This FAQ is intended for Retribution Paladins seeing PVE information in Patch 4.3.
SPEC AND GLYPHS
You should be using the following setup: http://www.wowhead.com/talent#sbhMZM...szfz:RMobMc0mz
This is the list of primary glyphs you should be using:
Glyph of Seal of Truth - 10 free Expertise when SoT or SoR is active. Reforge to 16 Expertise and use this glyph.
Glyph of Templar's Verdict - 2nd highest DPS boost, increases the damage of one of our highest DPS abilities.
Glyph of Exorcism - Currently the third best glyph to use.
If you can't drop enough Expertise to use Glyph of Seal of Truth, then use Glyph of Crusader Strike. There's currently ongoing discussion if this will surpass Glyph of Exo at some point as gear levels increase.
ROTATION INFORMATION
The following addons are useful:
CLCInfo - http://wow.curseforge.com/addons/clctracker/
Requital's guide is AMAZING for this - http://www.mmo-champion.com/threads/...Clcinfo-How-To
CLCRet - http://wow.curseforge.com/addons/clcret/ (While this isn't perfect, it helps to learn the priority and deal with procs)
This is the current priority. Note that this assumes you have 2P T13 - if you do not, then Judgement drops below HoW in the priority. This priority comes courtesy of Anaxie:
- Get Inquisition up with 3 HP, reapply with 3 HP if it's about to drop
- Under 3HP Priority: CS > DP TV > J > Exo > HoW > HW > Cons
- 3HP Priority: DP TV > Exo > HP TV
When you have the T13 2-piece bonus, Judgement grants Holy Power, causing it to jump to the front of the "filler" portion of the priority. Keeping up Inquisition is a must - apply it with 3 HP and refresh it with whatever you've got if it's about to expire (less than 3 seconds).
For AoE situations (more than 4 targets), replace CS with Divine Storm and use as often as possible. Consecration overtakes Holy Wrath in priority in these situations.
As for cooldowns, you'll once again be pairing up Zealotry and Avenging Wrath together, and preferably using it during a Bloodlust. If paired with a Guardian of Ancient Kings, use the Zeal/AW combo 10 seconds after popping GoAK for the best results. As mentioned above, Judgement 2P T13 becomes the weakest filler ability during Zealotry - CLC has been updated to allow for this.
MAKING THE MOVE FROM T12 TO T13
Here are the respective tier bonuses:
T12 2-piece: Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
T12 4-piece: Increases the duration of your Zealotry ability by 15 sec.
T13 2-piece: Your Judgement now grants a charge of Holy Power
T13 4-piece: Increases damage done during Zealotry by 18%
You should obtain 2P T13 ASAP - even the LFR versions are a substantial upgrade over Heroic 4P T12. Beyond this, the 4P simply adds icing to the cake.
WEAPON PRIORITY
- Gurthalak, Voice of the Deeps
- Experimental Specimen Slicer
- Ataraxis, Cudgel of the Warmaster
- Gurthalak, Voice of the Deeps
- Sulfuras, the Extinguished Hand
- Experimental Specimen Slicer
- Ataraxis, Cudgel of the Warmaster
- Gurthalak, Voice of the Deeps
If you are a Human/Dwarf and use the extra 3 Expertise from using Ataraxis, then it will pull ahead of its respective Slicer counterpart.
STAT PRIORITY (GEMS + ENCHANTS)
This doesn't change at all. Strength still dominates all other stats, so stack it as much as possible.
Secondary stats remain the same: Hit (961, 841 for Draenai) > Expertise (481) > Mastery > Crit > Haste
For gemming, always use Bold Queen's Garnet in red sockets. Use Etched Shadow Spinel in blue sockets and Skillful Lava Coral in yellow sockets if the socket bonus is greater than 10 strength for each non-red socket on the item. For example, Legplates of Radiant Glory has two red sockets and a yellow socket with a 30 strength bonus. Matching the yellow socket would result in a net gain of 5 Strength and 25 Mastery.
Refer to the following list for enchantments:
- Head: Arcanum of the Dragonmaw / Arcanum of the Wildhammer
- Shoulders: Greater Inscription of Jagged Stone
- Cloak: Enchant Cloak - Greater Critical Strike
- Chest: Enchant Chest - Peerless Stats
- Wrist: Enchant Bracer - Major Strength
- Hands: Enchant Gloves - Mighty Strength
- Belt: Ebonsteel Belt Buckle + Bold Queen's Garnet
- Legs: Dragonscale Leg Armor
- Feet: Enchant Boots - Mastery
- Weapon: Enchant Weapon - Landslide
BiS/TRINKET INFO
Check out Anaxie's 4.3 BiS thread: http://www.mmo-champion.com/threads/...n-4.3-BIS-list
As for trinket standings, refer to Kisko's thread: http://www.mmo-champion.com/threads/...-Firelands-4.2
USEFUL ADDONS
CLCRet or CLCInfo (While useful for learning how to deal with procs, they cannot replicate the priority perfectly)
Power Auras (Great for tracking everything - once you learn how to configure it)
NeedToKnow (Great for tracking cooldowns)
Your favorite boss mod (DBM, DXE, BigWigs)
OTHER USEFUL LINKS
MMO-Champion (Front Page/Paladin Forums)
Exemplar's Retribution Concordance on Elitist Jerks: http://elitistjerks.com/f76/t110342-...ps_ragnar_ohs/
YELL AT ME IF I MISSED SOMETHING/SOMETHING ISN'T RIGHT!
