1. #1

    Demon Hunter Crit Synergy Build

    http://eu.battle.net/d3/en/calculato...Rbk!XVh!aaaaaZ

    Crits become Discipline (Night Stalker passive) which becomes crits (Caltrops), with a zero-cooldown ability that costs Discipline and restores Hatred, which is used by three of the four remaining abilities, all of which have special effects on crits.

    Too much synergy?

  2. #2
    Quote Originally Posted by Blayze View Post
    http://eu.battle.net/d3/en/calculato...Rbk!XVh!aaaaaZ

    Crits become Discipline (Night Stalker passive) which becomes crits (Caltrops), with a zero-cooldown ability that costs Discipline and restores Hatred, which is used by three of the four remaining abilities, all of which have special effects on crits.

    Too much synergy?
    It looks like a great offensive build, but you will have problems avoiding hits because you have almost no defense or control. I am looking more to a crit burst build meant to take out or cripple a strong target at the beginning of a fight and have the rest control than just full out offense.

    http://eu.battle.net/d3/en/calculato...RUQ!Xch!aaYaaZ

    Mark one for death, Tag as many people with bolas as possible, then fire an impale (At marked) and begin strafing just as they all go off to get the most out of your 1 second of super high crit chance. The numbers popping up would be so awesome . Then begin throwing entangling shots to keep them all snared. And shadow power for health regen and extra damage.
    Quote Originally Posted by Henry Ford
    Thinking is the hardest work there is, which is probably why few engage in it.
    This explains a lot.

  3. #3
    Quote Originally Posted by BoomChickn View Post
    It looks like a great offensive build, but you will have problems avoiding hits because you have almost no defense or control.
    Would that even matter with the Templar follower (Since followers were confirmed at BlizzCon to be endgame viable) or someone tankier holding the enemies up (Such as an army of Witch Doctor pets)?

  4. #4
    Quote Originally Posted by Blayze View Post
    Would that even matter with the Templar follower (Since followers were confirmed at BlizzCon to be endgame viable) or someone tankier holding the enemies up (Such as an army of Witch Doctor pets)?
    Apparently at higher difficulties aoe becomes quite an issue, and mortar enemies will probably target you. Can't know till we play it though.
    Quote Originally Posted by Henry Ford
    Thinking is the hardest work there is, which is probably why few engage in it.
    This explains a lot.

  5. #5
    What about something like this?

    http://eu.battle.net/d3/en/calculato...Qbk!XVh!aabYaZ

    I plan to make a Barbarian build that revolves around staying at maximum Fury and only using generators to maximise Wrath of the Berserker time. Because Hungering Arrow is AoE when it crits, that might free up the slot taken by Strafe/Impale for something more defensive if HA does enough damage on its own--and with crits being turned into Discipline, a Sentry with either the shield or the heal might fit the bill nicely like below (Not to mention with Preparation changed from restoring Hatred to providing a heal).

    http://eu.battle.net/d3/en/calculato...Qbk!XVh!abbYab

    Could that do the trick, do you think, or would I still need a Hatred spending ability (Ideally one that slows enemies down for added control) for the additional damage it provides?

  6. #6
    The scoundrel build http://eu.battle.net/d3/en/calculator/follower#!0011 will also help out a bit with more crit synergy and has the CC capabilities that the Demon Hunter build is lacking within itself.
    Quote Originally Posted by NGRazor
    If Russia suddenly put Satan in charge of their nukes and then they sent hellfire down on the Untied States, don't you think the U.S. would be pretty damn pissed when Russia said "well, we didn't know Satan would betray us."

  7. #7
    To be honest, I'd prefer the Scoundrel's Anatomy ability for the extra passive chance rather than risk a wasted proc.

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