I personally find addons and meters a crutch to mmos and it takes away from the experience so I kinda hope they decide against allowing for them but they probably wont since people will complain.
Pretty sure there hasn't been a built in damage meter in any recent rpg (if any at all) even games a long time ago in a galaxy far, far away.
Anyways, Recount is a bad habit. Your damage won't even matter until you hit 50. Some classes work completely different at lower levels due to scaling and lack of companion, certain talents/abilities that they may not get until later while another class gets a huge cooldown earlier. It just doesn't matter.
I don't even run recount in WoW, World of Logs is way more accurate, shows a lot more than recount (mainly relevant damage, like rag phase 3 dps etc) and it's not a distraction during raid.
No e-peen in there. thats good news. though it sometimes will be hard to determine who is the bad player. but still. no e-peen= good news.
"Understand no addons?!?!?!?!"
You can say all you want about WoW's success: If it wasn't for addons it would not be where it is today. SWTOR not only needs addons it needs the ability for the playerbase to make them. It also needs to be a fairly simple process. I'm amazed it's not in the game already. Hopefully they get that in ASAP.
---------- Post added 2011-11-26 at 04:33 AM ----------
I guess you play a DPS class then. Recount more or less works like omen. I could see it having practical uses for healers and tanks. I use it as such. DPS it actually matter's very little.
Last edited by Psilar; 2011-11-26 at 09:34 AM.
personally the more the game stays a game and not number crunching all the time the better. At the same time something similar to WoL for Swtor endgame would be good, just for seeing damage taken and death causes realy. Damage meters... you can work out what buttons are better to press by reading tooltips and running a sim outside of the game.
I think, like most things in life, theres pro's and con's but ulitmatly I hope they don't put in damage meters; it's one of the small things that makes an mmo start to feel like a second job, its like having a performance review or sales figures or something. It is a nice feeling when you top dps meters espically week after week in guild raids or whatever. But i've always believed over all things would work out better without them (though it would get tougher to figure out who may be attacking the wrong thing, or not aoeing the adds etc etc without them)
I'd contest that. They bring very little to the table beyond acting as yet another crutch to dumb things down. They also intrude upon the enjoyment of other players. Sure, I get annoyed when someone isn't pulling their weight...but I get more ticked off when someone spams what their damage is after every fight and then spews out 'umad' when asked to stop. A behaviour that has become increasingly common over the years.
To be honest, ever since WotLK threat meters just don't matter anymore. Tanks have it easy.
edit: haha above poster said the same.
OT: I hope they add damage meters soon to SWTOR, I don't think it will be at release though as they have a problem with the combat log.
Damage meters can be bad for people thinking they are better than they actually are, but I like to get the max out of the classes I play and damage meters are needed for this.
I just hate how DPS meters usually stop people doing what they are meant to do in a fight and just try and top meters instead of helping the group.
Last edited by Tekkommo; 2011-11-26 at 12:20 PM.
Not allowing addons and custom UI's would be a massive mistake. It's mind boggling that they are launching without those. Either they patch that in extremely fast after release or their PVE endgame will be essentially dead right from the get-go. And that will be a fatal blow while launching a new MMO.
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If people are starring at dmg meters DURING combat that is their own fault. Blaming the meter for that is like blaming a speedometer for a car accident.
Attempting to control peoples behavior by limiting the tools avaible to them is not a good thing. Especially when they have the choice to use those tools or not. As well as decide if they want to group/talk/guild/ignore those fools who use them incorrectly.
Last edited by openair; 2011-11-26 at 05:10 PM.
I'm disappointed as hell if they add meters. Meters is probably the absolute worst thing to ever happen to MMOs. It forces people away from making the best choice or using the best utility in favor of sacrificing all for a few more damage.
I was really hoping they wouldn't add ANY addons (and this coming from an addon whore in WoW) because they just take away from the game and put people on unlevel playing fields. Oh well.
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I think its cute how terrible some of you people are.
The game is doomed without addons! nobody can raid without them HURRR!
Nevermind many mmos have raiding and people that do it well without addons... but the WoW generation cant even pick their nose without an addon telling them when to do it.
Damage meters are fine as long as people use them in a smart way.
Most people don't do this, however.
You are mistaken and are probably referring to the discussion on combat logs.
Combat logs have been turned off and are going to be turned on post launch, not a damage meter.
They will never have a damage meter as part of the game, they will simply allow combat logging so that it can be parsed either by
A. an outside parser such as ACT
B. a player made add-on (once allowed) similar to recount ect.
Please try to make sure you know what you're speaking of before making claims.