one of the jobs that can be leveled more relaxed.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
So im 100% a gacha\blind box whore. I wont hide it. And i like the lockboxes from Bozja. I have maded a few million in my 3-4 weeks of bozja. As for a week, eh thats not that bad. It would take me far longer to do the 1-80 or 30-80 etc. I do not like basically anything from ARR.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
As a sprout, what exactly is Bozja / Eureka? Are they like Argus / Korthia / Nazjatar / Mechagon?
Bozja is a max level zone (Which you can also access after unlocking it with a 71 job to level up) where you rise as a resistance member. Doing FATEs there lets you get 'mettle' which you can use to level up your resistance rank.
It also has its own side story regarding the Eastern Alliance (Dalmasca, Bozja, Doma) which includes 3 Raid lites.
It also lets you get the armor from FFXII and Resistance Weapons which have the highest ilvl in the game
https://ffxiv.consolegameswiki.com/w...stance_Weapons
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Fate grinding, honestly. After several fates, there are also 'Critical Engagements' which are basically mini bosses that spawn in the area.
Afterwards you unlock Zadnor, which is basically the same with new fates and events but they feature 'Duels' which is a 1v1 mini boss fight
You can also farm Bozjan Clusters there which can be exchanged for several items like emotes, a mount and other things
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Warrior is fun to play in Bozja because you can pull a ton of mobs and live for a long, long time. But before then it's not fun. Also, it's not really fun outside of Bozja because there isn't really any content in which you can pull a lot of hard hitting mobs (dungeons after ARR are designed so that you can only pull 2 or 3 trash packs at a time).
Ninja's Mudra system is fun, but you can enjoy Ninja very early on as it gets Mudras around levels 30-45.
Paladin is the most mechanically bland tank class. It doesn't even get a charge or a ranged ability until the level 70s.
ARR 1-50 is the fastest part of the levelling process. You can get to level 50 in a few hours just spamming squadron dungeons over and over again with only an hour or two of actual time spent playing (as you spend of the time alt tabbed out while your AI party members do the work for you).
50 to 70 takes more effort because you have to actually play the game while you do your daily MSQ, dungeon, alliance raid, and frontline, and then you'll be 70 in a few days. Mathematically a Tales of Adventure is more efficient. If you spend 6-10 hours
As for whether or not to boost, it depends on how much you value your time and money. If a boost right now costs $17.50, and if you earn $10 an hour, then you can just work for an hour and 45 minutes and you will have a level 70 character. Or you can spend at least a dozen hours doing the 50-70 daily roulettes to get the character up to 70. But at that point you have to ask yourself why you're boosting: is it so you can see the job storyline? Then you're basically paying $17.50 for a (relatively speaking) lackluster 1-2 hour long experience that you could have spent on another game. Are you paying so you can have fun playing in Bozja? (Do you enjoy playing Bozja alone? It's a grindfest that will be a lot more fun if you have fun to talk to over voice chat). Then I suppose that might make sense.
The FATE enemies have actual mechanics are actually somewhat challenging. The Critical Engagement FATEs are straight up boss fights like you'd see in a dungeon or a raid. But yes it's pretty much grinding, either FATEs (for EXP and memories so you can upgrade your relic weapon) or rank 3+ magitek mobs so you farm clusters.
A fair few. Like mobs having a chance to drop items you turn into "lost actions" which could be spells removed from the game in the past, super powerful spells that are a limited number of charges and rare items. Along with a crystal you can collect to get mounts, entries for a notebook on characters with titles and mounts, achievements with their own unlocks, new versions of stuff as you increase your mettle rank from 1-25 along with lots of things like rare monsters that can one shot people but using the right combo of lost actions can one shot them.
Basically its like hunt trains, fate parties, raid puggers and Relic grinders all have a new playground to play in rather than keep repeating stuff in the shb zones.
I got my chonky boi chocobo. He is awesome and I love the way they went about advertising this mount. Literally getting customers to go support content creators, instead of buying it out of a cash shop. They really pushing community there lately and it is very apparent.
Would some old school player tell me why the hell the entire ninja skill set has sinergy between them but then there's dream within a dream and assassinate, who, if removed wouldnt change anything? like, what was the point of those skills?
Don't buy too much into the doomsaying. I am certain that there will be more budget alloted to development if the fame keeps the growth going through endwalker.
