Well, if last night was any indication, the influx isn't slowing down yet. One run of Sastasha I was the only one who wasn't new, so that was an experience. Cleared the whole place because the tank went everywhere
except killing clams, so I learned that when you don't kill clams those little shade seekers keep spawning. Tank got excited at the colored coral, "Ooh, dungeon puzzle?" It was also the first and only time I've seen anyone kite the last boss over to the bubbling areas, either I'm imagining things or those do a decent chunk of damage. I'm used to Sastasha taking about 15 minutes, my food buff had
run out before we finished.
Second run of Sastasha, 2 of the group were new and I felt so bad for the tank because the healer was a returning player who kept pulling all the things and the tank had never been there and didn't know what to do. He died at one point because he was overwhelmed and asked what he did wrong.
I was >this close< to saying the healer's being a jerk and over pulling, but the healer copped to it. What a mess that was. Tank died, thaumaturge died, I'm doing my best as a lancer to stay alive fighting 4-5 mobs while the healer is casting raise on the tank.
I was extremely hesitant to run Copperbell after that because I did not want to be in an all newbie group on that slime boss and, despite running it as many times as I have, I still don't know where all the firesand is (or photocells in Toto-Rak, I should probably start paying attention).
One little pet peeve though, is when new tanks stand around because they don't know where to go. 1) It's a fairly straightforward dungeon. 2) There's a map. 3) Anyone else running ahead to show them where to go is going to pull aggro and they're going to be less willing to do so with a fresh tank. 4) They could've checked a guide in the time it took to start the dungeon. :P