I typed this up rather quickly as a way to help those who don't have the time to search for all of these things. If I made a mistake, yell at me and I'll fix it.
If theorycrafting shows something new, I'll make sure to change it. I may also change the layout of this post if people don't like it, as I'm trying to make it as simple as possible. You can contact me here, in the thread or via PM, and in-game @ Vanderhuge on Lightning's Blade (US).
DRAGON SOUL ENCOUNTERS
Morchok
- You can bubble to stand and DPS for at least one Black Blood phase. Some DPS > Exo casts
- For Heroic, unglyph Divine Protection. It'll save you if you need to share stomp damage in 10 man. For 25, leave it to Sub Rogues.
Yor'sahj
- Small consideration for Selfless Healer here. WoG, LoH, and the Divine Storm heal do NOT add Deep Corruption stacks.
- Any version of Bone-Link Fetish is optimal for this fight, especially on Heroic, due to the high amount of add phases.
Warlord Zon'ozz
- Your damage output on Zon'ozz will increase as the fight moves along (each hit from the Void gives him a +damage taken debuff), so keep this in mind.
- Divine Protection is useful for many phases of this fight - for stacking during black phase, and for killing tentacles during Heroic mode.
Hagara the Stormbinder
- You can pass through Watery Entrenchment during Ice Phase by using Divine Shield, and Hand of Freedom will prevent it from slowing you
- On Heroic, Cleanse (1/2 in Acts of Sacrifice) will remove Frostflake if your raid is lacking in dispels
- You'll want to prefer an on-use trinket or BLF for this encounter. CotFD is too unreliable due to Frost/Lightning phases
Ultraxion
- Bubble can be used to take Hour of Twilight without taking damage
- Glyphed Divine Protection is another option for Hour of Twilight, but you will need some form of external shielding
- Practice getting phased out as late as possible, unless you need to do it early to meet a Fading Light followed by an Hour of Twilight. Less time out = more time on boss
- If using Gurthalak (let's assume you don't have a better option or the Heroic version), ask the raid to stack close to the boss. It helps to circumvent the odd bug with his hitbox and how the tentacles spawn
Warmaster Blackhorn
- Glyphed Divine Protection is very useful for Twilight Barrages
- Aside from that, this is mostly a classic "don't stand in the bad stuff" encounter
Spine of Deathwing
- You can attack the Burning Tendons from the middle of the spine. Don't stand on top of it and potentially force a barrel roll
- You can bubble out of the Corruptions' stun
- This is especially important for Heroic mode - you should be doing whatever possible to line up burst cooldowns for tendon phases. AW/Zeal + a good on-use trinket (Apparatus or Rotting Skull) will really help to burn them down.
Madness of Deathwing
- Glyphed DP has too many uses here. Blistering Tentacles, Elementium Bolts, Burning Blood, etc. Use it liberally and use it often
- Your 2 minute cooldowns line up perfectly with Mutated Corruption spawns, so keep this in mind
- You can help tanks cheat Impale with a well-timed Hand of Protection. Hit them during the cast, have them taunt, and cancel the effect after the cast ends. No damage taken, and no sudden deaths due to Hand of Sac!
Quick Information about 5.0 Changes (MoP)
Single Target
- 1 HP is now generated from CS, Judge, Exo, and HoW
- Judge now has a baseline 6 second CD
- Exorcism now has a 20 second CD, reset by Art of War
- HoW is only usable at <20% or during Avenging Wrath
- Templar's Verdict will remain the same as today, but can only be used with 3 HP
AoE
- Hammer of the Righteous is a shared Ret/Prot ability. Generates 1 HP when used
- Divine Storm is now the AoE finisher
- Consecration and Holy Wrath are now spec-specific to Prot and Holy, respectively. You will never see these abilities as Ret.
Other Baseline DPS Abilities
- Judgements of the Bold now applies the 4% Physical debuff
- Sanctity of Battle now allows haste to reduce the CD on CS, HotR, Judgement, and HoW
- Crusader's Zeal (similar to Flurry for Enhancement): 20% chance to increase attack speed by 25% for 3 melee swings. Unknown if this applies to Sanctity of Battle
- Inquisition is now 10 seconds per HP used, instead of 12. A blue post has already discussed the idea of a glyph granting more time per charge, at the cost of reduced damage
- Avenging Wrath and Guardian of Ancient Kings now have a 3 minute CD - which means they'll most likely be used together at all times
- Boundless Conviction, a new 85 ability, allows us to store a maximum of 5 HP instead of 3. No ability will consume more than 3, but a great ability for setting up burst damage or healing.
Seals
- Seal of Command is now the "starter" seal, which is replaced later depending on the situation
- Seal of Righteousness returns as the AoE "cleaving" seal
- Seal of Truth returns as the sustained single target seal
- Seal of Justice now applies a 50% slow on targets, after 7.5 years of asking for a legitimate snare.
Other Notes on Utility
- Rebuke, and other interrupts, will have a 15 second CD
- Cleanse now has an 8 second CD, but removes all diseases and poisons
- Auras removed from the game, but Crusader Aura becomes a passive ability
- Blinding Shield, our 87 ability, disorients nearby targets for 6 seconds. 3 minute CD