I will be leveling as a SI healer, I heard that questing isnt going to be too hard for healers because the companions will do more damage or something, which makes sense.
I will be leveling as a SI healer, I heard that questing isnt going to be too hard for healers because the companions will do more damage or something, which makes sense.
each new mmo i started i always picked a tank or dps class and would eventually regret it because healing was so much fun on my alt...this time im picking a healer right of the bat
I will be either healing with sith inquisitor or a bounty hunter just haven't made up my mind just yet.
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I'll be healing right off the bat myself, it may just be due to the way that I was only level 18 when this last beta weekend ended but I found that leveling as a healer is nowhere near an issue in this game. With my companion I was easily able to stay at range at deal out some serious damage with my Inquisitor even on the healing spec. An added bonus was that if my companion started taking too much damage I was able to burst heal him right back up to full and we were good to go. It's really nice.
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I plan on playing Sith Inquisitor: Sorcerer specifically to heal.
iirc healer gear is identical to your dps/tank gear.
if thats the case there's no real reason not to switch over besides preference. my guild seems pretty solid on heals, but if me swapping specs for a raid means the difference of us going or not going, yeah I'll swap.
Eh, not quite. They've clarified a lot of this officially, so I feel safe commenting on it. Each AC has two primary stats it wants, regardless of spec. However, there are two or three secondary stats each spec wants, that the other specs may not. Hit, for example, is pretty useless as a healer. You can keep all your gear from a DPS spec and heal fairly effectively, but you'll realistically want to pick up a healer set.
myeh, I think it'll be the same as it is in WoW at the moment, healers and maybe Tanks (although there seems to be quite a few tanks, based on Forum Polls) will be hard to find for PuG's but guild will always have their solid healing/tank core. I know I'll be going Tank and my GF is going Healer, so I know I'll be fine, then we just need a couple more for our guild and we're sorted
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Healers are VERY capable on their own. AND a blast to play.
I don't think that's nda-breaking
My Personal vlog
For everyone under the NDA, that's for people posting pictures/videos. To discuss how the game plays isn't NDA breaking. If you go off on spoilers, that's bad, if you tell us a comparison to WoW and the ToR healers, that isn't bad.
Do you folks understand what I'm saying?
Stop being like 'omg NDA, I'm going to get sued if I post on a forum about how 1 class plays' and just tell us why you think healing is going to not be popular or healing is fun because. If I'm thinking about buying the game, I'm going to read reviews and all you guys are giving me at this point is a giant circle jerk about how you're scared.
No their won't be a shortage of healers or tanks. And about the NDA, their was over 300,000 people capable of playing SWTOR last weekend. Do you just talk about the NDA to feel some form of importance? The games good, and I'll be main healing, it's fun
It's more about the forum rules and not wanting to hassle TB with having to edit out a shitload of posts every time he logs. You would have to transcript a whole class story/scenario to get sued :P
Anyway I'll bite and try to keep it clean: I think healing is fun (at least in low levels), there's resource management, 2ndary resource management and player decision regarding what to do when. Also since you still train your DPS abilities, leveling is not a problem. Really.
I've been healing in WoW for years, and I started doing so long before dual spec was introduced. Heck, spellpower was even divided into two seperate stats, either you picked up "spell damage" or you went for "healing" on your gear. Anyone healing obviously picked the latter.
No dual spec in ToR isn't gonna scare me away.
Basing any kind of judgement off of the beta weekend, where very few people got past level 20 and don't even have half the talents necessary for proper healing, is flawed. The same could be said of every role for the most part. Tanks that are not spec'ed quite right or wearing dps gear make healing during leveling harder. DPS that doesn't manage threat or use cc also makes healing harder. There are way too many variables to make a proper call on healing until max level is reached and we really see how it pans out.