1. #1

    Spine of Deathwing Strategy, Loot, Discussions

    Spine of Deathwing

    When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.


    Originally Posted by MMO-Champion
    Barrel Roll
    Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.

    Elementium Reinforced Plates
    The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. All of these plates must be removed if Thrall is to have a chance to get a clear shot.

    • Burning Tendons - Burning Tendons are exposed when one of Deathwing's armor plates is pried up. Destroying these fibrous strands is the key to removing an armor plate.
      • Seal Armor Breach - When an armor plate is pried up, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.

    Deathwing's Immune System
    The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

    • Grasping Tendrils - These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 13000 Fire damage every 5.2 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
    • Corruption - These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They are the first to emerge from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
      • Searing Plasma - Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 420000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 12000 Physical damage every 10 sec.
      • Fiery Grip - The Corrupton grips victims with a whip-like cord of plasma, stunning them for up to 30 sec. and inflicting 90000 Fire damage every 3 sec. The corruption must channel to maintain this effect, and players may break the channel by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
    • Hideous Amalgamation - These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
      • Absorb Blood - The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%. At 9 stacks it becomes superheated.
      • Superheated Nucleus - The core of the Amalgamation becomes critically unstable, causing it to inflict 35000 Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.
      • Nuclear Blast - The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000 Fire damage to targets within 10 yds. This blast is powerful enough to pry up one of Deathwing's Elementium plates if it is within range.
      • Degradation - Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.
      • Blood Corruption: Death - Deathwing's corruption courses through your veins. This corruption will take hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
        • Blood of Deathwing - The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.
      • Blood Corruption: Earth - A shadow of Neltharion courses through your veins. This corruption will take hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.
        • Blood of Neltharion - The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.
    • Corrupted Blood - These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
      • Burst - Corrupted Blood explodes when destroyed, inflicting 28000 Physical damage to nearby enemies within 200 yards.
      • Residue - This indestructible residue is left behind when a Corrupted Blood is destroyed. It slowly creeps toward the nearest hole in Deathwing's Back where it will be reconstituted into a new Corrupted Blood.

    Loot Table
    LevelTypeSpecSlotNameInstanceBoss
    85CraftingReagentReagentEssence of DestructionDragon SoulAll LFR Bosses
    390PlateSpell SpiritHandsGauntlets of the Golden ThornDragon SoulLFR Spine of Deathwing
    390PlateMeleeShoulderBackbreaker SpauldersDragon SoulLFR Spine of Deathwing
    390MailSpell SpiritWaistBelt of Shattered ElementiumDragon SoulLFR Spine of Deathwing
    390LeatherMeleeFeetMolten Blood FootpadsDragon SoulLFR Spine of Deathwing
    390ClothSpell DPSHandsGloves of Liquid SmokeDragon SoulLFR Spine of Deathwing
    390TrinketTankingTrinketResolve of UndyingDragon SoulLFR Spine of Deathwing
    390TrinketMeleeTrinketEye of UnmakingDragon SoulLFR Spine of Deathwing
    390TrinketHealingTrinketHeart of UnlivingDragon SoulLFR Spine of Deathwing
    390TrinketSpell DPSTrinketWill of UnbindingDragon SoulLFR Spine of Deathwing
    390TrinketPhysical DPSTrinketWrath of UnchainingDragon SoulLFR Spine of Deathwing
    LevelTypeSpecSlotNameInstanceBoss
    403PlateSpell SpiritHandsGauntlets of the Golden ThornDragon SoulSpine of Deathwing
    403PlateMeleeShoulderBackbreaker SpauldersDragon SoulSpine of Deathwing
    403MailSpell SpiritWaistBelt of Shattered ElementiumDragon SoulSpine of Deathwing
    403LeatherMeleeFeetMolten Blood FootpadsDragon SoulSpine of Deathwing
    403ClothSpell DPSHandsGloves of Liquid SmokeDragon SoulSpine of Deathwing
    403TrinketTankingTrinketResolve of UndyingDragon SoulSpine of Deathwing
    403TrinketMeleeTrinketEye of UnmakingDragon SoulSpine of Deathwing
    403TrinketHealingTrinketHeart of UnlivingDragon SoulSpine of Deathwing
    403TrinketSpell DPSTrinketWill of UnbindingDragon SoulSpine of Deathwing
    403TrinketPhysical DPSTrinketWrath of UnchainingDragon SoulSpine of Deathwing
    LevelTypeSpecSlotNameInstanceBoss
    416PlateSpell SpiritHandsGauntlets of the Golden ThornDragon SoulHeroic Spine of Deathwing
    416PlateMeleeShoulderBackbreaker SpauldersDragon SoulHeroic Spine of Deathwing
    416MailSpell SpiritWaistBelt of Shattered ElementiumDragon SoulHeroic Spine of Deathwing
    416LeatherMeleeFeetMolten Blood FootpadsDragon SoulHeroic Spine of Deathwing
    416ClothSpell DPSHandsGloves of Liquid SmokeDragon SoulHeroic Spine of Deathwing
    416TrinketTankingTrinketResolve of UndyingDragon SoulHeroic Spine of Deathwing
    416TrinketMeleeTrinketEye of UnmakingDragon SoulHeroic Spine of Deathwing
    416TrinketHealingTrinketHeart of UnlivingDragon SoulHeroic Spine of Deathwing
    416TrinketSpell DPSTrinketWill of UnbindingDragon SoulHeroic Spine of Deathwing
    416TrinketPhysical DPSTrinketWrath of UnchainingDragon SoulHeroic Spine of Deathwing
    Achievements
    CategoryDescriptionPts
    Cataclysm RaidMaybe He'll Get Dizzy...
    Defeat the Spine of Deathwing encounter on Normal or Heroic Difficulty after tricking Deathwing into performing the following roll sequence: Left, Right, Left, Right.
    10
    Cataclysm RaidFall of Deathwing
    Defeat the encounters leading up to the Fall of Deathwing in the Dragon Soul raid.
    10
    Cataclysm RaidHeroic: Spine of Deathwing
    Emerge victorious from the Spine of Deathwing in Dragon Soul on Heroic Difficulty.
    10
    Last edited by chaud; 2011-11-29 at 02:12 AM.

