Originally Posted by
Althazina
I love the aspect of no dedicated healers. I played a healer myself for two years, and while I liked being able to carry pretty much any PuG when something went wrong, I found that the part of being a healer I loved the most was the challenge of keeping everyone alive (and in general being supportive), not the actual healing mechanics itself. A good group where everyone knew what they were doing actually made my job so terribly boring it wasn't funny, and I was delighted when people told me they were a new tank or were slightly under-geared. I switched to tanking and dpsing for a little while when I was bored of healing, and found I liked tanking too because I liked being able to 'protect' the group and deal some damage once in a while.
From the sound of GW2, it seems like I'll be able to do all those things at the same time (well, a little bit of all those things, for the most part) which is pretty fantastic. I like being the jack of all trades and juggling aggro, buffs/debuffs and health bars. At least if someone dies I won't feel like it's entirely my fault anymore. I can be the all-star I want to be without the weight of 'it's your fault if he dies' looming over my head.