Also, the company is in no fear of not staying afloat. FFXIV is a good and stable money maker on the rise. But, they also have DQX and their huge AAA hits like FF7R, Kingdom hearts 3 and FFXVI.
They also got duds like Avengers and moderate hits like Tomb raider and guarduans of the galaxy.
Their smaller games are a disappointment imo though. Don't like the mana and Saga games. They gave always been mediocre and it's beyond me why they remake them rather than a Chrono Trigger/Cross, Final Fantasy tactics or Parasite Eve.
- - - Updated - - -
What kind of raiding were you thinking?
Crystal tower is the most basic of raids. Feels like a WoW LFR, but as you move through expansions they become harder and feel nothing like it. Lots more mechanics one shot.
Dunno if this is good or bad news for you though.
- - - Updated - - -
Paladin only comes together at max level. You will get plenty of cool stuff at the end. You will be able to instant cast some spells and get a huge holy sword coming from the ground "finisher".
Unfortunely all this is aquired in the 70-80 range.
Sorry, i know it's not the answer you wanted, but most classes are like that. They are designed for max level play and the design of the current content is more prevalent, and thus it's 10 levels.
Game's on sale again, just FYI.
https://store.na.square-enix-games.c...sy-xiv-online/
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
How big/important is the organized raiding scene in XIV? I mostly read people rave about it's story (which is cool, I'm mostly interested because of that) but heard very little about it's endgame dungeon content/raiding/whatever it's called. Is it similar to WoW? More or less commonly pugged? Is it as focal to the game as it is in WoW?
FFXIV is structured very differently than WoW.
In WoW, none of the prior expansions matter. Leveling is just a roadblock from doing the real endgame: raiding. You zoom through whichever expansion you pick (and maybe complete it before hitting level 50 and going to the Shadowlands), and then once you do all of the Shadowlands zone and hit 60, then the gameplay becomes about farming chores so you can do the raids, where the stories conclude. Also, nobody does old expansion content as it's irrelevant; everyone is doing the latest raid, so you're incentivized to rush through the leveling stuff to reach level cap so you can do chores to raids with your mates.
FFXIV isn't structured that way. FFXIV is a singleplayer JRPG first, and an MMO second. Your first 200-300 hours of the game is spent going through the entire story of FFXIV thus far. Most of your time will be spent talking to NPCs, reading dialogue boxes, watching cutscenes, travelling to the next NPC, and occasionally doing a solo instanced mission, and occasionally you will queue through LFR to do a quick mandatory 15 minute dungeon or a mandatory 5-10 minute boss fight with other players. Story progression is mandatory to unlock content and features. As you go through the story, you unlock a few raids that people are still doing and you can queue for them, but raiding in FFXIV isn't hard like in WoW. It is a very casualized experience. Unlike WoW, there isn't a rush to level cap. In WoW, the real game is the raiding. In FFXIV, the real game is... the game you've been playing since the start: doing the story. Once you're completely caught up on the story, there isn't that much else to do. There are raids at level cap but they are optional and they have nothing to do with the main story; they are self contained storylines.
- - - Updated - - -
Now, if you want a WoW style hardcore raiding experience in FFXIV, it does kinda exist in the form of Ultimate raids, which you unlock near the end of the story experience. However, most people don't do ultimates, and FFXIV budgets around that. In WoW, most of the budget is devoted towards the raids, but most people don't do the raids on a higher difficulty than LFR or normal, and yet WoW gets a huge fancy raid almost every single patch. In FFXIV, only a small fraction of the playerbase does hardcore raids, so the devs only churn out an ultimate weapon maybe once every 2 years. Most of the budget goes towards casual content most of the playerbase actually does, like the story.
- - - Updated - - -
Another thing to reemphasize, is that WoW is built around milking time played. You do the same dailies and raid over and over again for months on end for that dopamine rush of an item level increase. In FFXIV, you're not really chasing ilevels: you complete content and you're done with it, and maybe if you really want a transmog item, you do it again until it drops. But most FFXIV players do not play the game continuously like WoW players; they get caught up on the story, get their glamours, maybe fiddle around with their house, and then they are done until the next patch and play a different game in the mean time. That isn't to say that FFXIV doesn't have grinds (it does) but the whole game is not built around it.