  2. #2
    Omg Where is loot for:
    Plate-Tank
    Mail-Damage
    Leather-Spell DPS
    It's not so fair have higher level loot for some classes and don't have for another classes

  3. #3
    Quote Originally Posted by s1lver View Post
    Omg Where is loot for:
    Plate-Tank
    Mail-Damage
    Leather-Spell DPS
    It's not so fair have higher level loot for some classes and don't have for another classes
    Plate-Tank = Resolve of Undying ??
    Mail-Damage = Wrath of Unchaining ??
    Leather-Spell DPS = Will of Unbinding ??

  4. #4
    These stuff have all classes&specs.
    But what's with wearing?
    There's no 13.5tier wearing for tanks, leather-int, mail-agi wearing.

  5. #5
    Fun fight, really like the Barrel Roll gameplay! Trinkets are amazing, same with Shoulders.

  6. #6
    What's that song during the second half of the video? I lurves it!

  7. #7
    Deleted
    Song is obviously Feeling Good by some cover..
    Prefer the Muse version.

  8. #8
    Anyone know how much damage needs to be done to break Fiery Grip? Or can it simply be interrupted? On 10-man by the way, thanks.
    Last edited by timoseewho; 2011-11-29 at 06:40 PM.
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  9. #9
    Deleted
    Quote Originally Posted by timoseewho View Post
    Anyone know how much damage needs to be done to break Fiery Grip? Or can it simply be interrupted?
    I think its 100k, but will check for you later!

  10. #10
    Deleted
    Is there any logic when and to which players Searing Plasma is applied?

  11. #11
    Hey there,

    Is there any way to determine how many people will be affected by the healing debuff at once? We sometimes have issues cause there's like 5 people affected and we have to do a barrel roll or nuclear blast is incoming - or simply the Corruption stuns the affected person.

    Also, we are running 2 tanks, 3 healers 5 dps; would it be better to switch to 2 healers? We seem to be pushing it with the tendons, generally having only 2-3 seconds to spare (and if someone dies just before that to the nuclear blast bullshit it's game over cause 4 dps can't kill it fast enough ¬¬).

    Ty!

  12. #12
    Quote Originally Posted by Klive View Post

    Is there any way to determine how many people will be affected by the healing debuff at once? We sometimes have issues cause there's like 5 people affected
    Im wondering the same thing.
    Tried to do this with 2 healers last night and just could not heal through the debuffs.
    Would have 4-5 people at once with Searing Plasma and they would start dying.
    (Note on 10 man it "only" absorbs 200k healing. 5x200k= 1 million healing you have to do to get the debuff off everyone. By then its on 1 or 2 more people.)
    Are we doing something wrong here? Is there a way to prevent people from getting this or another way to clear it?

  13. #13
    Corruptions cast it approximately every 8 seconds which is why the first 3 corruptions need to be killed asap. My guild only got a few attempts in on this at the end of the night but I would assume pumping a few big heals out to get yourselves caught up with the debuff and when you're down to one corruption regular efficient heals should be sufficient. The only real raid damage is during a barrel roll and when the Algamation hits 9 stacks so other then that there is no real need to be constantly focusing on removing the debuff with bigger heals.

  14. #14
    Deleted
    To track Searing Plasma debuff you can use Boss_shieldsmonitor addon.
    To track it in YOUR GRID: use Boss_shieldsmonitor + fan update of GridStatusShield addon.

    Download on http://phoenixstyle.com

  15. #15
    Deleted
    Yep, just make sure your healers can see it on their raid frame and than only heal tank and people who drop below 60%, everyone else just eats the debuff. It does not stack, so it's easy to heal through when needed. And yeah, 3 healers make it a lot easier, especially when you have 9 stack.

  16. #16
    Quote Originally Posted by Carlaena View Post
    I think its 100k, but will check for you later!
    20% of the max hp of corruption, 400k atleast on heroic.
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